The weapon helps to deal extra burst and will make the opponent hesitate to drop high attack minions. The Hero Power is significant, as it lets you deal damage to the enemy hero, or kill a minion and gain armor. Not the craziest of the new Hero Cards, but very solid and consistent.
The Battlecry is a build around where you'll only want to include specific spells to be recast. The Hero Power is interesting, eventually building up to be 2 mana Fireball/Pyroblast every turn, but has specific conditions to trigger. It also is limited, as most minions wont have enough health to build it up after a certain point. This, in a deck full of spells that deal varying amounts of damage, will make your opponent think twice about dropping a minion that can contribute to the Hero Power.
Puzzle Box of Yogg-Saron 2.0. This can possibly get even more value (and often less) than the former as it is guaranteed 20 mana worth of spells. The fact that it is specifically Mage spells means you'll often hit secrets, making this a great card if you're in a rough spot.
20x Wildfires is possible, though HIGHLY unlikely. What fun that would be.
Great flavor and incredible stats for the cost. The Fire spells doesn't even need to be cheap, as you cast it the turn after and this immediately attack.
Amazing Big Demon card. This is Skull of the Man'ari that only lasts 1 turn, but can't be destroyed. Demon Hunters also have significantly better Big Demons than Warlock.
Seems good, 15 armor isn't terribly hard to get in a game. The problem is this is if a 9/9 with Charge that requires a setup will be worth playing, or if it can spawn a deck that overtakes Pirates.
Depends if this casts with random targets (I assume) or only targets enemies. Could be really good to auto cast some big spells, but not being able to target what you want means this can also waste good spells in your deck.
Alright for Big Spell Mage, but seems incredibly slow. This does tutor spells, but Mage already has that with Deepwater Evoker. This might fit in if the deck still has an open spot, but might not make the cut.
Not very good. Requires the effect to trigger to be good, but even then you don't know if the card you're getting works for you. Fun meme card in Thief Rogue at best.
Thijs typically reveals either meme cards, or incredibly good cards. He's overdue for something broken, so going to call this that. Might need more Deathrattle support in coming expansions, but this is pretty good now. the 2 mana heal is kinda meh, but the Mind Blast every other turn is very nice. Dr. Boom, Mad Genius is probably a bad comparison, but imagine if he always had Blast Shield and Zap Cannon for hero powers, would he be played?
More Secret Hunter support! This card is crazy good. the 3 damage point seems really easy to hit, and this will also pull 2 secrets from your deck, thinning it out for better draws.
Cheap Mind Control and wants to be played in Silence decks. This might be alright as a stand alone as well, as even if they get the card back, they had to expend resources to kill Najak Hexxen to get a minion back.
Dreadlich Tamsin might have one of the worst art designs in Hearthstone imo. Looks they just freeze framed the cinematic, cut her out in MSPaint, and put her on a gray background and called it a day.
Old Kazakus 10 cost spell. This was needed for Big Spell Mage to be viable, but might not do enough for 7 mana unless you have a great follow up
Ah, you're right! I guess I saw it and just assumed it was a "lasts 3 turns" spell. Will edit!
You're absolutely right! I scrolled through the revealed cards and guess I missed this one. "Giantstalker Tavish" or "Tavish, the Giantstalker"?
So that leaves "Kurtrus, the Demonbane" for the last Hero Card that needs to be revealed.
The weapon helps to deal extra burst and will make the opponent hesitate to drop high attack minions. The Hero Power is significant, as it lets you deal damage to the enemy hero, or kill a minion and gain armor. Not the craziest of the new Hero Cards, but very solid and consistent.
The Battlecry is a build around where you'll only want to include specific spells to be recast. The Hero Power is interesting, eventually building up to be 2 mana Fireball/Pyroblast every turn, but has specific conditions to trigger. It also is limited, as most minions wont have enough health to build it up after a certain point. This, in a deck full of spells that deal varying amounts of damage, will make your opponent think twice about dropping a minion that can contribute to the Hero Power.
Puzzle Box of Yogg-Saron 2.0. This can possibly get even more value (and often less) than the former as it is guaranteed 20 mana worth of spells. The fact that it is specifically Mage spells means you'll often hit secrets, making this a great card if you're in a rough spot.
20x Wildfires is possible, though HIGHLY unlikely. What fun that would be.
Great flavor and incredible stats for the cost. The Fire spells doesn't even need to be cheap, as you cast it the turn after and this immediately attack.
Marks card reveal had better be a Snow Ogre with good stats or I will personally riot.
Amazing Big Demon card. This is Skull of the Man'ari that only lasts 1 turn, but can't be destroyed. Demon Hunters also have significantly better Big Demons than Warlock.
Seems good, 15 armor isn't terribly hard to get in a game. The problem is this is if a 9/9 with Charge that requires a setup will be worth playing, or if it can spawn a deck that overtakes Pirates.
Depends if this casts with random targets (I assume) or only targets enemies. Could be really good to auto cast some big spells, but not being able to target what you want means this can also waste good spells in your deck.
Alright for Big Spell Mage, but seems incredibly slow. This does tutor spells, but Mage already has that with Deepwater Evoker. This might fit in if the deck still has an open spot, but might not make the cut.
Not very good. Requires the effect to trigger to be good, but even then you don't know if the card you're getting works for you. Fun meme card in Thief Rogue at best.
Thijs typically reveals either meme cards, or incredibly good cards. He's overdue for something broken, so going to call this that. Might need more Deathrattle support in coming expansions, but this is pretty good now. the 2 mana heal is kinda meh, but the Mind Blast every other turn is very nice. Dr. Boom, Mad Genius is probably a bad comparison, but imagine if he always had Blast Shield and Zap Cannon for hero powers, would he be played?
More Secret Hunter support! This card is crazy good. the 3 damage point seems really easy to hit, and this will also pull 2 secrets from your deck, thinning it out for better draws.
I like this. Reminds me of Glacier Racer in a way. This is also really good with Snowball Fight!, as the effect on this only hits enemies.
Cheap Mind Control and wants to be played in Silence decks. This might be alright as a stand alone as well, as even if they get the card back, they had to expend resources to kill Najak Hexxen to get a minion back.
Reminds me of Deck of Lunacy and Lilian Voss. This is meme-tier, and will make for fun games, but not a very competitive card.
Dreadlich Tamsin might have one of the worst art designs in Hearthstone imo. Looks they just freeze framed the cinematic, cut her out in MSPaint, and put her on a gray background and called it a day.