Devotion and meditation will show you their strength!
Bring a 75-card single-faction Throne deck to show your devotion with this special boss rule:
Every time you play a third Influence in a faction, Invoke that faction.
Here’s what you need to know:
The Whispers of the Ancestors event uses 75-card constructed decks in the Throne format. The event costs 4,000 Gold or 300 Gems to enter. Each run is 7 games, win or lose. You may enter as many times as you like. There is no leaderboard. The Whispering Ancestors Event will run from Friday 12/6 at 10:00 AM MST (17:00 UTC) to Wednesday 12/11 at 4:00 PM MST (23:00 UTC) Note: This event does not grant QCP.
The road to the 2020 Eternal® World Championship continues with the second Eternal Championship Qualifier: Promises by Firelight on December 13 – 15!
ECQ: Promises by Firelight is the first ECQ of the 2020 season to use the Throne format. What decks are positioned to take on the challenge? What surprises might we see with $3,000 on the line?
ECQ: Promises by Firelight consists of two stages: Qualifiers that are open to all players on Steam, iOS, Android, and Xbox, and the Finals that will feature the Top 64 players from the Qualifiers.
Participating in the ECQ requires a registered and validated account and email address. This can be done through the Options menu in-game. We strongly encourage players to register and validate their email addresses in advance of attempting to enter the tournament.
ECQ: Promises by Firelight will use the Throne format. All players on Steam, Xbox, and iOS or Android phones & tablets can participate in ECQ: Promises by Firelight. The Qualifiers begin on Friday, December 13 at 10 am MST (17:00 UTC) and will close sharply on Saturday, December 14 at 4 pm MST (23:00 UTC). No one may enter the tournament or start a new game after 4:00 pm MST (23:00 UTC). Games in progress may be completed until 4:30 pm MST (23:30 UTC), at which time all scores will become final. Players can complete their games at any time during the Qualifiers; there is no benefit or penalty for playing early, late, or throughout. The Qualifiers consist of 28 games, win or lose. The Top 64 players from the Qualifiers will progress forward to the Finals. ECQ: Promises by Firelight costs 1,800 Gems or 35,000 Gold to enter.
The Finals begin promptly at 11 am MST (18:00 UTC) on Sunday, December 15. Qualifying players must be online and ready to play when the Finals begin. You will receive an in-game prompt to join your first game when the Finals begin. The Finals are open to only the top 64 players from the Qualifiers. Finals matches are best-of-3 games, single-elimination, played with the same constructed deck used in the Qualifiers. There will be a short delay between the last active game in a round and the start of the next round. All Finalists’ decklists will be published prior to the Finals beginning.
Prizes will be delivered upon conclusion of the Finals. All packs are from The Flame of Xulta. All players will receive four alternate-art copies of Shadowlands Guide, and a special ECQ: Promises by Firelight premium card back! All players will receive prizes based upon their number of wins in Qualifiers:
Wins
Qualifiers Prizes
15+
40 Packs
11-14
34 Packs
6-10
30 Packs
2-5
26 Packs
0-1
22 Packs
Additionally, players in the Finals will receive prizes based on Leaderboard standings, as follows:
This weekend, we’re introducing a brand-new event for The Elder Scrolls: Legends and offering up an alternate art card to collect. Prepare for the Hexagauntlet!
Hexagauntlet: December 6 – December 9 In this event, players can include up to six copies of each card in their deck. (Unique Legendaries are still only allowed one copy per deck.)
Furthermore, the minimum deck sizes will be like that of the Micro Gauntlet - 30 cards for one- or two-attribute decks and 45 cards for three-attribute decks. Don’t have six copies of your favorite cards lying around? Fret not – for this event, the full collection will be unlocked for all players, so brew to your heart’s content!
Participants will also receive one (1) alternate art copy of Unstoppable Rage for completing a run through the Hexagauntlet! Each run through the Hexagauntlet costs three (3) Event Tickets or 500 Gold, up to three maximum runs.
The Hexagauntlet begins Friday, December 6 at 12pm ET and closes at 12pm ET on Monday, December 9. Events in The Elder Scrolls: Legends change regularly, so check in often to see what new challenges await!
It’s important to keep Eternal’s formats evolving, growing, and presenting new puzzles to solve. We’ve been planning a major Throne shake-up for the end of the year for a while now, but we pulled forward a few of those changes in order to help improve balance. After careful consideration of community feedback and discussion, it’s clear we didn’t go far enough towards opening up things enough for the format to feel new.
