Every single zoo deck is going to run 2x, right? Some control decks too. What's the argument for NOT running this? It's useful at every single point of the game for only 2-mana.
I was a Standard Secret Mage skeptic, but this is the card that makes the archetype work. No doubt Conjurer's Calling isn't going away, but now folks will make a Secrets version.
More like a better Harvest Golem, which is sometimes good enough to see play. Paladin needs cheap Reborn minions for its quest, and I think this fits the bill better than some of the 1 and 2 drops. Bone Wraith will definitely make the cut in that kind of deck, and this might help make it viable.
Wild Bloodstinger. I like playing control, and I've played control Hunter archetypes in the past even thought they're typically mid to low-tier decks in the meta. The issue with them isn't that they can't handle aggro, it's that they lose terribly to all other control archetypes. I think this card has the potential to change that. I don't forsee too many punishes in constructed, and good players will be able to anticipate and play around them. Would you play a 6-mana 6/4 that discards a card from your opponents hand? Because that's what this is much of the time. And if they have no minions you just played a 9-health beast on turn-6. Just a wonderfully versatile card.
I felt cursed to be playing Merc 280 for the rest of my days. Winning game after game, inflicting my curse on others, unable to die. But sweet release finally came in the form of Taunt 593. I don't know if it was a fluke, but Taunt 593 is my new master, and I will play it until I cry, bleed, or die.
This is a game-losing card in both constructed and arena. And yet, it's still a better card, in both design and playability than Desert Obelisk. I will eat my mouse if Desert Obelisk is viable in any way.
This Brawl is a really cool concept and very addicting. Mercenaries 280 putting up some big numbers at the moment. 2 Ship's Cannon and 4 Patches. It has a few things going for it, but is otherwise janky. Except for 2 Ship's Cannon and 4 Patches.
I like this a lot. This will be a card that pops up in Arena and will cause some headaches for the opposing player. I think there's an outside chance it sees play in constructed. Let's say you absolutely had to keep your opponents board clear at all times. How would you get rid of this? It's super slow, but it has combo potential.
Mean Streets of Gadgetzen, and Mist Caller before it, showed the limits of hand-buffing. Unless the effects are insane, they're almost never worth the tempo loss in a mid-range minion-based deck. It makes sense that the power level is creeping over that.
Yes, I would genuinely rather have a vanilla minion. Having a diverse minion pool makes Arena interesting. This card will have to be banned from Arena it's so terrible.
Every single zoo deck is going to run 2x, right? Some control decks too. What's the argument for NOT running this? It's useful at every single point of the game for only 2-mana.
Great design. Fair at 4 mana. Broken at 2 or less.
Loving this card in Arena.
Paladin's Mark.
I can not wait to be in an Arena top-deck battle and get this.
I'm pretty sure this is going to be fantastic. It synergizes really well with Zul'Jin. It's a finisher on top of an already fantastic finisher.
I was a Standard Secret Mage skeptic, but this is the card that makes the archetype work. No doubt Conjurer's Calling isn't going away, but now folks will make a Secrets version.
More like a better Harvest Golem, which is sometimes good enough to see play. Paladin needs cheap Reborn minions for its quest, and I think this fits the bill better than some of the 1 and 2 drops. Bone Wraith will definitely make the cut in that kind of deck, and this might help make it viable.
This card is bonkers. Not necessarily OP, but super duper great.
The taunt is ok, decent Arena card, but the recently revealed Bone Wraith is the Sludge Belcher of the set.
Wild Bloodstinger. I like playing control, and I've played control Hunter archetypes in the past even thought they're typically mid to low-tier decks in the meta. The issue with them isn't that they can't handle aggro, it's that they lose terribly to all other control archetypes. I think this card has the potential to change that. I don't forsee too many punishes in constructed, and good players will be able to anticipate and play around them. Would you play a 6-mana 6/4 that discards a card from your opponents hand? Because that's what this is much of the time. And if they have no minions you just played a 9-health beast on turn-6. Just a wonderfully versatile card.
Aaaaaaand I just lost my very next game to Merc 280.
I felt cursed to be playing Merc 280 for the rest of my days. Winning game after game, inflicting my curse on others, unable to die. But sweet release finally came in the form of Taunt 593. I don't know if it was a fluke, but Taunt 593 is my new master, and I will play it until I cry, bleed, or die.
I like it. I think it's a huge minion done right even if it won't see competitive play.
I hope not. It's one of the best designed cards in the game. Excellent flavor too.
This is a game-losing card in both constructed and arena. And yet, it's still a better card, in both design and playability than Desert Obelisk. I will eat my mouse if Desert Obelisk is viable in any way.
This Brawl is a really cool concept and very addicting. Mercenaries 280 putting up some big numbers at the moment. 2 Ship's Cannon and 4 Patches. It has a few things going for it, but is otherwise janky. Except for 2 Ship's Cannon and 4 Patches.
I like this a lot. This will be a card that pops up in Arena and will cause some headaches for the opposing player. I think there's an outside chance it sees play in constructed. Let's say you absolutely had to keep your opponents board clear at all times. How would you get rid of this? It's super slow, but it has combo potential.
Mean Streets of Gadgetzen, and Mist Caller before it, showed the limits of hand-buffing. Unless the effects are insane, they're almost never worth the tempo loss in a mid-range minion-based deck. It makes sense that the power level is creeping over that.
Yes, I would genuinely rather have a vanilla minion. Having a diverse minion pool makes Arena interesting. This card will have to be banned from Arena it's so terrible.