10/10 card, go fuck yourself Kazakusan and Prestor, go be degenerates somewhere else.
100% putting this into every deck just out of spite (also kills Quest Priest lmao)
Enjoy tanking your win rates across the board. It's a terrible card against any opponent not using those strategies. The current strongest decks will NOT continue to be on top or even popular, and it's got nothing to do with this 2-star card.
Great for both deathrattle and big-minion archetypes alike. Yes 10 mana seems like a lot, but there have been quite a few 10-mana cards that worked just fine, even in classes other than Druid. The thing they have in common is immediate board impact, and this guy has it twice. I think it's bound to see some play in competitive decks, so 4 stars.
Druid makes best use of it because of Guff, but even then you have the danger of pulling the other copy. I'll say 3 stars because mana cheat potential is strong, but downsides are equally strong.
That card is easier to get for 0 mana than Strongman, so it will see play for sure, atleast in control murloc shaman.
Strongman was good because it gave you a free big taunt after you'd spend all your mana on some big effect with no board impact.
This is a smallish lifesteal without initiative, which isn't nearly as good. However, Murloc synergy is already a thing these days, so I begrudgingly give it 4 stars.
Absolutely unplayable outside a very specific archetype. Even then, I can see choosing it from Amalgam when your totems are starting to snowball, but I'd hesitate to add it to the deck, so 2 stars.
There is enough secret support in at least two classes that I feel comfortable giving this 4 stars. Anytime you can add a body when casting a secret, things tend to go well.
Any card with this much potential to tilt the opponent gets a sparkling 5 stars from me. I do hope there's more support coming, however. It would be a shame if we only get to see it in dragon decks.
It's a little pricey, but still good enough to give it 4 stars. Normally, Priest has to choose between casting a buff or a body each turn (until the late game, of course). There is power in having the ability to do both at once.
This is easily one of the best locations, and I hope it will enable Priest to play the buffing, healing, board-based archetype I've always wanted. Even if it doesn't enable such a thing, it's still amazing value for 3 mana. I give it 5 stars because it gives me hope that Priest can finally be both good and fun at the same time.
I'll give it 4 stars because I think Sinstone Graveyard is slightly better. You are guaranteed one swing, and it's going to be a very big swing, so your opponent's inevitable Rustrot Viper may not be enough to save them. With an equally large ghost ready to pounce the next turn, it's a lot to deal with.
Enjoy tanking your win rates across the board. It's a terrible card against any opponent not using those strategies. The current strongest decks will NOT continue to be on top or even popular, and it's got nothing to do with this 2-star card.
This kind of disruption is probably the weakest. It feels like 1 star because the only time you'll ever see it is when it pops up randomly.
Obvious deathrattle fodder, but it's so expensive! I can't give it more than 2 stars unless they drop that price tag.
Great for both deathrattle and big-minion archetypes alike. Yes 10 mana seems like a lot, but there have been quite a few 10-mana cards that worked just fine, even in classes other than Druid. The thing they have in common is immediate board impact, and this guy has it twice. I think it's bound to see some play in competitive decks, so 4 stars.
Druid makes best use of it because of Guff, but even then you have the danger of pulling the other copy. I'll say 3 stars because mana cheat potential is strong, but downsides are equally strong.
Secret decks always need defensive options, and this is a good one, but it is terrible without the kicker, so 3 stars.
Strongman was good because it gave you a free big taunt after you'd spend all your mana on some big effect with no board impact.
This is a smallish lifesteal without initiative, which isn't nearly as good. However, Murloc synergy is already a thing these days, so I begrudgingly give it 4 stars.
Steep infuse cost, but it does hit face, so 3 stars.
Seems great for deathrattle decks or big minion archetypes. A bit fiddly, though, so just 3 stars.
Absolutely unplayable outside a very specific archetype. Even then, I can see choosing it from Amalgam when your totems are starting to snowball, but I'd hesitate to add it to the deck, so 2 stars.
Great for Buff Priest, maybe decent if Quest Paladin comes back. I give it 3 stars.
Any deck that might use this probably has better 2-drops, so 2 stars.
There is enough secret support in at least two classes that I feel comfortable giving this 4 stars. Anytime you can add a body when casting a secret, things tend to go well.
Any card with this much potential to tilt the opponent gets a sparkling 5 stars from me. I do hope there's more support coming, however. It would be a shame if we only get to see it in dragon decks.
I hate the word "after," but it's still a great card, worthy of 4 stars.
It's a little pricey, but still good enough to give it 4 stars. Normally, Priest has to choose between casting a buff or a body each turn (until the late game, of course). There is power in having the ability to do both at once.
This is easily one of the best locations, and I hope it will enable Priest to play the buffing, healing, board-based archetype I've always wanted. Even if it doesn't enable such a thing, it's still amazing value for 3 mana. I give it 5 stars because it gives me hope that Priest can finally be both good and fun at the same time.
I'll give it 4 stars because I think Sinstone Graveyard is slightly better. You are guaranteed one swing, and it's going to be a very big swing, so your opponent's inevitable Rustrot Viper may not be enough to save them. With an equally large ghost ready to pounce the next turn, it's a lot to deal with.
Assuming we see at least two Rogue Secrets, I'll give this a provisional 4 stars. This level of disruption (and intel gathering) is off the charts.
One of the strongest single-card payoffs we've ever seen for Miracle Rogue, so I have to give it 5 stars.
(Also, remember that Battleground Battlemaster is still in Standard.)