This is the only card besides Apexis Blast that has an additional effect in a no-minion deck. I doubt that this is enough support to make a minionless Mage work. But even discovering only one Mage minion might be enough value to run this card.
They are really pushing the hand buff archetype for Hunter this expansion. I prefer Flanking Strike over this card, since Scrap Shot doesn't create any immediate tempo.
Another cheap spell for Kael'thas Sunstrider, but Druid doesn't have enough expensive spells in standard to make much use of it. Paying 3 mana to deal 3 damage is terrible though.
Ramp Druid was dead after the nerfs to Wild Growth and Nourish. Maybe this archetype will return with the next expansion. The currently strongest Druid decks, i.e., Quest Druid and Embiggen Druid, won't use this card though.
This card is interesting, but still a lot worse than Frightened Flunky imho due to the lack of taunt. It is probably still good enough to see play in big DH. Also a solid arena card.
This is basicalla 2 mana Consecration with the downside that it also damages own minions. Dealing 1 damage twice is also better than 2 damage once, because this makes this spell more effective versus Divine Shield or minions that spawn tokens via Deathrattle.
The powercreep on Sen'jin Shieldmasta is OK, since this is a class card. And DH will need way to restore health if he uses his hero power to clear minions.
This card is weird. It could be used as a cheap spell for Kael'thas Sunstrider, but will probably be used rather in wild wild than in standard. Also, this has a bad synnergy with Ysiel Windsinger ;)
This card is interesting. I'm looking forward to the Trolden video where this card summons two King Krush. This is also a nice addition to the dragon pool of Dragonqueen Alexstrasza.
A solid 2 drop. If played on curve, this is a nice way to find a follow-up play. Not as strong as Tracking though, since the card is not drawn immediately.
Even though this card is way better than Savagery, it might still be too weak to see play in constructed. On the other hand, it is more easy for DH to gain attack power compared to Druid, such that this card can easily deal3 or 4 damage.
This is the only card besides Apexis Blast that has an additional effect in a no-minion deck. I doubt that this is enough support to make a minionless Mage work. But even discovering only one Mage minion might be enough value to run this card.
This card seems way too slow to see play in constructed. If this is discounted by Kael'thas Sunstrider it's OK though.
A solid card for Beast Hunter, but that archetype will suffer a lot from losing Springpaw.
Great card! 2 mana for a 3/3 are nice value, and this secret has also nice synnergies with minions that have Deathrattles.
They are really pushing the hand buff archetype for Hunter this expansion. I prefer Flanking Strike over this card, since Scrap Shot doesn't create any immediate tempo.
Another cheap spell for Kael'thas Sunstrider, but Druid doesn't have enough expensive spells in standard to make much use of it. Paying 3 mana to deal 3 damage is terrible though.
Ramp Druid was dead after the nerfs to Wild Growth and Nourish. Maybe this archetype will return with the next expansion. The currently strongest Druid decks, i.e., Quest Druid and Embiggen Druid, won't use this card though.
This card is incredibly strong. 2/1 for 1 mana is already nice for aggressive decks, and drawing a card for free is fantastic.
This card is interesting, but still a lot worse than Frightened Flunky imho due to the lack of taunt. It is probably still good enough to see play in big DH. Also a solid arena card.
This is basicalla 2 mana Consecration with the downside that it also damages own minions. Dealing 1 damage twice is also better than 2 damage once, because this makes this spell more effective versus Divine Shield or minions that spawn tokens via Deathrattle.
The powercreep on Sen'jin Shieldmasta is OK, since this is a class card. And DH will need way to restore health if he uses his hero power to clear minions.
This card is weird. It could be used as a cheap spell for Kael'thas Sunstrider, but will probably be used rather in wild wild than in standard. Also, this has a bad synnergy with Ysiel Windsinger ;)
This card is interesting. I'm looking forward to the Trolden video where this card summons two King Krush. This is also a nice addition to the dragon pool of Dragonqueen Alexstrasza.
This card is probably just bad. The condition is way too hard to fulfill, and the small AoE is not worth it imho.
A solid 2 drop. If played on curve, this is a nice way to find a follow-up play. Not as strong as Tracking though, since the card is not drawn immediately.
Since this is a basic card, this is an intereting buff for Zephrys the Great
I doubt that this card will see play in DH decks though.
Great card. This is a simple way to trigger the cards that rely on the attack of the hero, like Satyr Overseer or Furious Felfin.
A solid 1 drop, but probably not good enough compared to cards like Battlefiend or Shadowhoof Slayer.
Drawing a card is good, but DH has better ways to cycle through his deck, e.g., Feast of Souls, Skull of Gul'dan, and Spectral Sight.
Even though this card is way better than Savagery, it might still be too weak to see play in constructed. On the other hand, it is more easy for DH to gain attack power compared to Druid, such that this card can easily deal3 or 4 damage.