This card could be interesting in combination with the Librams. For instance, Lady Liadrin could fill your hand with Libram of Wisdom that cost 0 mana. This card could also fit into pure Paladin.
This card is a good addition to Highlander Mage. It can either be used to find some burn spells if you are close to lethal, or to find an AoE/freeze effect.
I'm not convinced by the new handbuff archetype for Hunter. Sure, this is a solid 3-drop, but it's probably not broken enough for constructed, e.g., compared to Zixor, Apex Predator.
I like the concept of this card. On the one hand, it encourages the players to build a complete deck around this card, that aim on buffing and duplicating Zixor Prime. On the other hand, this card is a good addition to already existing decks like Quest Hunter.
This card seems rather bad. Sure, there are some amazing combos that might be possible, but Beastmaster Leoroxx requires these cards to be in your hand, which a huge downside compared to, e.g., Captain Hooktusk. On the other hand, this card has some synnergy with Scavenger's Ingenuity.
This card could replace Flobbidinous Floop in Malygos Druid. It could also fit into some kind of big druid, even though such a deck does not exist in standard at the moment.
Great card for wild. Probably not so strong in standard, because Druid doesn't have enough expensive spells at the moment. There is potential for some whacky combos, but i doubt that this card will find it's spot in a tier 1 deck.
Even a 3/5 with rush for 4 mana would be great. It's nice to see some experimentations with old mechanics. Sad that Leeroy had to die for this though...
Murloc Paladin will be dead without Prismatic Lens, and I doubt that this card is good enough to keep this archetype alive. The artwork is great though.
Secret Rogue might be a thing. 1/5 for 2 mana are already great stats. If this card doesn't get answered fast enough, it will snowball quickly and result in a christmas tree.
Not sure about this card. Probably too slow for Zoolock, and probably not enough value for Control-/Handlock. Maybe Warlock get's more hand buff cards, since Hir'eek, the Bat and Doubling Imp are rotating out of standard.
Both Astromancer Solarian and Solarian Prime provide great value for 2 (7) mana. Looks like most of the prime cards might be an auto-include for the respective class.
This card could be interesting in combination with the Librams. For instance, Lady Liadrin could fill your hand with Libram of Wisdom that cost 0 mana. This card could also fit into pure Paladin.
This is a solid 2-drop, but i doubt that it can make secret Mage competitive in standard. This migtht be a good addition to the wild version though.
If no-minion Mage get's more support, this card might be interesting. But for now, such a deck doesn't look very promising.
This card is a good addition to Highlander Mage. It can either be used to find some burn spells if you are close to lethal, or to find an AoE/freeze effect.
This card might be too slow, because the most Hunter decks are focused on tempo. I'm curious if the random effect can ignore taunts.
Nice synnergy with Zixor, Apex Predator. This card might also fit into a deathrattle-based Highlander Hunter.
I'm not convinced by the new handbuff archetype for Hunter. Sure, this is a solid 3-drop, but it's probably not broken enough for constructed, e.g., compared to Zixor, Apex Predator.
Keep in mind that the damage can also go face.
10 mana is way too expensive for a Hunter spell. But i'm looking forward to the Trolden clip where all four Clefthoofs go face for lethal.
Also a nice spell for The Amazing Reno.
I like the concept of this card. On the one hand, it encourages the players to build a complete deck around this card, that aim on buffing and duplicating Zixor Prime. On the other hand, this card is a good addition to already existing decks like Quest Hunter.
This card seems rather bad. Sure, there are some amazing combos that might be possible, but Beastmaster Leoroxx requires these cards to be in your hand, which a huge downside compared to, e.g., Captain Hooktusk. On the other hand, this card has some synnergy with Scavenger's Ingenuity.
This card could replace Flobbidinous Floop in Malygos Druid. It could also fit into some kind of big druid, even though such a deck does not exist in standard at the moment.
Great card for wild. Probably not so strong in standard, because Druid doesn't have enough expensive spells at the moment. There is potential for some whacky combos, but i doubt that this card will find it's spot in a tier 1 deck.
Even a 3/5 with rush for 4 mana would be great. It's nice to see some experimentations with old mechanics. Sad that Leeroy had to die for this though...
5-star cad. Bold prediction: We'll see a couple of 'nerf please'-threads on day 1 of the new expansion.
Murloc Paladin will be dead without Prismatic Lens, and I doubt that this card is good enough to keep this archetype alive. The artwork is great though.
This card has some synnergies with Teron Gorefiend, but it's probably not good enough to see play. However, the flavor of this card is great.
Great arena card. Playing a 7/7 rush is already a strong play, and getting a solid card for turn 8 is an amazing bonus.
Secret Rogue might be a thing. 1/5 for 2 mana are already great stats. If this card doesn't get answered fast enough, it will snowball quickly and result in a christmas tree.
Not sure about this card. Probably too slow for Zoolock, and probably not enough value for Control-/Handlock. Maybe Warlock get's more hand buff cards, since Hir'eek, the Bat and Doubling Imp are rotating out of standard.
Both Astromancer Solarian and Solarian Prime provide great value for 2 (7) mana. Looks like most of the prime cards might be an auto-include for the respective class.