Torch – Now slow (was fast)
Let’s get the big one out of the way first. That Torch is extremely powerful has never been in question, and it is a fun card to be very strong. With Eternal entering its fourth year, Torch has been such a ubiquitous fixture for a very long time, setting an impossibly high standard and generally crowding out other possible options. This isn’t always a problem, particularly with cards with as much play to them as Torch; but when it’s the same dynamic for so long, it contributes to a feeling of sameness. Fire has also been consistently overrepresented in Throne, as well as consistently overperforming, regardless of what faction or factions it’s paired with. We believe Torch’s unmatched rate to be a major contributing factor.
While Torch does good work as an efficient answer to key threats, it’s been consistently played more than twice as often as any other non-power card. By removing fast from Torch, we’re hoping to preserve this incredible efficiency, while pulling back a little on its flexibility. While we’re confident its power level is still very high, we’re hopeful that this change will open up a little space for other options and make the card less automatic in every Fire deck.
Auralian Merchant – Now 0/3 (was 0/4)
While the flexibility and customization afforded by Merchants and Smugglers adds a number of dimensions to the game, we’ve identified Auralian Merchant’s strength as a ramp card as one of the two biggest factors contributing to the overabundance of Fire/Time decks (with or without a third faction). We’ve already pulled back on Tocas, Waystone Harvester for this exact reason and both of these cards have been having a suppressing effect on aggressive decks, while appearing as ubiquitous fixtures in big Time decks. Our hope is that this change preserves Auralian Merchant’s dual-functionality as a Merchant and as a ramp card, while pulling back on its ability to hold off as many aggressive threats.
Heart of the Vault – Now 7FFFTTT 7/7 (was 6FFFTTT 6/6)
Heart of Vault is definitely the other major contributing factor to the overabundance of various Fire/Time decks. While we’re not generally trying to go after big, high investment units, particularly those that provide definition to a strategy, Heart of the Vault isn’t exactly the highest investment and while it influences requirements were intended to limit how many places it could appear, influence-fixing has improved enough that the card has been showing up in a lot more places than desired. Additionally, it has been such an omnipresent pillar of Throne for so long, a lot of other potentially exciting options have gotten relatively little time in the spotlight.
Desecrate – Now 3SS fast (was 2SS slow)
While there is certainly a place for hard kill spells that can hit most anything, Desecrate has proven itself a little too efficient for how reliable it is. Inexpensive removal spells tend to have blind spots (such as Permafrost, Torch, Defiance, Suffocate, Annihilate) that allow players to adjust their strategies to fight back against, when those cards are very popular. Expensive removal spells may have less holes, but also require more investment, frequently making inexpensive threats an effective way to fight back against them. Desecrate has been getting the best of both worlds, without counterplay present in either category. While increasing Desecrate’s cost is a meaningful change, our hope is that the added flexibility of being fast will give new options to players willing to risk the three damage.
Note: As Desecrate is only available from the Homecoming campaign, falling outside of our normal system for refunding crafted cards, we are giving a one-time grant of a 1,250 gold to users who purchased the campaign (similar to previous campaign changes). Users who upgraded the card will receive an additional 1,250 gold. Players will of course keep all their copies of Desecrate.
We really appreciate the full range of feedback you all send us and all the discussion we’ve got to see from players across the internet. Whether it’s positive sentiment about what’s working particularly well or constructive feedback about what might be able to be improved, it’s all appreciated and considered in our continuing passion to make Eternal better and better. Our next balance changes are scheduled for Friday, January 6th. Thank you for taking the time and for caring so much!
As we start December, Dropsgiving may have ended, but prepare yourself for Dropsmas coming later this month!
Here’s what you need to know now:
The alternate art Hero of the People has been retired from the drop pool. Non-premium Rares and Legendaries can now drop! Draft tickets and premium legendaries are still in the mix! The Flame of Xulta packs are no longer in the pool, and standard packs from sets 1 – 6 will drop more often than they did during Dropsgiving. Stay tuned for more details about the twelve days of Dropsmas!
Changes to the Community Store We are also gearing up to make some changes to the Eternal Community Store. Starting next Wednesday (12/11), you can spend your Influence on:
Svetya, Orene of Kosul – Premium avatar and emote for 30,000 Influence. Maelstrom Serpent – Totem for 35,000 Influence. Enemies at the Gates – Card back for 40,000 Influence. If you did not grab this card back when its League premiered, now is your chance! Random Pack – One pack for 5,000 Influence. Updated to include packs of Defiance. And we have two completely new offers coming to the Community Store:
1 Draft Ticket – 50,000 Influence. One purchase per account per month. 16 Packs of a Set – 72,000 Influence. You may purchase a pack bundle of sets 1 – 5 once per set per account. Dropsmas is on its way, and new gifts are coming to the Community Store! This is also your last call to pick up the Steel Tempest card back, Copperhall Mintaur totem, or the Lieutenant Relia premium avatar before they leave!
