I don't know, but I am 99.999% sure that it doesn't count because it casts and doesn't play, especially since Mysterious Tome doesn't work and that says "play". I wouldn't get my hopes up.
I'm starting to see a pattern on this thread. Some say it creates a huge tempo swing way too early, others say that the big minion can be countered with 2 cost cards. But that's the point - the combo is like a counter, and in this case, it's a counter to a fast, minion-swarming meta. It comes out earlier when fighting against aggro or tempo and most of the time it immediately takes control of the board. But if you're facing control, the combo happens later when it's easier for any deck to recover, let alone a control deck. Mogu Fleshshaper + Mutate is going to be relevant as long as the meta stays minion centered. Does that mean it needs a nerf? Maybe, I can't say for sure. But I agree with others that keeping the cost permanent once it enters the battlefield (but letting it revert in case it's bounced or resurrected, like an enchantment) would overall be a good change to the game, not just because of this.
I've been playing that exact deck [Hearthstone Card ((Omega Defender instead of Midnight Drake) and having a 46/6 with Charge is definitely cool (and the extra 6/6, 16/6, 26/6, 36/6 or 46/6 with Charge from Doppelgangster aren't too bad themselves).
Replaced Khun the Racoon with Rezan the King. The effect of the spirit stayed the same (might change to highest Cost instead). If anyone has better art for the spirit, please share.
*puts tinfoil hat on* Is it possible that Team 5 decided to nerf Extra Arms instead of Nortshire or Divine Spirit or something else because they want to show that the buffs were not successful (along with Pocket Galaxy) so that they don't have to do them again, at least not any time soon? I'm just paranoid, right?
Next, a Druid spell.
I don't know, but I am 99.999% sure that it doesn't count because it casts and doesn't play, especially since Mysterious Tome doesn't work and that says "play". I wouldn't get my hopes up.
Next:
@YourPrivateNightmare Same thing happened to me just now, got him down to 70-ish health, but the Health reset to 300. Lord of Madness at his peak.
"Ra in every class was too easy for me...
I know! Ra without Cultist in every class!"
+♾
Weapon Shaman!
Next, a KFT Mech.
I'm starting to see a pattern on this thread. Some say it creates a huge tempo swing way too early, others say that the big minion can be countered with 2 cost cards. But that's the point - the combo is like a counter, and in this case, it's a counter to a fast, minion-swarming meta. It comes out earlier when fighting against aggro or tempo and most of the time it immediately takes control of the board. But if you're facing control, the combo happens later when it's easier for any deck to recover, let alone a control deck. Mogu Fleshshaper + Mutate is going to be relevant as long as the meta stays minion centered. Does that mean it needs a nerf? Maybe, I can't say for sure. But I agree with others that keeping the cost permanent once it enters the battlefield (but letting it revert in case it's bounced or resurrected, like an enchantment) would overall be a good change to the game, not just because of this.
I've been playing that exact deck [Hearthstone Card ((Omega Defender instead of Midnight Drake) and having a 46/6 with Charge is definitely cool (and the extra 6/6, 16/6, 26/6, 36/6 or 46/6 with Charge from Doppelgangster aren't too bad themselves).
) Not Found]Coming up:
When Plague of Murlocs gives your opponent Old Murk-Eye and you have no more Mana. Every time, that is.
Thanks :)
I found it on ArtStation: https://www.artstation.com/artwork/W2mL93
Thanks! It's not my art, Rag is way to cool to be a product of mere Paint skills :)
Kovachut is back with brilliant guides. The dedication alone is spectacular!
Oops.
While we're at it:
But what can you do in 13 turns?
- attack with Vargoth 78 times
- waste 16.25 minutes of your opponent's life
- win a game using Face Hunter
- emote at least 32 times
- preform the king of OTKs without setup
Wow. Just wow.
That's the 5th time Ragnaros showed up!
Emperor Thaurissan
Reduces cost.
Replaced Khun the Racoon with Rezan the King. The effect of the spirit stayed the same (might change to highest Cost instead). If anyone has better art for the spirit, please share.
Blast Wave replaced with Scorch.
Minor fixes in Mage and Warrior.
*puts tinfoil hat on* Is it possible that Team 5 decided to nerf Extra Arms instead of Nortshire or Divine Spirit or something else because they want to show that the buffs were not successful (along with Pocket Galaxy) so that they don't have to do them again, at least not any time soon? I'm just paranoid, right?