Just when I thought Renounce Darkness couldn't get any worse. I think there might even be some actual way to play this, we just didn't think of it yet.
Too inconsistent, too weak for reward and too awkward. Even big dragon decks would run this as a high-risk high-reward that would mostly hold them back.
Reminds me of Arcane Dynamo in the sense that it will usually give you specific spells and so there might eventually be something cool to do with this, currently getting extra Sidequests. Much better stats than Dynamo though, but 1-cost spells usually have much smaller impact.
Won't see play except in those greedy renolocks and fatigue warriors. I doubt we will need a card like this to counter Resurrect Priest in DoD, but you never know.
I don't think this is all that good for Sniplock. Now, I ain't no pro, but i think it's too expensive for the deck. The only way to fight the boards is with a big boardclear so the Stealth becomes irrelevant. Maybe as a one off.
In standard probably not good enough. Sometimes it will give you a win and feel great, other 2 times it will be a 6/6 for 6.
So apparently adding Rush to a common card makes it a DoD common.
Reminds me of Restless Mummy, seems powerful. People seem to forget you don't have to attack with this when you play it. Just buff it the next turn and go face. As if wild Mechadin wasn't too much already.
well well, looks like this is a necessary evil at this point. With only 2 neutral invokers you're basically forced to run this (in any class other than Shaman) for Galakrond to be consistent.
Priest can maybe get away with not playing it purely on the basis that both Galakrond and the Dragon aren't really something you wanna slam as fast as possible.
Warrior is probably the best off because it's 5-damage for 4-mana.
Warlock and Rogue got absolutely shafted by this, it's such a huge tempo loss.
Agreed. I think Rogue is even worse than Warlock here, since WL at least immediately gets stuff on board.
Just when I thought Renounce Darkness couldn't get any worse. I think there might even be some actual way to play this, we just didn't think of it yet.
Seems better if you just draw a couple of cards with this, not a full Plot Twist. Poor-non-warlock's Arch-Villain Rafaam?
Too inconsistent, too weak for reward and too awkward. Even big dragon decks would run this as a high-risk high-reward that would mostly hold them back.
It's interesting for sure. I'm running this in my wild OTK Miracle Shaman, fits perfectly since I usually have Totems lying around.
Reminds me of Arcane Dynamo in the sense that it will usually give you specific spells and so there might eventually be something cool to do with this, currently getting extra Sidequests. Much better stats than Dynamo though, but 1-cost spells usually have much smaller impact.
4 Mana 7/7: "Am I a joke to you???"
What the hell Blizz?
Won't see play except in those greedy renolocks and fatigue warriors. I doubt we will need a card like this to counter Resurrect Priest in DoD, but you never know.
Yeah, seems just a liiiiiitle too powerful. Pirate Warrior might actually not suck completely.
Love it and hate it at the same time. I know I will be raging whenever I draw the 1/1 instead of something useful.
Step 1: Frizz Kindleroost
Step 2: Emeriss + Dragon Breeder
That's the value dream right there.
Turn 1: Good
Turn 2-45: Worse than Doomsayer
Not worth it imo.
Lord of the Arena, literally. Could still be good with mana cheating (Pocket Galaxy/Highlander mage), or with repeating the Battlecry.
Not worth a deck slot, but OK when generated, like most dragons. Nice to see an evasive Taunt though.
I don't think this is all that good for Sniplock. Now, I ain't no pro, but i think it's too expensive for the deck. The only way to fight the boards is with a big boardclear so the Stealth becomes irrelevant. Maybe as a one off.
In standard probably not good enough. Sometimes it will give you a win and feel great, other 2 times it will be a 6/6 for 6.
So apparently adding Rush to a common card makes it a DoD common.
Reminds me of Restless Mummy, seems powerful. People seem to forget you don't have to attack with this when you play it. Just buff it the next turn and go face. As if wild Mechadin wasn't too much already.
I really like the overall style, it's cool and simple, yet powerful. Sure, it won't see much serious play, but it's still a good card to get randomly.
I'm starting to think one of the higher ranking Hearthstone developers is actually someone from the custom cards sites. It's getting ridiculous.
Very straightforward, won't go unnoticed for sure.
Pretty much an auto-include in Galakrond decks imo. The aggro ones would still prefer a 4/5 over a 2/2 for 1 more Mana.
Agreed. I think Rogue is even worse than Warlock here, since WL at least immediately gets stuff on board.