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Freforos

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Joined 11/21/2019 Achieve Points 330 Posts 320

Freforos's Comments

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Galakrond warrior starts to feel more and more stronger.

    A 3 mana for a 3/2 dragon with rush isn't good, but is not atrocius either, it can be lifesaving versus an aggro deck to remove an early threat.

    After you invoked twice it becomes ridiculous; if galakrond draws this is the nuts, 3 mana for 3 7/6 with rush, i can already tell i will be super pissed off when that will happen against me.

    Warriors have the legendary 4/3 that doubles the number of dragons in your hand, and this is probably one of the better target for it, especially if the dragon was buffed by Galakrond.

    If warriors gets any good invoke card with a low cost i think the mid/aggro warrior will be a serious thing 

     

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    I like this card a lot.

    What control decks need is having ways to pressure the slower type of decks, because only packing heals and removals will only let you win versus aggro and lose versus the other midrange, control and combo decks.

    Now we have mountain giants and this to start pressuring those kind of decks on the early turns, i don't find twilight drake to be that good anymore (i think it would still see play, especially if the dragon tag will matter; plus it still trades well versus aggro).

    If some kind of controllock will see play in the next meta this card wil see play, actually i think it can see play even on a late-midrangey warlock deck, for example something like discarding this card with the 2/1 minion that discards the highest cost card in your hand and when it dies it adds two copies of it, and then in the lategame playing te 6/6 that adds to your and 3 discarded cards and starting outvaluing the opponent.

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    If it wasn't an warlock card i'd voted this card 10 out of 5. 

    In warlock drawing cards isn't that powerful.

    The extra effect is nice to avoid overdraw but the first thing that comes in my mind is why i want to lose tempo for a 7 mana 4/4 (lol, the opposite of the meme) to draw a lot of cards if my hand is already big.

    The refill potential is stronger in decks that play the cards that they have in hand, so maybe this card will found space on a more aggressive type of deck, and still i think that that deck prefers to life tap and play 2 things a turn than having a weak turn to play a 4/4.

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Nice card. 

    An assassinination on a stick is nice, vilespine slayer saw a lot of play (and is still played in wild), the cards are very different tho, as this will come in play one turn later and doesn't require combo.

    We have to see if the tempo of a removal on a stick will be strong in the new meta (for example if the 7/7 taunt that can't be a target of spells and hero powers will see play), or if is not worth it (for example in this meta I'm not sure if it would see play).

    The secondary effect is nice, but it would be better on other classes, i don't see it be very good in rogue, that kills the opponent before he try to do combo stuffs

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    I suppose this card consider only your opponent's turns and not yours. 

    A big difference is when the sidequest is completed, basically if the minion can attack right away. For example i started first and at turn 2 play this, my opponent on his second turn heropowers and emotes "the light shall burn you!" so the sidequest activates, and i get the minion, does the minion spawn at the end of my opponent turn (it can attack) or at the start of mine (it can't attack)?

    I think the card is good if played and activated very early, but later it doesn't seem that good at all, because it will be harder to activate and the 3/6 with taunt will not be so strong anymore

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    I'm not a fan of this card, too much rng... not only it can screw you giving your opponent good 1 drops but the fact that we have another good early drop with high health and taunt it's not cool when the card will pop up as a random 4 drop on the board. 

    Nice tech versus resurrect priest if it will be a thing.

    Maybe good in a control deck that has a low damage low cost enemy only AoE? 

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    We have to see if in the new meta a 1/2 easily survive the first turn. In the current meta it would but we can't say what will happen in the new one.

    If not dealt with this card keeps buffing his health and is a good minion to magnetize to stay ahead of tempo. 

    Maybe it will shine in a mech deck.

    good card for arena.

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    I don't think this card will find any space for standard constructed, maybe in wild for some combo.

    In arena it can be very good in an aggressive deck that has many mechs

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Between unleash the hounds, springmaw, the weapon that put a 1/1 rush on the field and the 1 damage twinspell (forgot the names of the last two), hunters have many way to kill multiple midrange-big minions.

    Being a dragon it can help with dragon synergy, but for now we didn't see much of it in hunter. 

