This card is meh..nice early counter but you have to attack first which means only during turn 2 with coin or turn 3..and you end up with nothing at the end of the turn..1 star for me
Nourish with cost reduction is too op..from past experience any kind of cost reduction will eventually be too op and get nerfed. Calling the nerf on this for the first nerf wave.
Turn 5 skip for an OP turn 7 with possible board clear? Imagine if you are already leading the board..This will be the final nail in the coffin on turn 7.
Insane card..big minion..OP end of turn effect..won't cost you an arm or leg to bring it out..best of all its only a rare card..so anyone can afford itXD
Very strong removal minion with a fail safe taunt. Cost is tad too high but any lower this card will be too OP. Probably see some day light for this card in Control DH deck.
Nice card against aggro which is typically the meta in every early expansion. At one point it will sit in the dust pan like Fool's Bane but for now it'll be "prepared".
A bit costly and have a slow clunky feel to this card. Imagine getting 2 of this and the "big demons" you plan to summon with this on turn 1-5..you'll prob auto concede.
The cost for this minion is fair but the effect is quite scary against wall decks. It makes Black Knight and silence cards seem obsolete. But As far as the current meta only taunt decks i see are Rez Priest and Embi Druid so we'll see what kind of new taunt meta will show. Regardless, during the initial DH hype, NO ONE will dare to play taunt.
This card is most likely going to be included in any kind of Demon Hunter deck. The value of it is too great, it allows you to utilize the 5 dmag per turn for 2 turns on either ending the opponent or killing a big minion.
My favorite moment of 2019 is probably Doomsday Project..as much as people hated Dr.9, Control Warrior was my favorite style of deck. The games may be residentsleeper but it does somewhat require strategic thinking and planning.
I look forward to more control type decks in 2020..so far I see quite a bit of tempo and aggro which is making me lose interest in climbing rank..
A typical cycle card which will be auto included in DH deck. Not much to complain about this as it is pretty balanced.
Drawing is nice still doesn't beat *OP*Skull of Gul'dan*OP*. Don't need too many draws; therefore, skull is probably going to out play this.
Nice aggro removal but Warriors will be QQing..It's like having 4 Whirlwinds..time to buff Whirlwind to 2 dmag =D
low cost for decent stat and FREE CARD is what makes this an auto include. nuff said
Feels like a filler card..gotta give everyone some kind of Shieldmasta with a bit of adjustment..in this case lifesteal is the adjustment.
6 mana big damage and possibly summon a big boy from hand? This would go hand in hand with Pit Commander.
This card is meh..nice early counter but you have to attack first which means only during turn 2 with coin or turn 3..and you end up with nothing at the end of the turn..1 star for me
Nourish with cost reduction is too op..from past experience any kind of cost reduction will eventually be too op and get nerfed. Calling the nerf on this for the first nerf wave.
Turn 5 skip for an OP turn 7 with possible board clear? Imagine if you are already leading the board..This will be the final nail in the coffin on turn 7.
Insane card..big minion..OP end of turn effect..won't cost you an arm or leg to bring it out..best of all its only a rare card..so anyone can afford itXD
Very strong removal minion with a fail safe taunt. Cost is tad too high but any lower this card will be too OP. Probably see some day light for this card in Control DH deck.
Nice card against aggro which is typically the meta in every early expansion. At one point it will sit in the dust pan like Fool's Bane but for now it'll be "prepared".
A bit costly and have a slow clunky feel to this card. Imagine getting 2 of this and the "big demons" you plan to summon with this on turn 1-5..you'll prob auto concede.
The cost for this minion is fair but the effect is quite scary against wall decks. It makes Black Knight and silence cards seem obsolete. But As far as the current meta only taunt decks i see are Rez Priest and Embi Druid so we'll see what kind of new taunt meta will show. Regardless, during the initial DH hype, NO ONE will dare to play taunt.
This card is most likely going to be included in any kind of Demon Hunter deck. The value of it is too great, it allows you to utilize the 5 dmag per turn for 2 turns on either ending the opponent or killing a big minion.
My favorite moment of 2019 is probably Doomsday Project..as much as people hated Dr.9, Control Warrior was my favorite style of deck. The games may be residentsleeper but it does somewhat require strategic thinking and planning.
I look forward to more control type decks in 2020..so far I see quite a bit of tempo and aggro which is making me lose interest in climbing rank..
arena only..why in the world would anyone play this normally..
patches 2.0..pirate war says thanks! this is an insane card for pirate war! free minions
weird deathrattle effect for a murloc..who would play murloc then dragon..
this is probably good in arena..but other than that its a dusty card..