After playing it last night and most of today I can say it is really a fun and challenging game. I definitely enjoyed it and can't wait to see how you continue to improve it. If you haven't tried it yet, you should!
Just a quick update - we plan on sending out an email in a day or two with some codes, so make sure to sign up for the mailing list if you haven't already. Other than that, we're working on ranked rewards, the inter-season Holidays event, tournament mode, and more. The next patch is scheduled for approximately Dec 19. Due to all the unscheduled digressions we've been taking (Faction Missions, the Arena revamp, etc), at this time, it's looking somewhat unlikely that tournaments will actually make it into into this next patch, but we're crunching away on it.
Mythgard recently hit "Overwhelmingly Positive" on Steam recent reviews, and from the entire team, we want to thank you all so much for your support! As an indie game, getting the word out is incredibly hard - over the course of the Beta, we've worked with top-tier public relations and marketing firms to try to convince games journalists to write about us, but have yet to see any traction. However, I think it's only a matter of time before they crack, especially if we can continue to garner positive reviews.
For those of you in the US, I hope you had a great Thanksgiving. Have a joyous Holidays everyone!
“Now you’re finally asking the right kind of question,” Yorja replied, returning to her seat by the fire pit. Gnash followed, and used his machete to prod the ashes. As the fire began to grow, embers rose in the air, illuminating the deep lines on the Tale Keeper’s face.
“To understand the present threat, you must understand Xulta’s past,” she said. “After the Ancestors wounded Sol, their children flourished. Generations ago, we spread out across the land, ready to put war behind us. But our sun began to fade, and the shadows lengthened over Xulta…”
Staring into the flames, the Tale Keeper began her story:
It looks like this will be the card sleeve available for MTGA. This will be part of the "Seeing Visions" bundle for $29.99 (Includes 4 Different Alt-Art Foil Serum Visions from four different artists) on December 6. It will only be available for 24 hours, so act fast!
Big plays, not-so-big decks. The Micro Gauntlet begins November 29!
We’re combining elements of this month’s past Gauntlets – the Twin Gauntlet and the Mini Gauntlet – and fusing them into an all-new event for The Elder Scrolls: Legends! Get ready for the Micro Gauntlet.
Micro Gauntlet: November 29 – December 2 In the Micro Gauntlet, the minimum deck size is condensed to just 30 cards for two-attribute decks or 45 cards for thee-attribute decks. Additionally, only up to two copies of each card may be included in a deck. (Unique Legendary cards are still limited to one copy per deck)
For this event, players must take serious consideration which cards to run - we can’t wait to see what kind of Micro-brews you all will come up with! Each run through the Micro Gauntlet costs one Event Ticket or 150 Gold, up to three maximum runs.
The Micro Gauntlet begins Friday, November 29 at 12pm ET and closes at 12pm ET on Monday, December 2. Events in The Elder Scrolls: Legends change regularly, so check in often to see what new challenges await!
That's not one that we're looking at right now, but you can certainly post in the Off-Topic > Video Games forum and you may find others that are interested in Shadowverse too.
There's a new Event starting today!
Details for the next World Championship Qualifier for Eternal.
Leaderboards for Chapter 36: The Time of Ancestors
Thanks for the codes!
Here are screenshots of the changes, along with the previous ones from Nov. 27.
They absolutely wrecked Torch. They're definitely gonna take some heat for this one.
Details for the Twitch drops this month and additions to the Community Store.
After playing it last night and most of today I can say it is really a fun and challenging game. I definitely enjoyed it and can't wait to see how you continue to improve it. If you haven't tried it yet, you should!
Looks interesting and very retro! I'll send you a DM on Discord to get a key so I can check it out.
We have a couple of updates for Eternal today with changes to Expedition and Draft.
You can view the Draft Pack updates HERE.
And the Draft Pack full list with weights HERE.
Mythgard posted an update for upcoming events and mentioned to be on the lookout for card codes in an email from them.
I'm glad you are enjoying the articles. Thanks!
If you're interested in some new lore for Eternal be sure to check out this story (link to full article).
We've got a new sealed league starting on Sunday!
It looks like this will be the card sleeve available for MTGA. This will be part of the "Seeing Visions" bundle for $29.99 (Includes 4 Different Alt-Art Foil Serum Visions from four different artists) on December 6. It will only be available for 24 hours, so act fast!
On login you can get some free stuff for Thanksgiving. Don't miss out!
CHARM3R made a video about it. Be sure and check it out!
Details for the upcoming Gauntlet format for TESL.
That's not one that we're looking at right now, but you can certainly post in the Off-Topic > Video Games forum and you may find others that are interested in Shadowverse too.