    Card seems solid even for highlander hunter, because it runs all the cards mentioned before. 

    On turn 9 this into Zefris that discover whirlwind is a full board clear for your opponent that left you with a 7/5 and a 3/1, while dealing only 1 damage to the rest of your board. 

     

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    This card is super strong, it tutors the card which your deck it's build around. 

    And if you have already played the hero card, it let's you choose some very powerful effects.

    Stats aren't even bad, 5 out of 5

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    This card in a vacuum is very strong, healing a good amount and put a reasonable body on the field is good, it can even help with other card that have dragon synergy.

    its a grear addition to some kind of decks, because it alone improves the aggro matchups.

    As i already said in regard of the warlock's cards revealed earlier, one of the problems of these kind of decks is to apply pressure to midrange, control and combo decks. If there won't be many cards good versus those types of decks then this card will be included only in anti-aggro decks.

     

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Can be extremely powerful if you can reliably combo this on turn 4 and if there are few very powerful deathrattle.

    If opponent doesn't kill it (maybe because he can't or maybe because  he doesn't want his deathrattle to proc) you can use necrium vial and probably win the game from there, this without considering necrium blade shenanigans where you can proc the deathrattle on turn 4 (requires almost the perfect hand tho). 

    I don't think the combo whit waxadred is what you want, because it doesn't impact the board right away; you are looking for better deathrattles like mechanical welp's one.

    The problem i see for now is that there aren't that many powerful deathrattle that impact the board in a serious way, other than the mentioned mechanical welp, and i think for this card to be super good you need 4 or 5 very powerful deathrattle minions in your deck, to not risk drawing all of them before you play this card.

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Strong card when you are holding a dragon, no doubt. Dealing 4 damage for 2 mana is already good, lifesteal brings the card on another level. 

    With this card and the AoE dragon revealed it seems that dragonlock is already in a good spot versus aggro decks. 

    Both cards require to have a dragon in your hand so you have to run a good number of them (I'd say 8, can go 7 but it starts to be a bit too much unreliable), depending on how many good dragons will be print this can be the biggest problem of dragonlock, because maybe the deck won't apply enough pressure to bring down midrange, control and combo decks.

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Is not as strong as duskbreaker, because it deals damage to face and comes one turn later (has better stats tho). 

    But duskbreaker is so strong that i still vote this card 5 stars. If dragonlock will be a thing this will be one of the reason for sure

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    In an aggressive-midrange deck this card is very strong, it refill your hand with buffed minions (and you will able to play most of them in one turn at that stage of the game) and gives you an arcanite reaper and a hero power that can deal 3 damage every turn.

    Invoking will be strong too in those kind of decks, as the 3 attack can be nice to remove a minion or just to deal some extra face damage. 

    The only problem i see is that to fully upgrade you have to play 4 invoke cards, and maybe is easily said that done

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    This card rewards the player for doing something that he already wanted to do, very strong, especially on a class like hunter that generate many rush minions

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    I actually played a druid deck that used the "attacking with hero" synergy (like the spirit, and the 2/3 that deal damage equal to your hero's attack power). The deck was an aggressive\token and worked, but isn't usable anymore because shamans punish a wide board, and the other class can easily clear it. What i found is that the deck didn't have problem in having enough card that gives attack to your hero but had problem at rewarding you for doing that (basically only 4 cards in the deck). So I don't think that this card will solve the problem 

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    Not strong as Curious Glimmerroot because all the cards that you'll see are in your opponent's deck, so obtaining a card from this will be random most of the time, especially if played on curve. That said, knowing what your opponent have in his hand and what is not is a good information. I like this card very much, even if I don't think is that good

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    This card has a cool flavor, but i don't think is that strong, it requires to have dragons in your hand all the time and you have to run a lot of them for this to happen. I'm not convinced for now

  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 5 months ago

    The card can be very strong if used by class that can buff an huge board (shaman and druid for example) because your opponent will likely have to chose to kill Shu'ma or AoE the board and letting Shu'ma survive. It can be a problem for control decks to deal with it because they'll be behind on board most of the time. I kinda like this card, powerful In the right deck and situation but not broken

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