I think this will be an alright card that is sometimes run in token druid, depending on weather or not the meta has other decks that play minions in them. Solid card, and I like the design atlesat. Also maybe run as a counter-druid card for control druid, as you can ping down the treants super easily
I think that while this is a super cool card, the meta is currently too fast to pull anything to crazy off. Also, most of the time in late game you rarely use all of your mana either way, so not that great. And looking at it even more, the hero power is not that great in a super late game scenario because you will draw through your deck very quickly and hit fatigue fast. Not great right now, but something to look out for in the future
I mean, it curves well into Battleworn Vanguard. Also can get some fact chip damage, but usually DH wants to attack face, not minions. This does allow you to do fact at the same time.
I think this is a super good card, not just for Token, but it could be run in other decks as well, maybe even to starve off early aggression in Big DH. I like it alot, and if it sticks, can be super annoying.
I think it will be ok in Big DH, but not spectacular. You just put him into stop early aggression, but it doesn't even do that too well. But you will still run it probably.
I really don't see the use of this card unless you can specifically play it on turn 5 or 6. Otherwise, you could just, yknow, play the big guy from your hand. I have a feeling I may be wrong, but I don't see this being strong.
I think this is a strong guy to plop down on turn 5-7, and it will be kind of annoying. However, just looking through the cards this expansion, there seems to be decent minion removal, so hopefully it wont be too too strong
Most of the big demon things are alright, but not quite good enough. I think that Caria will be alright, but looking at demons in the pool, its still pretty random what you get. You really just want Pit Commander, Priestess of Fury, or Illidari Inquisitor. Everything else is alright, but nothing too strong. A bit too highrolly for me.
I think alot of people are over-focusing on the OTK-ish aspect of the hero power, but even just on a normal turn you can be expecting to gain about 6-8 attack from your hero power and attacking, meaning once you play this card, you instantly put your opponent on a quick burning timer. Also, the rush minions at the start mean that on the first turn (mana permitting) you have at least 6 attack. I think this card is super strong, and super annoying to play against. A nice token finisher to the game.
Sort of a "Cleave +" IMO, allows you to semi-target it. Pretty good back off of Jace Darkweaver, but maybe no where else. The problem with DH right now is that most Deathrattle DH decks run few spells, and OTK probably wants more draw, so I don't see a way of this fitting in.
Good stats for cost + taunt at a minimum, but is a nice pay off for spending all the rest of your mana drawing cards. Still have my doubts on the quests viability, but if quest ends up being good, then this will be alright. Also is a decent (ish) Big DH minion.
Its really just not that great IMO. Unless the eventually add something that benefits off of playing Sigils, then I dont know if it will see play. Can help with quest, but only by one card, and then you HAVE to try and complete the step next turn and can't react if your opponent plays a big minion or something.
As it seems like alot of the comments are already saying, worse Eye Beam. However, once Eye Beam rotates, maybe it sees some play. One time its really better is off of the Felgorger
Def not a bad card, but the need to run two in a deck kinda hurts this. I don't think this is better than Renowned Performer, and this is bad if both get pulled by Death Speaker Blackthorn at the same time. Might be run in some Deathrattle decks, but not all. Still a super cool idea tho, like the tradable aspect.
At best case scenario its gonne deal like 8-9 damage. Not bad, but thats best case. And it means that you cant attack with your hero (a big thing DH likes to do) if you can't draw that turn. Just not good enough. Maybe at 4 mana and three durability it would be better.
