Not great on its own, and also makes your big payoff, Death Speaker Blackthorn, worse by including deathrattles on weaker end. Can't see this being played in a serious deck.
Although it's probably not one of the stronger cards from this set, I'm always in for effect uniqueness. I like the fun ones.
Its main strength is in versatility. Can easily see most of those powers useful throughout the game: > Warlock probably the best one (how good, depends on the deck, might not be the best in more value oriented one), Hunter also being amazing in an aggressive deck. > Druid/Mage/DH are very useful early for controlling the board, providing you already equipped your dagger. > Priest/Warrior covering the weakness of the class, although this should be used in desperation only. > Paladin is most balanced one, probably going to be skipped most of the time, except early when you have to play this card on turn one against aggro.
Will probably see play, but I've seen so many similar cards in the past, it's boring. Also, I'm always sceptical about minions in Priest, as they usually don't go along with their win condition. This is not a great ress target either.
Really, really slow, can be played around even the effect is not amazing. The synergy with other tower cards must be better than what was revealed for this card to have a chance.
Cool looking card, could be very strong depending on the Deathrattles. You probably wouldn't want to go lower than (4) cost for this one. Would like this archetype to work.
Interesting engine for spell decks. Probably a meme, but looks fun to try it.
Strong card in any type of deck.
Too much waiting for this one, but the payoff might be worth it in something like Supreme Archaeology kind of deck.
Libram decks might want this, but in all other cases, this has too little to offer.
I think it's bad, but might easily be wrong about this one. Can be used to stall early game, but Doomsayer is just better being more useful later.
Not great on its own, and also makes your big payoff, Death Speaker Blackthorn, worse by including deathrattles on weaker end. Can't see this being played in a serious deck.
Although it's probably not one of the stronger cards from this set, I'm always in for effect uniqueness. I like the fun ones.
Its main strength is in versatility. Can easily see most of those powers useful throughout the game:
> Warlock probably the best one (how good, depends on the deck, might not be the best in more value oriented one), Hunter also being amazing in an aggressive deck.
> Druid/Mage/DH are very useful early for controlling the board, providing you already equipped your dagger.
> Priest/Warrior covering the weakness of the class, although this should be used in desperation only.
> Paladin is most balanced one, probably going to be skipped most of the time, except early when you have to play this card on turn one against aggro.
Strong, but I really dislike the abundance of Freeze effects. Can't force myself to like this one, sorry.
Okay card, along with that 2/3, might make Taunt-midrange Druid playable.
Will probably see play, but I've seen so many similar cards in the past, it's boring. Also, I'm always sceptical about minions in Priest, as they usually don't go along with their win condition. This is not a great ress target either.
When it's most needed, it's at its worst version, 2/2 Rusher. I guess the payoff at (5)/(10) is solid enough to push above the playability threshold.
Those upgrading beasties are really cool though!
Brick by brick, spell Hunter could be a thing. I can't not like card draw for Hunter. Excited to try this one out one day.
Really, really slow, can be played around even the effect is not amazing. The synergy with other tower cards must be better than what was revealed for this card to have a chance.
Good for tempo decks, fairly unique effect. Like it.
Super flavorful card, really strong too, with great art. One of my favorites from cards revealed so far. 5 starred this one :)
Played on 3, this is really annoying engine to deal with. Really good tech against aggro, let alone tower synergy.
Too bad tokens don't have Taunt/Rush. I really like turrets, but sadly this is not an exciting payoff for playing those slow cards.
Free 3/3 and 2 extra mana with maximum value. A bit uninspiring, but I guess it's bound to see play, just as Foxy does.
Cool looking card, could be very strong depending on the Deathrattles. You probably wouldn't want to go lower than (4) cost for this one. Would like this archetype to work.
Good weapon, but Self-Sharpening Sword is better. Maybe Rogues can put this in for consistency, but I doubt it. I like the card though.