So many fights on that bridge... And all of those Divine Shielded pallys charging forward to kill the healers... Anyway, card seems decent enough to be played in swarm decks. And maybe even in questline version of it if someone will decide to unbury it.
The effect itself is great but the cost... Maybe with Scabbs hero power or Barrens Scabbs, but then if the latter is included, would it still be plain DR rogue?
Vanish was hated enough to be HoF'd but yeah, here it comes! Battlecry has a lot of value but I am not yet sure of which deck would like to include it 100%.
Paired with Ice Trap it's being protected from being removed right away. And if you are playing this, you should also be playing Freezing Trap so might get at least one attack when stars allign.
On it's own it doesn't feel that good - of course 4 mana MC is powerful - but still it mostly depends on the minion. If you take Rush minion and instantly kill it, then it's great but it feels just OK without any bounce, silence or transform effect. And priest does have those, yes. Will those be run in pl;ayable deck is entirely different question.
The problem I do see with the weapon is that you want it to crush something that has +5 attack to make it valuable and that simply means that you take 5 or more to your own face. Twice if weapon has to give you full value. So it feels more of like a finisher. 14 damage over course of two turns for the deck to finish the opponent with it. But then, without more support from the deck, it will go out of steam.
It has been confirmed by Bliz that Sketchy Information will summon a copy of Korrak. With Forsaken Lieutenant if you hit some with 3 attack it will summon a new Korrak
Finally something different to do with Information card than duplicating coins
Looks really bad but I already feel my salt levels increase when I'll meet this on ladder.
So many fights on that bridge... And all of those Divine Shielded pallys charging forward to kill the healers... Anyway, card seems decent enough to be played in swarm decks. And maybe even in questline version of it if someone will decide to unbury it.
So 4 mana 4/5? I feel like we have seen this one.
The effect itself is great but the cost... Maybe with Scabbs hero power or Barrens Scabbs, but then if the latter is included, would it still be plain DR rogue?
It hits right spot for rogue falvour and card flavour at once! Great job for the guy/gal who designed it.
Can't they write additional text - all minions except Tess Greymane?
Vanish was hated enough to be HoF'd but yeah, here it comes! Battlecry has a lot of value but I am not yet sure of which deck would like to include it 100%.
It feels good although after playing AC:Valhalla Siego of Paris, this will not have best memories associated with it.
Poisons can boost it to make HK easier but it feels that weapon deck has better choices to pick from.
The setup for this is much easier than anticipated. He will smash a lot of dwarves.
Requires solid build around but we will see it leading to OTK combo in Wild for sure.
It does have potential to be playable but as mentioned above, all depends on tokens popularity.
Paired with Ice Trap it's being protected from being removed right away. And if you are playing this, you should also be playing Freezing Trap so might get at least one attack when stars allign.
On it's own it doesn't feel that good - of course 4 mana MC is powerful - but still it mostly depends on the minion. If you take Rush minion and instantly kill it, then it's great but it feels just OK without any bounce, silence or transform effect. And priest does have those, yes. Will those be run in pl;ayable deck is entirely different question.
Good value when discounted or cheated out with recruit effect but paying 7 mana to drop it, even with taunt, might be too slow for hunter.
Auto-included in every DH deck until they print another hero card.
4 mana remove a giant and kill two tokens for insane synergies DH has coming both for dying and attacking? Perfection.
The problem I do see with the weapon is that you want it to crush something that has +5 attack to make it valuable and that simply means that you take 5 or more to your own face. Twice if weapon has to give you full value. So it feels more of like a finisher. 14 damage over course of two turns for the deck to finish the opponent with it. But then, without more support from the deck, it will go out of steam.
HK being adjustable on it kind of gives this weapon hope to be played.
Finally something different to do with Information card than duplicating coins