good for aggro sham decks..nice and cheap for early annoyance..I hope aggro sham isn't going to become a thing in the new meta..would be annoyed to see so many aggro decks again..
decent stats for the minion and cost..overload is not a big deal but the spell damage is not really something sham is relying on..so this will probably not be played..
a lot of combo potential..disagree on it being slow considering a lot of priest decks are generally slow already..this will just add another winning condition.
pretty op..wonder if this works with having the neutral cards but drawn out..it should work that way similar to highlanders..in that case it would be pretty strong considering pally already use limited neutral cards..
a 1 time supercollider without face tanking the damage..decent against big minions..against aggros its utterly useless.
good for aoe..but not really that strong..probably won't be played considering a lot of other options with better effects..
good for aggro sham decks..nice and cheap for early annoyance..I hope aggro sham isn't going to become a thing in the new meta..would be annoyed to see so many aggro decks again..
invoking while ccing a target..positive effects all around so this is easily included in galakrond decks..
decent stats for the minion and cost..overload is not a big deal but the spell damage is not really something sham is relying on..so this will probably not be played..
murloc sham will love this..buff buff buff your opponent will get a big smack in the face before they realize anything..
a bit costly for 2 invoke and weak minion..but it saves you the trouble of finding multiple cards for invoking..we'll see how this plays out
insane value..juiced up wolves with no overcharge..in any gala deck the effect can be easily activated..
free up-gradable minion with rush..better than some of the other galakronds..
useless card..who plays pirate rogues anymore..its probably designed for battleground or arena..
get a lakey for free at a cost of 1 card slot in the deck..don't see a big issue with the card being op but neither is it underwhelming.
nice and cheap cost for an invoke..other than fitting it in for invoking, don't see any other potential for this card..
a lot of combo potential..disagree on it being slow considering a lot of priest decks are generally slow already..this will just add another winning condition.
pretty good for low cost aggro decks but I don't see it being competitive enough compared to other upcoming pally meta decks.
ya..good for mech but doesn't really click with other pally cards..considering the new meta is not really mech based for pally..
more "no neutral-gain effect" cards..but that free weapon is insane..pure pally card deck and this will for sure be a staple..
pretty op..wonder if this works with having the neutral cards but drawn out..it should work that way similar to highlanders..in that case it would be pretty strong considering pally already use limited neutral cards..
well this will just work well with the sidequest and cyclone mage..i guess we'll be seeing a lot of aggressive cyclone mages in the coming meta..
ya..more cyclone mage supporting cards but a bit slow since you have limited elementals..maybe more suitable for elemental mages..
insane card! makes your opponent worry more about proper placement..you can easily remove field if calculated correctly too!