personally locks have a lot of methods to draw cards or recycle hand..this feels too costly just to "get more cards" considering lock is probably one of the class that can draw the easiest.
random demons are very RNG but +2/2 is very attractive regardless of what kind of weak or random demon you get. not a bad starting card if you have a horrible high cost hand or a late game with dead cards in hand.
nice damage spell card that can target everything and giving a free minion. The 1 overload is not too punishing so this is probably going to see some play.
feels like a filler card for the conditional play sham. but this allows you to generate some more spells for the win. we'll see if this will be effective during real play.
nice evolve effect weapon but 5 cost is a bit high imo. at the point you play this it will either be you wanting to evolve into a card to turn the game around or you are already leading the game to the point where this is unnecessary.
could be very situation as it is a 1 cost removal if you have no board..but if you're already leading the board this is useless.
nice to have a rush 5/5 but at a cost of removing one of your late game card? definitely not worth it imo.
personally locks have a lot of methods to draw cards or recycle hand..this feels too costly just to "get more cards" considering lock is probably one of the class that can draw the easiest.
meh feels like a zoolock card that can be hit or miss. considering zoolock normally don't keep too many cards in hand this will be pretty ineffective.
insane handlock card. handsdown this will allow handlock to be even more deadlier considering getting discounted cards while cycling deck.
stats and deathrattle are nice but feels a bit costly and too clunky almost like having a void lord in hand and playing it with 8 cost..
random demons are very RNG but +2/2 is very attractive regardless of what kind of weak or random demon you get. not a bad starting card if you have a horrible high cost hand or a late game with dead cards in hand.
insane free hero power effect and the cost of this card along with the stats ain't so bad either. 5 star from me
pretty nice demon lock card it makes your imps free at turn 2 which can be a relatively scary turn 2.
too situational at such high cost..once it is picked up early game it will basically be a useless 3/3 destroy a minion..
this makes sham's hero power less useless early game but i don't really think its a good card to have as there are other better turn 3 plays.
nice damage spell card that can target everything and giving a free minion. The 1 overload is not too punishing so this is probably going to see some play.
feels like a filler card for the conditional play sham. but this allows you to generate some more spells for the win. we'll see if this will be effective during real play.
nice and cheap evolve card with a decent sized minion. this is a good inclusive in quest sham.
buffed up ancestral spirit. this card tops soul of forest EASY. and you can have 2 of these..this is going to make sham minions A LOT more stickier.
nice big minion removal which can cost very little. probably a nice card to include in control sham decks.
nice aoe board clear that can be easily activated. good against aggro decks. will see play in control sham decks.
nice evolve effect weapon but 5 cost is a bit high imo. at the point you play this it will either be you wanting to evolve into a card to turn the game around or you are already leading the game to the point where this is unnecessary.
if you can get lava burst from prime its a potential 0 mana pyro blast XD. not a bad prime for this expansion.
pretty nice card for potential board clear. no negative fallback for this battlcry so I give it 5 stars.