I think this suits Big Spell Mage in wild quite nicely and it might replace Dragoncaller Alanna due to the fact, that you have to power up her battlecry first, while in King Phaoris's case you can simply play him on turn 10. Since the spells there cost 5+, you would get bigger bodies than 5/5s (although I have to admit, that those wouldn't be always guaranteed). Sadly, this archtype doesn't exist in the wild format and this would be even more obvious, when Burn Mage becomes more popular there thanks to its new tools.
In standard I think this card is more likely to appear in Casino Summon Mage than anything else - it would run Puzzle Box of Yogg-Saron and Power of Creation, as well as the well known big spell AoE package (Flamestrike, Blizzard). It might not be a competitive deck, if it can't anwer giants on turn 5 or 6, but it would be fun to play.
Will this actually help Secret Mage counter Odd Paladin in Wild?
I'm a bit anxious about what the format will look like after this expac drops.
Get your Kezan Mystic at the ready guys and gals...
Ikr? Aluneth Mage is one of my most hated decks (even when it was still in standard) and if this archtype gains a lot of popularity in wild, I might take a break from that format for a while.
I suspect burn mages in wild would drop Potion of Polymorph in favour for Flame Ward against the mech hunters, murloc shamans and odd paladins. The potion is good against slower decks (taunts) and Big Priest, but since the latter deck plays their big threats on turn 7+, I think that countering aggressive decks would prove to be better.
As far as standard goes - I don't see a reason why mage wouldn't want to run this in their decks. 3 is a magical number, because it can kill many 1-, 2-, 3- and sometimes even 4-drops and those are what we see from our beloved aggro decks.
So true. The previous Blizzard reveal video could have been a lot better, if there were no sound effects and not so much overacting on behalf of Liv Breden.
Man, that Anduin guy takes his role very seriously. And I like him. He does a wonderful job at showing people why priest is the best class and Anduin is the best hero. He loves being noisy, whenever he does something:
[edit] Wow, there are so many references in this video - Jaina's nerf, Avengers Endgame, BfA Holy Nova scene, Cataclysm (soundtrack). The music choice was outstanding, as well as the costumes. I just.... I just admire how much work and thought people have put in making this video. That channel should reveal a card every expansion and deserves all the credit it gets.
As if Wild Tempo Mage wasn't annoying enough, now they have the possibility to cast AoEs without hurting their own board and get ahead of their opponent with an indescribable ease. Odd paladin was one of their worst MUs and now they can completely shut them down with a single 2-drop (and a couple of secrets ofc). And not just once - if the 2-drop somehow survives a turn, the mage can play another secret and stop yet another wave. I think Arcane Flakmage should have been a 2/2 due to balance and flavour reasons.
This spell is decent even as a plain removal, so the design is wonderful. The only bad thing is that this offers anti-synergies with Witching Hour in Restoration Druid.
Each Reborn minion is considered its own unique copy of that minion
So no, the bees won't attack the reborn creature. It's kinda logical, because right now when a deathrattle minion dies, its effect triggers after the AoE resolves.
Honestly, I don't follow reddit, so I don't know what angered Toast. I just googled his name and SOU and the other reddit post I stumbled upon is this:
I don't think this is quite a reprint of Desperate Stand - in fact, I think it's strictly weaker (but not worse, as the one mana discount is huge). A creature can stack multiple deathrattle effects, even if those effects are equivalent, but I don't think a creature can benefit from the same keyword more than once (e.g. giving a windfury minion windfury doesn't give it mega-windfury, etc.). So, presumably, you get no benefit from casting this on a reborn monster, and no benefit from stacking it with itself. That's not a huge difference, but I think it explains the one-mana difference.
I see what you mean. I forgot that Reborn doesn't stack, so thanks for bringing this up.
I guess this could potentially be used, in order to stop the opponent's aggression on turn 4 (the enemy would just hold their attack) and bring you to turn 5, when you can use Brawl, Mass Hysteria or maybe other mid-game shenanigans to regain board control.
I personally think, that the effect might be the worst we have seen for all 5 mana 8/8 cards currently in the game. If you play this against a control deck, the chances are, that they would play a taunt and slow down your aggression. Warriors could do this and follow up with an Execute or Shield Slam. Against mech hunter you could be hard countered by Spider Bomb and Venomizer and you would just risk your other minions dying from those mechs. Dunno if mech hunter would run it despite the obviously good magnetic possibilities.
Interesting enough in wild this could be good against big priest prior to turn 8, before the deck actually plays its big dudes.
I think this suits Big Spell Mage in wild quite nicely and it might replace Dragoncaller Alanna due to the fact, that you have to power up her battlecry first, while in King Phaoris's case you can simply play him on turn 10. Since the spells there cost 5+, you would get bigger bodies than 5/5s (although I have to admit, that those wouldn't be always guaranteed). Sadly, this archtype doesn't exist in the wild format and this would be even more obvious, when Burn Mage becomes more popular there thanks to its new tools.
