I fondly remember the aggro token druid decks with prenerf innervate, but this is no Living Mana. Very dependant on having a full hand, which is probably bad. Probably goes the way of Wispering Woods in wild, building towards a maybe critical mass of 'fill your board with minions' cards that demand answering without wasting the anthems.
What a weird card. Removal + a random 8 drop. Can be treated as a worse removal + draw a card. At seven mana, I can't think of a place where that fits.
It goes in your Kael'thas deck. You already base your entire deck on a gamble, and the chance of milling your kael'thas is insignificant. Elsewhere, maybe you put this in your goofy Yogg + Jade Idol deck. Probably not destined for rank 1 legend, but a good draw tool for the deck with the strongest draw engine in the game? Broadly positive on this card.
The only way this could really work is if you use Nourish and Biology Project to get some more mana, then you throw out some UIs and Overflows. Very likely worse than Kael'thas, but maybe as your second (and third with the potentially super strong following floop) Kael this could lend lategame to Kael burst decks that fail in the first wave of spells.
It's been confirmed that choose both will give you one token, so the power of the prime card is not really worth running a Fierce Monkey for. Too expensive for token and too inconsequential a card for slower decks. Unlike some of the other primes, this prime is not worth creating several copies of with deathrattle goofs, and is also in a class with weak goof game.
2 mana draw two is a powerful effect, and this will probably be good in most demon hunter decks. The drawing power of this card is very different from Skull of Gul'dan, where the power is in the discounting. Even though this card is more mana efficient it will probably see less play in slower decks. Aggro would rather use Crimson Sigil Runners and maybe 1-of Consume Magic if the meta is right as cyclers.
When most of your cards are bad, Kobold Librarians are always good to get you to the meat. Demon hunters will have this problem for some time, so a worse librarian will probably keep their decks running until then.
Great card, will be one of the only reasons to run a slower demon hunter deck until their card collection fills out. Almost like a Defile, right down the efficient Bloodmage Thalnos.
2 mana discover-ers have been done many times before, and are a staple of midrange archetypes. This will see play and midrange demon hunter early game will continue to feel exactly the same as the early game of every other midrange deck.
Feels like a KoTFT card designed to showcase lifesteal. Aggro doesn't need this, Control typically uses applebaums or khartuts. Coming in the turn before your chaos nova feels bad, but maybe coined after Immolation Aura could be a strong stabiliser until turn 5. That probably just reflects more on Immolation Aura though.
As with a lot of stat distributions from this set, very attack heavy. Obviously worse than Voidcaller, but more importantly is in a class without access to a plethora of sacrifice effects. Probably sees play only in a future where demon hunters get a turbo-Voidlord
Probably not as powerful as it looks. The best case scenario for this card is for its random damage to soften, maybe remove, multiple minions OR hit face for ten. Depending on what deck you are playing, your opponent will be able to give you the less useful of the two options. The stats are nice, but probably inconsequential against most decks. A side note: If you plan to use a board wipe on the first turn of its dormancy in order to set up the face burst the turn after, you are probably making a mistake. I think Aggressive decks want the game to be over before turn seven, and control decks would rather use guaranteed board wipes that take place immediately.
A large body that provides immediate, but random, damage to the enemy. Comparing to Warlock's Despicable Dreadlord, this is probably not going to have a significant impact on demon hunters in wild. As the only 7 mana non-warlock demon in the game, it is the only card that curves perfectly from Raging Felscreamer, but turn 4 is an important turn in most wild aggro matchups, so maybe not.
Almost certain that this will be a core card for any demon hunter decks that need to draw cards, even more than Feast of Souls. 3 far sights for 5 mana is strong, and can probably be used in a potential combo where only one component card needs to be discounted.
This card seems like a worse alternative to Chaos Nova in nearly every situation for a slower deck, and looks too much like Assassin's Blade for a faster one. Maybe if some kind of combo needs you to attack a lot of times in one turn? Otherwise, tentatively a bad card.
Very expensive, very big piles of stats tend to make poor control finishers. Maybe this can be accelerated out with Raging Felscreamer, but this, and by extension the 'big demon' concept, still seems like a worse finisher than some kind of spell spam with demon hunter's large set of zero cost cards. This will almost certainly get better as more support is printed.
maybe you will see this with Garrison Commander for a 4 mana pyroblast the turn after you play this... I imagine Demon Hunters will be bad in wild for some time though.