I mean alot of the fel spells are already 1 mana, meaning some cost reduction in wasted. However, it also puts them in the Outcast slot (only really applicable to Felosophy and Chaos Leech tho). Decent card, but only for complete Jace Build around decks (of which I don't see happening)
I think this will be an alright card that is sometimes run in token druid, depending on weather or not the meta has other decks that play minions in them. Solid card, and I like the design atlesat. Also maybe run as a counter-druid card for control druid, as you can ping down the treants super easily
I think that while this is a super cool card, the meta is currently too fast to pull anything to crazy off. Also, most of the time in late game you rarely use all of your mana either way, so not that great. And looking at it even more, the hero power is not that great in a super late game scenario because you will draw through your deck very quickly and hit fatigue fast. Not great right now, but something to look out for in the future
I mean, it curves well into Battleworn Vanguard. Also can get some fact chip damage, but usually DH wants to attack face, not minions. This does allow you to do fact at the same time.
I think this is a super good card, not just for Token, but it could be run in other decks as well, maybe even to starve off early aggression in Big DH. I like it alot, and if it sticks, can be super annoying.
It's big and sticks, but it is kind of hard to have that many minions die. Still, will be run in token DH.
This is just kinda bad. Maybe it can see some play with rush guys, but I just don't think it does enough to be worth 2 mana.
I think it will be ok in Big DH, but not spectacular. You just put him into stop early aggression, but it doesn't even do that too well. But you will still run it probably.
Super strong removal for DH, which it needs. I think this will be run in nearly every DH deck until it rotates.
I really don't see the use of this card unless you can specifically play it on turn 5 or 6. Otherwise, you could just, yknow, play the big guy from your hand. I have a feeling I may be wrong, but I don't see this being strong.
I think this is a strong guy to plop down on turn 5-7, and it will be kind of annoying. However, just looking through the cards this expansion, there seems to be decent minion removal, so hopefully it wont be too too strong
Most of the big demon things are alright, but not quite good enough. I think that Caria will be alright, but looking at demons in the pool, its still pretty random what you get. You really just want Pit Commander, Priestess of Fury, or Illidari Inquisitor. Everything else is alright, but nothing too strong. A bit too highrolly for me.
I think alot of people are over-focusing on the OTK-ish aspect of the hero power, but even just on a normal turn you can be expecting to gain about 6-8 attack from your hero power and attacking, meaning once you play this card, you instantly put your opponent on a quick burning timer. Also, the rush minions at the start mean that on the first turn (mana permitting) you have at least 6 attack. I think this card is super strong, and super annoying to play against. A nice token finisher to the game.
I mean its alright, but playing a specific card for a 1 mana 3-4 taunt isn't too much of a payoff. Id rather just run Battlefiend in most cases
Sort of a "Cleave +" IMO, allows you to semi-target it. Pretty good back off of Jace Darkweaver, but maybe no where else. The problem with DH right now is that most Deathrattle DH decks run few spells, and OTK probably wants more draw, so I don't see a way of this fitting in.
Good stats for cost + taunt at a minimum, but is a nice pay off for spending all the rest of your mana drawing cards. Still have my doubts on the quests viability, but if quest ends up being good, then this will be alright. Also is a decent (ish) Big DH minion.
Its really just not that great IMO. Unless the eventually add something that benefits off of playing Sigils, then I dont know if it will see play. Can help with quest, but only by one card, and then you HAVE to try and complete the step next turn and can't react if your opponent plays a big minion or something.
As it seems like alot of the comments are already saying, worse Eye Beam. However, once Eye Beam rotates, maybe it sees some play. One time its really better is off of the Felgorger
Def not a bad card, but the need to run two in a deck kinda hurts this. I don't think this is better than Renowned Performer, and this is bad if both get pulled by Death Speaker Blackthorn at the same time. Might be run in some Deathrattle decks, but not all. Still a super cool idea tho, like the tradable aspect.
At best case scenario its gonne deal like 8-9 damage. Not bad, but thats best case. And it means that you cant attack with your hero (a big thing DH likes to do) if you can't draw that turn. Just not good enough. Maybe at 4 mana and three durability it would be better.
I mean alot of the fel spells are already 1 mana, meaning some cost reduction in wasted. However, it also puts them in the Outcast slot (only really applicable to Felosophy and Chaos Leech tho). Decent card, but only for complete Jace Build around decks (of which I don't see happening)