I think that based on the Mech Cards that have been released, there is just not enough support for a Mech mage to be competitively viable unfortunately. However, if more support comes down the line, this card will be an excellent finisher/comeback card for Mech Mage. You get rush, you get board clear, and you get a body left on board at a bare minimum.
Strong support for Beast Hunter, however, there arne't that many large beasts you would want to pull out, expecially because this has Anti-synergy with Hydralodon. Also a rare understated sunken minion, which doesn't give me hope.
I think this card isn't as strong as people think, however, it is still quite good. I'm not quite sure what spells you would want to double up, expect for possibly Naga's Pride and Conch's Call.
I could see quest hunter running nagas to make this work, specifically Crushclaw Enforcer and Raj Naz'jan. Card draw will always be appreciated in hunter, and this also refreshes the hero power as well.
Beast hunter will love this card, and I feel the ability to Dredge Twice is quite good, as you will know your dredge cards by the second dredge and can wait until you need a specific card you find down there. Bonkers with the Azsharan Saber sunken minion.
I think this is a very strong card for a aggro naga hunter, especially following up a turn two Raj Naz'jan. Comparing it to Petting Zoo, it has more consistency but can't ever drop the shear amount of stats that Zoo could.
Slate on a stick. I think it's strong, as this also now refreshes quest hunters hero power ass well. I'm hesitant to call it broken, but surely will find a place in new age quest hunter if board based decks are strong. Super good combo with Barbed Nets
This on Hydralodon is super powerful, ironically. It's good for any of your larger minions, plus it has deathrattle support. In addition, more secrets will always be appreciated as quite a few are rotating out.
I mean, it's certainly a Hydra. I think the clear along with the many small minions left over is strong, however, it don't quite see what deck this would be run in. Love the design, name, and flavor, and I hope it finds its place though.
There are still good token druid card left, however, I don't think the deck will be as strong. If it is, though, this card will be the reason why. Might cause druids to run more minions in their token decks over spells atleast.
ADORABLE. Also pretty good follow up to Fandral Staghelm, if you are going for a tempo choose 1 deck (though I wonder if the otters or orca would be summoned first?)
I don't think this will be great, but maybe in some sort of ramp druid it can be run? Even still, big stats on turn 7 aren't going to win you the game, even with taunt.
This card can be run in any deck you want. Pull combo pieces, get sunken cards, even just thin your deck. Super powerful card, will be a staple of every deck.
Nice to see Dormant come back, but I don't think this card is good unless you drop it on turn 1-2. Awful top deck, plus having to spend 5 more mana to get it to awaken is alot.
I do not see the synergy with this card. At best, its a 0 mana 5-5, which honestly isn't even that strong anymore. Antisynergy with Celestial Alignment, and not much with the tempo side of naga midrange.
I think this is to slow, though it does work well withAquatic Form for early tempo plays. Still don't think that's good enough though, you might want better targets for aquatic form.
I don't think the naga support cards in Druid are great, so I don't believe this will see much play. However, if they decide to support more through the miniset and future expansions it could get better, it is 8 damage after all.
Incredible Defensive card that requires a quick-ish answer because of the immune 6-5 that will take optimal trades. The armor gain is super useful, and the taunt is great at protecting possible other minions.
I think that based on the Mech Cards that have been released, there is just not enough support for a Mech mage to be competitively viable unfortunately. However, if more support comes down the line, this card will be an excellent finisher/comeback card for Mech Mage. You get rush, you get board clear, and you get a body left on board at a bare minimum.
Love the fact that Multi-Targeting is going to be a thing; feels about time. Also busted in quest hunter, and with Urchin Spines for a two minion K.O.
Strong support for Beast Hunter, however, there arne't that many large beasts you would want to pull out, expecially because this has Anti-synergy with Hydralodon. Also a rare understated sunken minion, which doesn't give me hope.
I think this card isn't as strong as people think, however, it is still quite good. I'm not quite sure what spells you would want to double up, expect for possibly Naga's Pride and Conch's Call.
I could see quest hunter running nagas to make this work, specifically Crushclaw Enforcer and Raj Naz'jan. Card draw will always be appreciated in hunter, and this also refreshes the hero power as well.
Beast hunter will love this card, and I feel the ability to Dredge Twice is quite good, as you will know your dredge cards by the second dredge and can wait until you need a specific card you find down there. Bonkers with the Azsharan Saber sunken minion.
I think this is a very strong card for a aggro naga hunter, especially following up a turn two Raj Naz'jan. Comparing it to Petting Zoo, it has more consistency but can't ever drop the shear amount of stats that Zoo could.
Slate on a stick. I think it's strong, as this also now refreshes quest hunters hero power ass well. I'm hesitant to call it broken, but surely will find a place in new age quest hunter if board based decks are strong. Super good combo with Barbed Nets
This on Hydralodon is super powerful, ironically. It's good for any of your larger minions, plus it has deathrattle support. In addition, more secrets will always be appreciated as quite a few are rotating out.
This followed up by Naga's Pride will be obnoxious. This card is good. And I hate it for that.
I mean, it's certainly a Hydra. I think the clear along with the many small minions left over is strong, however, it don't quite see what deck this would be run in. Love the design, name, and flavor, and I hope it finds its place though.
There are still good token druid card left, however, I don't think the deck will be as strong. If it is, though, this card will be the reason why. Might cause druids to run more minions in their token decks over spells atleast.
ADORABLE. Also pretty good follow up to Fandral Staghelm, if you are going for a tempo choose 1 deck (though I wonder if the otters or orca would be summoned first?)
I don't think this will be great, but maybe in some sort of ramp druid it can be run? Even still, big stats on turn 7 aren't going to win you the game, even with taunt.
This card can be run in any deck you want. Pull combo pieces, get sunken cards, even just thin your deck. Super powerful card, will be a staple of every deck.
Nice to see Dormant come back, but I don't think this card is good unless you drop it on turn 1-2. Awful top deck, plus having to spend 5 more mana to get it to awaken is alot.
I do not see the synergy with this card. At best, its a 0 mana 5-5, which honestly isn't even that strong anymore. Antisynergy with Celestial Alignment, and not much with the tempo side of naga midrange.
I think this is to slow, though it does work well withAquatic Form for early tempo plays. Still don't think that's good enough though, you might want better targets for aquatic form.
I don't think the naga support cards in Druid are great, so I don't believe this will see much play. However, if they decide to support more through the miniset and future expansions it could get better, it is 8 damage after all.
Incredible Defensive card that requires a quick-ish answer because of the immune 6-5 that will take optimal trades. The armor gain is super useful, and the taunt is great at protecting possible other minions.