I don't know if it is as broken as people think it will be? It's either 2 mana 2-3 gain +1 attack or 3 mana 2-3 deal 2 damage to the enemy hero. I might be undervaluing hero power synergy but I don't think it will be busted. Strong, not busted though.
More useful in Warlock than demon hunter, though it may be run in both. Drawing a card is really good, but even just shuffling the souls in is good enough. Might slot into Ticklock, but could ruin the corrupt pool if your hand is to full.
I think this will be really good in arena at least, as the outcast pool is pretty small and discoveries are always good. I don't think it would be run in aggro demon hunter because you cant spend mana on not developing the board. Highlander demon hunter will like it for a second skulll tho.
Final card to comment on, and I think it's pretty strong. I think this weapon is what is needed for weapon shaman to be good. The extra buffs to minions are really appriciated.
Cool concept for corrupt, but I don't think its worth the payoff, especially because you have to play a 6 cost card. Maybe menagerie decks run this for their beast though.
Maybe could be played in heavy aggro lists, but I still think that it gives to little stats (plus it can't be played on turn two very effectively, except with coin)
Unique design, but I don't think it has enough stats to be worth it. You generally only overkill for like 1 or 2, but then you are left at lower health. I just don't like it that much.
People are defiantly sleeping on this card. Tutored draw for almost premium stats, with the chance to really swing the board. I know this can whiff hard if you miss something you want, but that still draws you a card. Works really well with a deck tracker though.
Super strong for menagerie warrior, or pirate warrior, or just warrior in general. I really like this card, and hope that pirates get some more support in the next year.
I feel like they need to print more cards that mess with mana crystals. But yea I don't think this card has a place in any decks, maybe zoo, but there's better turn 3 plays.
Control Warlock will like this card a lot. I think it could see a lot of play but in a healthy way. Reminds me of the rouge spellstone, but a lot easier to make better.
A very versatile card. I think that it could see some play in highlander lists, most likely hunter and mage because they don't have good health restoration.
Never ended up being that strong, besides the shield slam warrior. The deck was never that good, but I like that they made a unique effect for this guy.
I don't know if it is as broken as people think it will be? It's either 2 mana 2-3 gain +1 attack or 3 mana 2-3 deal 2 damage to the enemy hero. I might be undervaluing hero power synergy but I don't think it will be busted. Strong, not busted though.
More useful in Warlock than demon hunter, though it may be run in both. Drawing a card is really good, but even just shuffling the souls in is good enough. Might slot into Ticklock, but could ruin the corrupt pool if your hand is to full.
I think this will be really good in arena at least, as the outcast pool is pretty small and discoveries are always good. I don't think it would be run in aggro demon hunter because you cant spend mana on not developing the board. Highlander demon hunter will like it for a second skulll tho.
Final card to comment on, and I think it's pretty strong. I think this weapon is what is needed for weapon shaman to be good. The extra buffs to minions are really appriciated.
Seems to susceptible to hard removal, or just being overrun before it is played. Love the art though.
Cool concept for corrupt, but I don't think its worth the payoff, especially because you have to play a 6 cost card. Maybe menagerie decks run this for their beast though.
A board clear for zoo that doesn't damage your own stuff. I think this will be really strong in demon zoo.
Maybe could be played in heavy aggro lists, but I still think that it gives to little stats (plus it can't be played on turn two very effectively, except with coin)
It's just kinda bad. Don't play handbuffs.
Unique design, but I don't think it has enough stats to be worth it. You generally only overkill for like 1 or 2, but then you are left at lower health. I just don't like it that much.
People are defiantly sleeping on this card. Tutored draw for almost premium stats, with the chance to really swing the board. I know this can whiff hard if you miss something you want, but that still draws you a card. Works really well with a deck tracker though.
Super strong for menagerie warrior, or pirate warrior, or just warrior in general. I really like this card, and hope that pirates get some more support in the next year.
I feel like they need to print more cards that mess with mana crystals. But yea I don't think this card has a place in any decks, maybe zoo, but there's better turn 3 plays.
Works well in C'thun rouge. Maybe shuffle rouge, but by then you may have better removal. I still like the idea of shuffle rouge as an idea though.
Seems like an O.K. card, but I think handbuffs could still be slow. But if menagerie is good, this will be good.
Control Warlock will like this card a lot. I think it could see a lot of play but in a healthy way. Reminds me of the rouge spellstone, but a lot easier to make better.
A very versatile card. I think that it could see some play in highlander lists, most likely hunter and mage because they don't have good health restoration.
Never ended up being that strong, besides the shield slam warrior. The deck was never that good, but I like that they made a unique effect for this guy.
I think it's just straight-up bad. I have no redemption for this card. It is dubbed "Maximum Garbage"
Good callback to OG N'Zoth and fits the class that will run some high-cost deathrattles. I like it alot.