I fondly remember the aggro token druid decks with prenerf innervate, but this is no Living Mana. Very dependant on having a full hand, which is probably bad. Probably goes the way of Wispering Woods in wild, building towards a maybe critical mass of 'fill your board with minions' cards that demand answering without wasting the anthems.
What a weird card. Removal + a random 8 drop. Can be treated as a worse removal + draw a card. At seven mana, I can't think of a place where that fits.
It goes in your Kael'thas deck. You already base your entire deck on a gamble, and the chance of milling your kael'thas is insignificant. Elsewhere, maybe you put this in your goofy Yogg + Jade Idol deck. Probably not destined for rank 1 legend, but a good draw tool for the deck with the strongest draw engine in the game? Broadly positive on this card.
The only way this could really work is if you use Nourish and Biology Project to get some more mana, then you throw out some UIs and Overflows. Very likely worse than Kael'thas, but maybe as your second (and third with the potentially super strong following floop) Kael this could lend lategame to Kael burst decks that fail in the first wave of spells.
It's been confirmed that choose both will give you one token, so the power of the prime card is not really worth running a Fierce Monkey for. Too expensive for token and too inconsequential a card for slower decks. Unlike some of the other primes, this prime is not worth creating several copies of with deathrattle goofs, and is also in a class with weak goof game.
2 mana draw two is a powerful effect, and this will probably be good in most demon hunter decks. The drawing power of this card is very different from Skull of Gul'dan, where the power is in the discounting. Even though this card is more mana efficient it will probably see less play in slower decks. Aggro would rather use Crimson Sigil Runners and maybe 1-of Consume Magic if the meta is right as cyclers.
When most of your cards are bad, Kobold Librarians are always good to get you to the meat. Demon hunters will have this problem for some time, so a worse librarian will probably keep their decks running until then.
Great card, will be one of the only reasons to run a slower demon hunter deck until their card collection fills out. Almost like a Defile, right down the efficient Bloodmage Thalnos.
2 mana discover-ers have been done many times before, and are a staple of midrange archetypes. This will see play and midrange demon hunter early game will continue to feel exactly the same as the early game of every other midrange deck.
Feels like a KoTFT card designed to showcase lifesteal. Aggro doesn't need this, Control typically uses applebaums or khartuts. Coming in the turn before your chaos nova feels bad, but maybe coined after Immolation Aura could be a strong stabiliser until turn 5. That probably just reflects more on Immolation Aura though.
As with a lot of stat distributions from this set, very attack heavy. Obviously worse than Voidcaller, but more importantly is in a class without access to a plethora of sacrifice effects. Probably sees play only in a future where demon hunters get a turbo-Voidlord
Cheap rush minions are always good. Probably will be akin to a demon hunter's Frostbolt.
Probably not as powerful as it looks. The best case scenario for this card is for its random damage to soften, maybe remove, multiple minions OR hit face for ten. Depending on what deck you are playing, your opponent will be able to give you the less useful of the two options. The stats are nice, but probably inconsequential against most decks. A side note: If you plan to use a board wipe on the first turn of its dormancy in order to set up the face burst the turn after, you are probably making a mistake. I think Aggressive decks want the game to be over before turn seven, and control decks would rather use guaranteed board wipes that take place immediately.
A large body that provides immediate, but random, damage to the enemy. Comparing to Warlock's Despicable Dreadlord, this is probably not going to have a significant impact on demon hunters in wild. As the only 7 mana non-warlock demon in the game, it is the only card that curves perfectly from Raging Felscreamer, but turn 4 is an important turn in most wild aggro matchups, so maybe not.
Almost certain that this will be a core card for any demon hunter decks that need to draw cards, even more than Feast of Souls. 3 far sights for 5 mana is strong, and can probably be used in a potential combo where only one component card needs to be discounted.
Maybe a good card for a n'zoth control demon hunter if demon hunter gets enough control tools in the future.
This card seems like a worse alternative to Chaos Nova in nearly every situation for a slower deck, and looks too much like Assassin's Blade for a faster one. Maybe if some kind of combo needs you to attack a lot of times in one turn? Otherwise, tentatively a bad card.
Very expensive, very big piles of stats tend to make poor control finishers. Maybe this can be accelerated out with Raging Felscreamer, but this, and by extension the 'big demon' concept, still seems like a worse finisher than some kind of spell spam with demon hunter's large set of zero cost cards. This will almost certainly get better as more support is printed.
4 mana for only three damage probably means that this is worse than Consume Magic
maybe you will see this with Garrison Commander for a 4 mana pyroblast the turn after you play this... I imagine Demon Hunters will be bad in wild for some time though.