NegativeNemsy's Avatar

NegativeNemsy

Joined 07/10/2019 Achieve Points 405 Posts 206

NegativeNemsy's Comments

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 2 months ago

    Very nice to see a neutral handbuff option for all classes in the core set.  The more viable archetypes the better.

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 2 months ago

    So much better than the original.  This can really help slower discard decks go infinite.  An acceptable level of randomness with some nuance.  You don't have to go 'all in' anymore.  Nicely done.

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 2 months ago

    At least it isn't random anymore so you know what to play around (if you can).  I guess that is a decent first step although it seems the power level of the game will not be going down anytime soon.  

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 2 months ago

    Considering the scope of this project, you did a pretty good job.  I do have a few issues with the set though.  Subject 9 only affects 4 out of 10 classes in the game.  Unless the developers provide secrets for all classes, then 6 classes are down 1 useful legendary.  I'm also not a fan of giving classes the ability to go infinite in the classic set and especially in the basic set as you did for druid.  I understand that the core set will probably rotate each year, but how often will they want to change basic cards?  I think that mechanic should be reserved for expansions. 

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 2 months ago

    1. Please don't bring back past hero cards! 

    2. If blizzard wants powerful random summons deciding their tournaments, then by all means bring back cards like Fel Reaver and completely make the competitive scene more of a joke! 

    3.  Defile is an interesting case.  The problem with this one is that every clear is going to have to be better or more efficient than Defile or it will never see play.  Or it will have to enable a different archetype like School Spirits.  I do not think it makes the cut unless they plan on giving warlock little to no damage removal.

    4.  C'thun was a very slow card in WOTOG and it is even slower by today's standards.  The problem here is that we would have all the support cards taking up core set slots that could be used for more interesting cards.  I like C'thun decks but No Thanks!

    5.  Hearthstone needs more Class specific highlander cards (especially for classes that do not have them yet) not neutral ones.  No thanks Zephers!

    6. N'zoth is too good in the late game and generally leads to turtle strategies.  No thanks. Just create a new less powerful version in an expansion.

    7. Aluneth.  So Blizzard, are we going to limit Mage's draw or burn?  I didn't think so.  No thanks.

    8.  Rin, Dire Frenzy, Power Mace, and Void Ripper all seem fair and flexible enough.  They all create reasonable archetypes.  These would be good inclusions.  I do see another mech expansion coming with a mech-centered key word so Power Mace might be better than you think it currently is.

    9. UI - hard pass!

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 3 months ago
    Quote From Maurice

    Just change Hysteria that it only can be cast on enemy minions.

    No.  The combo (in wild) also includes Shrinkmeister to change the tiller's attack to 0 so it attacks infinitely without killing anything.  The problem here is clearly the immunity mechanic!

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 4 months ago

    I would like to see temporary buffs to select cards in the wild format (especially legendaries and epics that don't see much play).  1 time at the start of the month, buff a set of cards in each class, and let the last set of buffs go back to their original mana/stats.  Rinse and repeat.

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 5 months ago

    I play mostly meme decks and have a lot of experience with this concept.  What you want to do is telegraph your play to get your opponent to play along.  You can do this by 'flashing' cards in your hand.  Whenever your opponent's mous goes over a card, hero, deck, minion, or hero power it gets highlighted.  So just make that red border flash a few times and leave your mous on the card in your hand or minion on the board you want and your opponent will take notice.  The first thing that will cross their mind is that you have lethal.  The second thing they will think is that you are trying to do some dumb or elaborate combo.  If you are already playing non-aggro off-meta cards then they won't be afraid of lethal and they might play along.  You can also try the top emotes to telegraph what you are doing ( Thank you and Wow) at the appropriate times. 

    In reply to Let's start a trend.
  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 5 months ago

    Can we start with some simple ideas to fix the system? 

    1. If you pay for the mega-bundle ($80) then you should get to choose your Golden Legendary.  If you then have a poor pack opening, you can at least feel better that you got the 1 card you really wanted. 

    2.  The regular bundle (~$50) should have you select your legendary via the Discover mechanic (3 Random Legendaries).  You paid money so you should at least be able to escape the worst options. 

    3.  Get the Battlegrounds Pass away from the mega bundle.  Believe it or not there are players like myself that do not like battlegrounds.  We do not like paying for something we will not use!  Blizzard needs to find a better way to monetize that mode.

    Yes, the game is still too expensive.  My solutions won't even come close to fixing everything but at least they will lessen the pain.  I'm very disappointed in Blizzard and there general lack of creativity with the monetization of this game.  

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 5 months ago

    The problem I have with these 'deals' is that every player is going to have different needs.  Blizzard needs to go to a system that allows players to customize these bundles so we can decide what packs are more relevant for our purposes.  Maybe I would like to have more outland cards rather than Scholomance cards because I was less active at that time.  Maybe a player disenchanted their wild cards but wants to get them back a little at time to play Duels.   Every situation is unique and these deals need to start reflecting that idea if Blizzard ever wants to win back their players who have left.

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 5 months ago

    Battlecry: Help your opponent find the uninstall button faster!

     

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 5 months ago

    I would love nothing more than for a player to randomly summon this in a major tournament and have it decide the game!

    We now just need an ogre that is capable of attacking any character so we can go full retard and truly complete the ogre theme.

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 5 months ago

    Looks like they want to push Doomhammer back into the standard meta with some these weapon cards.

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 5 months ago

    Obligatory Blood Knight mention whenever a decent divine shield minion is announced.

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 5 months ago

    I don't see how this is going to be bad.  It going to be so much fun playing against 2x Metamorphosis.  Were probably going to get some more broken outcast effects in the next 4 expansions and this card will copy them and put them in or close to the outcast position.  I can't stand this class and wish it could be deleted.

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 5 months ago

    Seems pretty good.  The backfire potential with this card is going to be hilarious with steal rogue and priest plus Yogg mage summoning this into play at the worst time possible.  A lot of players are going to be milling cards or drawing extra fatigue.  This looks like a small nerf to all Yogg type cards.  Really well designed card.

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 5 months ago

    The card is ok.  I really don't like the design of the minion.  The Battlecry restricts it to only pure paladin.  If it was an on board ability it could have been an option in big pure paladin if paladin were to get another big minion.  If this is summoned randomly by another class it will just be a vanilla 7/5 as well.  There could have been some more on board interactivity, but I guess the balance team didn't want that.  Missed opportunity IMO.

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 5 months ago

    If this menagerie theme keeps getting more support, I might have to buy the bundle. I really want to try this warrior Menagerie deck with Hack the System.  

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 5 months ago

    The rush cards in standard should be good enough to make this work.  Drawing this card at the right time is going to be the concern.  I could see it being used in the Galakrond package but I think there is a missing piece to put this over the top.

  • NegativeNemsy's Avatar
    405 206 Posts Joined 07/10/2019
    Posted 3 years, 5 months ago

    Very solid on its own even without the [Hearthstone Card (YShaarj, The Defiler) Not Found] package.  If we get another mech expansion next year this card becomes even better.

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