In standard I think this card is more likely to appear in Casino Summon Mage than anything else - it would run Puzzle Box of Yogg-Saron and Power of Creation, as well as the well known big spell AoE package (Flamestrike, Blizzard). It might not be a competitive deck, if it can't anwer giants on turn 5 or 6, but it would be fun to play.
Ikr? Aluneth Mage is one of my most hated decks (even when it was still in standard) and if this archtype gains a lot of popularity in wild, I might take a break from that format for a while.
Btw I would personally run either Eater of Secrets or Chief Inspector, in order to counter 3+ secrets at once.
I don't know how a Sap on a random target and attached to a deathrattle effect would work in constructed, but in arena this would be devastating.
I suspect burn mages in wild would drop Potion of Polymorph in favour for Flame Ward against the mech hunters, murloc shamans and odd paladins. The potion is good against slower decks (taunts) and Big Priest, but since the latter deck plays their big threats on turn 7+, I think that countering aggressive decks would prove to be better.
https://www.vicioussyndicate.com/wild-drr/wild-matchup-winrates/
As far as standard goes - I don't see a reason why mage wouldn't want to run this in their decks. 3 is a magical number, because it can kill many 1-, 2-, 3- and sometimes even 4-drops and those are what we see from our beloved aggro decks.
Oh, thanks for bringing this up. I rarely watch anime, so I did't notice the reference.
So true. The previous Blizzard reveal video could have been a lot better, if there were no sound effects and not so much overacting on behalf of Liv Breden.
Man, that Anduin guy takes his role very seriously. And I like him. He does a wonderful job at showing people why priest is the best class and Anduin is the best hero. He loves being noisy, whenever he does something:
[edit] Wow, there are so many references in this video - Jaina's nerf, Avengers Endgame, BfA Holy Nova scene, Cataclysm (soundtrack). The music choice was outstanding, as well as the costumes. I just.... I just admire how much work and thought people have put in making this video. That channel should reveal a card every expansion and deserves all the credit it gets.
Thanks for the support. I hope you reach higher ranks as well. :)
As if Wild Tempo Mage wasn't annoying enough, now they have the possibility to cast AoEs without hurting their own board and get ahead of their opponent with an indescribable ease. Odd paladin was one of their worst MUs and now they can completely shut them down with a single 2-drop (and a couple of secrets ofc). And not just once - if the 2-drop somehow survives a turn, the mage can play another secret and stop yet another wave. I think Arcane Flakmage should have been a 2/2 due to balance and flavour reasons.
This spell is decent even as a plain removal, so the design is wonderful. The only bad thing is that this offers anti-synergies with Witching Hour in Restoration Druid.
https://hearthstone.gamepedia.com/Reborn#Notes
So no, the bees won't attack the reborn creature. It's kinda logical, because right now when a deathrattle minion dies, its effect triggers after the AoE resolves.
Honestly, I don't follow reddit, so I don't know what angered Toast. I just googled his name and SOU and the other reddit post I stumbled upon is this:
https://www.reddit.com/r/hearthstone/comments/ce3a4m/why_is_toast_getting_a_card_reveal/
But like I said, I don't know if this is the reddit post, which Toast referred in his tweet.
https://twitter.com/disguisedtoast/status/1151514176130441216
Yup. Not to mention, Blizz removed the link to his youtube channel, as well as the art leak.
https://playhearthstone.com/en-gb/cards?set=saviors-of-uldum
I see what you mean. I forgot that Reborn doesn't stack, so thanks for bringing this up.
Pretty good in silence Inner Fire priest. Anti-synergies with Lady in White.
I guess this could potentially be used, in order to stop the opponent's aggression on turn 4 (the enemy would just hold their attack) and bring you to turn 5, when you can use Brawl, Mass Hysteria or maybe other mid-game shenanigans to regain board control.
Pretty interesting in silence Inner Fire priest. Anti-synergies with Lady in White.
I think the spell would have cost 5 mana, if Preparation hadn't been nerfed.
I personally think, that the effect might be the worst we have seen for all 5 mana 8/8 cards currently in the game. If you play this against a control deck, the chances are, that they would play a taunt and slow down your aggression. Warriors could do this and follow up with an Execute or Shield Slam. Against mech hunter you could be hard countered by Spider Bomb and Venomizer and you would just risk your other minions dying from those mechs. Dunno if mech hunter would run it despite the obviously good magnetic possibilities.
Interesting enough in wild this could be good against big priest prior to turn 8, before the deck actually plays its big dudes.
Yup, good call.
Huge buff to big rogue in wild. Maybe this spell would see some combo potential in Mogu Cultist meme decks.