People say they are weak because they cost too much (by about 1.5 mana), but then the same people also dismiss the damage effect because "you can just pay 2 to get rid of it early."
C'mon guys, either the 2 mana is important or it isn't. You can't have it both ways!
That small increment is exactly what I'm talking about, though. You may consider it negligible, but I do not. I'm glad we finally agree that it exists.
You get a finite number of quests per day or week. You want to apply the highest XP bonus to as many quests as you can over the course of the track. Therefore, every day or week spent at the lower XP bonus represents a loss.
They took it down after one day and changed over to Party Portals. I assumed it was because everyone saw how stupid Blood Magic is, but apparently not.
I think your definition is a bit narrow, though. Traditionally, "control" describes any deck that uses removal and healing to survive until it can achieve inevitability, which can take many forms. It does not have to be a "resource war" per se.
I would agree that Kazakusan Ramp Druid does not exactly qualify, because it's more about rushing to ramp up to the singular win condition of the deck, with survival being a secondary consideration.
I have missed this card a lot, but now I'm a little worried about some of the things Mage can do with it, including poop it out of a Rune of the Archmage.
I'm happy to defend their right to assign it whatever price they want, and I would never call it "robbery" since no one actually needs the thing they are selling.
That said, I would also never pay $25 for a single Hearthstone card that I already own a copy of in gold, especially one that is rotating out of Standard in 12 months.
So while there's nothing unethical about their decision here, I do question the wisdom.
They already had the assets for this, and releasing it to the shop was always the plan. Remember the contest? They didn't just whip up the diamond Vanndar after they determined the winner. They had both cards ready to go before the battle even began.
The mystery node just gets more and more useless. You might want to gamble for a portal, but if you're like me, the chance of rolling spud is just not worth it. I hate that thing.
They should either add a MUCH wider variety of events or just remove the whole thing from the game.
People say they are weak because they cost too much (by about 1.5 mana), but then the same people also dismiss the damage effect because "you can just pay 2 to get rid of it early."
C'mon guys, either the 2 mana is important or it isn't. You can't have it both ways!
Holy Maki Roll is absolutely a pun on the phrase "holy mackerel," which is a slightly old-fashioned expression of surprise.
That small increment is exactly what I'm talking about, though. You may consider it negligible, but I do not. I'm glad we finally agree that it exists.
You get a finite number of quests per day or week. You want to apply the highest XP bonus to as many quests as you can over the course of the track. Therefore, every day or week spent at the lower XP bonus represents a loss.
Achievement XP is trivial compared to quest XP, so no, it's not a fallacy. You want the bigger bonus to apply to quest XP as soon as possible.
On the contrary, "rushing through the early levels" will get you to the higher XP bonus faster, which is exactly why you would want to do it.
Same goes for class packs from solo adventures and such. Save them unless you really need the cards.
(I'm pretty sure duplicate protection does not apply, but you can get new cards if you open them after launch before you open your other packs.)
They took it down after one day and changed over to Party Portals. I assumed it was because everyone saw how stupid Blood Magic is, but apparently not.
I think your definition is a bit narrow, though. Traditionally, "control" describes any deck that uses removal and healing to survive until it can achieve inevitability, which can take many forms. It does not have to be a "resource war" per se.
I would agree that Kazakusan Ramp Druid does not exactly qualify, because it's more about rushing to ramp up to the singular win condition of the deck, with survival being a secondary consideration.
Don't worry, Audrey! It's the Year of the Hydra, and Priest just got another way to activate you! You still might see play one day!
JK, you won't.
Like ... Venomous Scorpid is still in Standard, so ... why?
Paladin might use it in this expansion, but I'd expect Warlock will want to keep its own power.
Paladin is going to need this now that there are no Librams to hide behind.
Ping Mage just got spicier!
I have missed this card a lot, but now I'm a little worried about some of the things Mage can do with it, including poop it out of a Rune of the Archmage.
I'm happy to defend their right to assign it whatever price they want, and I would never call it "robbery" since no one actually needs the thing they are selling.
That said, I would also never pay $25 for a single Hearthstone card that I already own a copy of in gold, especially one that is rotating out of Standard in 12 months.
So while there's nothing unethical about their decision here, I do question the wisdom.
Maybe, but you have to consider the human cost if you're actually, you know, playing Gwent.
They already had the assets for this, and releasing it to the shop was always the plan. Remember the contest? They didn't just whip up the diamond Vanndar after they determined the winner. They had both cards ready to go before the battle even began.
I don't think it ever was or ever will be the design intent to guarantee a safe route through the whole map.
The mystery node just gets more and more useless. You might want to gamble for a portal, but if you're like me, the chance of rolling spud is just not worth it. I hate that thing.
They should either add a MUCH wider variety of events or just remove the whole thing from the game.