This just looks insane. It has to count the current Cost of the card and not the normal Cost, otherwise one could just play Deadly Poison 14 times and go face. Still, this will enable some insane combos.
6 or more damage plus healing? Looks good to me. Obvious callback to Deathrattle DH with quilboar. Doesn't seem to be any quilboar synergy in Standard this time, but this might just be good enough without it.
Demon Hunter is getting one of those Rastakhan's Rumble spirit cards now. I wonder if they print one for Death Knight this year. +2 Attack for one turn is okay, but I'm pretty sure it will be quickly delt with once it unstealths.
I forget, do these need to be in your hand to upgrade them? If not, it will be so easy to get this drawing three cards. If yes, holding on to this for four turns just to pay 2 Mana to draw three cards seems a bit crap.
I'm liking this one. You can target something smaller that has minions adjacent to it and not be wasting the damage. Maybe even kill three minions with it.
I have a hard time imagining playing this on anything except Magtheridon, Unreleased. 6 more damage to all enemies. Then when it awakes again you play your second copy. Well, I guess in a pinch it will work as temporary removal if you have no better options.
A card that does something while Dormant, that's new. Your opponent will take 6 face damage and there is nothing they can do about it. And afterwards, they'll have to expend quite a bit to avoid taking another 8 damage.
I don't know what the best targets for this will be, but being able to possibly kill something big without your minion taking any damage is definitely good. Then you can do it another time with the Mini.
Decks that run this card are probably going to be easily playing this for 2 Mana or so. Perhaps even for free if they played Audio Amplifier previously.
Maybe. You'd probably want to play this on turn 6 or later to make sure you can afford to play the temporary copy before you lose it, and have a target for it.
Okay, pay 6 Mana for this plus the Mini, get a total cost reduction of 6. And a 1/1 and a 4/3 on top of that.
I guess this is decent, but I'm not sure if combining this with Shoplifter Goldbeard to get twice the 1/1s is enough to be good.
Well, if you play Triple Sevens, this is free. Question is, does anybody play Triple Sevens?
This just looks insane. It has to count the current Cost of the card and not the normal Cost, otherwise one could just play Deadly Poison 14 times and go face. Still, this will enable some insane combos.
This ought to be a great card in pirate decks. I'm not sure there's enough support for them just yet, but this looks damn good.
Garbage if you don't Outcast this, might be okay if you do.
Is Illidari Inquisitor still around? Or what else is there? Though, this might be worth it just for Magtheridon, Unreleased.
6 or more damage plus healing? Looks good to me. Obvious callback to Deathrattle DH with quilboar. Doesn't seem to be any quilboar synergy in Standard this time, but this might just be good enough without it.
Demon Hunter is getting one of those Rastakhan's Rumble spirit cards now. I wonder if they print one for Death Knight this year. +2 Attack for one turn is okay, but I'm pretty sure it will be quickly delt with once it unstealths.
I forget, do these need to be in your hand to upgrade them? If not, it will be so easy to get this drawing three cards. If yes, holding on to this for four turns just to pay 2 Mana to draw three cards seems a bit crap.
I'm liking this one. You can target something smaller that has minions adjacent to it and not be wasting the damage. Maybe even kill three minions with it.
I have a hard time imagining playing this on anything except Magtheridon, Unreleased. 6 more damage to all enemies. Then when it awakes again you play your second copy. Well, I guess in a pinch it will work as temporary removal if you have no better options.
This will probably be good with something. Both the 5-Cost 6/5 version and the 1-Cost 1/1.
I guess with three random cards, at least one or two will be helpful most of the time.
A card that does something while Dormant, that's new. Your opponent will take 6 face damage and there is nothing they can do about it. And afterwards, they'll have to expend quite a bit to avoid taking another 8 damage.
I don't know what the best targets for this will be, but being able to possibly kill something big without your minion taking any damage is definitely good. Then you can do it another time with the Mini.
This is going to be really nice. Especially if you can get it out early.
Decks that run this card are probably going to be easily playing this for 2 Mana or so. Perhaps even for free if they played Audio Amplifier previously.
Bring back a big threat your opponent thought they were done with? Sounds good to me. Unless they play around it by killing an imp afterwards.
Maybe. You'd probably want to play this on turn 6 or later to make sure you can afford to play the temporary copy before you lose it, and have a target for it.