@economicaooc: The quest itself is fine, your hero power should say 'Passive Hero Power' in bold at the top. How does the lifesteal work exactly? Does your hero gain it permanently? If so, you need to specify that, but I think you'd be fine without it. Also, I'm sure you can find great art to suit a Demon Hunter hero power somewhere :) Artstation tends to have a lot of quality fan art, recommend trying that out.
Hello Dermostatic,
Thank you for your comments, and the clarification on passive hero powers. The lifesteal was as in the warlock death knight, just applying to the hero power.
I have revised the power to cut down on wordiness:
Show Spoiler
(Maybe should be minions only?)
EDIT: Quoting something spoilered gives a blank quotation for me, maybe this is intended?
Taking the probably incorrect approach of subtracting the stats you give to your opponent, this comes out at a 4 mana 9/3. I'm sure that's the wrong way to look at it, but either way I'm not convinced by this card.
Fairly sure that secret mage doesn't need more 2 drops. This is probably the least aggressive of the surprisingly large set of secret related 2 mana minions.
The waking in 2 turns is a property of the dormant card, not of an unwritten battlecry as far as I have seen. They will awaken in two turns, which is likely too slow for galakrond, but from what I've seen, the battlecry on galakrond is mediocre more than not already.
I like this card, but I think that you could get away with changing the damage to just the card's cost instead of double. Looking at Molten Reflection a 4-mana straight clone is fair.
Going off the syntax for adding copies of minions to hand, z.B. Seance, this card as it exists would be too wordy.
Spitballing from here:
To distinguish it more from seance/convert effects which seem to be priest only, I would suggest specifying friendly minions.
6-mana for a copy of a minion is quite awkward, assuming the goal is to use the card like a Zola the Gorgon, where it can be used to copy strong battlecries on the turn they are played. With an already harsh downside for targeting high cost minions, I would say that this could have its mana cost cut by a lot if you took out the cost reduction.
If you are more wedded to the 0-mana copy idea, I would recommend cutting out the damage downside just because it makes the card too wordy.
EDIT: Rescinding my first comment about syntax, hearthstone syntax on this (see Convert) actually seems to be quite lenient.
Sir Finley Mrrgglton can generate Demon Claws now.
Hello Dermostatic,
Thank you for your comments, and the clarification on passive hero powers. The lifesteal was as in the warlock death knight, just applying to the hero power.
I have revised the power to cut down on wordiness:
EDIT: Quoting something spoilered gives a blank quotation for me, maybe this is intended?
Allowing tokens makes me want to consider a quest,
Taking the probably incorrect approach of subtracting the stats you give to your opponent, this comes out at a 4 mana 9/3. I'm sure that's the wrong way to look at it, but either way I'm not convinced by this card.
Maybe as a tutor for that Knuckles OTK deck?
Fairly sure that secret mage doesn't need more 2 drops. This is probably the least aggressive of the surprisingly large set of secret related 2 mana minions.
I preempted a trend! (by a few hours and minus the not using jades part)
I'm going to give myself a medal.
Couldn't think of a card I was happy with for this one.
Good luck to everyone who submitted!
The waking in 2 turns is a property of the dormant card, not of an unwritten battlecry as far as I have seen. They will awaken in two turns, which is likely too slow for galakrond, but from what I've seen, the battlecry on galakrond is mediocre more than not already.
Turn 4 2xInnervate -> Kael'thas Sunstrider -> Ultimate Infestation time
I'm not entirely sure that the precedent adding classes sets is healthy for the game's longevity, but I welcome the priest retooling.
Overall, I would say it's too early to properly analyse this, but i'm leaning towards excited over sceptical as of now.
This is a weird one, for me at least. I've never been the biggest fan of positioning effects.
Ideas so far:
or
Congratulations to shaveyou and everybody else who took part!
Haha wow!
Thank you very much everybody!
I don't know if being a finalist on my very first entry is super unusual, but I'm very grateful!
I think this card looks good, but feels very dependant on opponents controlling "taunt and deathrattle-y" big boards.
Maybe a smaller card that copies one minion's card text could feel more like a riff on Faceless Manipulator?
Hello KANSAS,
The reason that I decided to change the cost to 4 was to avoid creating infinite turns by making it unable to copy itself.
Am I missing something?
Okay, this should be a final design:
Considering changing the cost to 4 or 6 to avoid infinite loops with two of this card and Time Warp in hand.
Would this be too strong at 4?
I like this card, but I think that you could get away with changing the damage to just the card's cost instead of double. Looking at Molten Reflection a 4-mana straight clone is fair.
Hello MenacingBagel,
Going off the syntax for adding copies of minions to hand, z.B. Seance, this card as it exists would be too wordy.
Spitballing from here:
To distinguish it more from seance/convert effects which seem to be priest only, I would suggest specifying friendly minions.
6-mana for a copy of a minion is quite awkward, assuming the goal is to use the card like a Zola the Gorgon, where it can be used to copy strong battlecries on the turn they are played. With an already harsh downside for targeting high cost minions, I would say that this could have its mana cost cut by a lot if you took out the cost reduction.
If you are more wedded to the 0-mana copy idea, I would recommend cutting out the damage downside just because it makes the card too wordy.
EDIT: Rescinding my first comment about syntax, hearthstone syntax on this (see Convert) actually seems to be quite lenient.