Not that bad, I'd say. 3 mana 3/1 that summons two 2/1 really isn't as horrible as everyone says. Not great, but it's the minion threat that counts, you obviously wouldn't count on actually attacking with Dragonblight Cultist.
Seems really strong in Dragonlock, but that doesn't say anything really. Might see play in Handlock with a couple extra dragons along with Twilight Drake.
For a class that excels in boardclears almost as much as Priest, I'm disappointed. It's not really that bad, but since Whirlwind sees no play, neither will this.
Powerful for sure, the two 8/8s alone are worth it. I don't quite see the lategame except Shudderwock, of course, but it's not really a problem with all the aggro stuff Shaman got to close the game earlier.
Seems really good, remember it's really a 6 Mana card because of Overload. Classic Quest Shaman probably won't use this so much since a) it's not cheap, and b) you need to be Overloaded.
Shalakrond (that's right) will love this. Reminds me of those C'Thun decks without C'Thun that used the 10-Attack ritualists, since Galakrond's Hero Power is the weakest part of the deck. I mean, it's good when Invoking, but not so much when it's a HP.
One of those cards that are so well-versed they will end being unplayed. Sad, but true. Good in highlander, at least.
This would fit in Galakrond Warrior if it were a control deck, but since it isn't, it looks really bad.
At least not every card about this deck is OP.
That's really good. Any deck that isn't control will want this. Also, Skybarge into Sky Raider into Bloodsail Flybooter.
Wow, didn't even notice the damage can be from your opponent, that's awesome!
Fits into any control deck, plus it helps out Dragonlock, I love it.
The Battlecry is too unreliable, but there's something about that Hero Power that might just make it not horrible.
We'll find out soon.
I seriously doubt people will use this just to get a 12-card limit, but the draw is really nice and helpful to Handlock.
Great card!
Except it's in Warlock, who not only has the worst Galakrond, but also has the least problems with card draw.
That's just bad. There will be times when you play it on curve for a sweet clear, but there's waaay too many variables for this to work.
Dragonlock's Duskbreaker, obviously. Seems legit, Dragonlock will at least be a cool meme to see.
Not that bad, I'd say. 3 mana 3/1 that summons two 2/1 really isn't as horrible as everyone says. Not great, but it's the minion threat that counts, you obviously wouldn't count on actually attacking with Dragonblight Cultist.
Seems really strong in Dragonlock, but that doesn't say anything really.
Might see play in Handlock with a couple extra dragons along with Twilight Drake.
Not very good in Standard, at least until more support for Handlock comes, but this is pretty cool in Wild.
For a common card, not bad.
Decent I guess, but Warlock needs good cards if they plan to make it a playable class, not decent.
For a class that excels in boardclears almost as much as Priest, I'm disappointed. It's not really that bad, but since Whirlwind sees no play, neither will this.
Roll the Bones?
They say Death will ride me, - With a lot of Deathrattle minions, you can ride through your deck.
But yet I help you recover, - It can refill your hand with cards, potentially.
Check me out and see,
A brand new game to discover, - This is what sold it for me, since the name is a slang for roll the dice.
Powerful for sure, the two 8/8s alone are worth it. I don't quite see the lategame except Shudderwock, of course, but it's not really a problem with all the aggro stuff Shaman got to close the game earlier.
Overall, not worth it. The eggs are threatening, but very easily removed. Just a bad win-more card, unfortunately.
Certainly more fun that Zerus. It's not even that bad with evolving, but now there's only Mutate in Standard so...
Seems really good, remember it's really a 6 Mana card because of Overload. Classic Quest Shaman probably won't use this so much since a) it's not cheap, and b) you need to be Overloaded.
Shalakrond (that's right) will love this. Reminds me of those C'Thun decks without C'Thun that used the 10-Attack ritualists, since Galakrond's Hero Power is the weakest part of the deck. I mean, it's good when Invoking, but not so much when it's a HP.