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neonangel

Joined 10/23/2018 Achieve Points 465 Posts 278

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  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 5 months ago

    If you're looking for some discounts for your gaming needs Eternal has some sale prices for Black Friday.

    Quote From Dire Wolf Digital

    The countdown is on! Black Friday is nearly upon us, and we’ve got week-long deals no merchant would pass up!

    The bargains get started early in the DWD Store and in-game in Eternal®, from Wednesday 11/27 00:01 am MST (07:01 UTC) to Saturday 12/7 00:01 am MST (07:01 UTC).

    Kick off the shopping season with a new alternate-art Red Canyon Smuggler!

    Smuggler’s Bundle – $29.99
    The Smuggler’s Bundle will be available from the Dire Wolf Store, or in-game*, and includes:

    4 alt-art copies of Red Canyon Smuggler
    1 box of The Flame of Xulta
    1,200 Gems
    1 Draft ticket
    …plus, players who help support the devs by purchasing directly from the Dire Wolf Store receive:

    500 extra Gems, and 1 additional Draft ticket!
    We didn’t do the math on this, but it sure seems like a great deal! Grab yours before we realize just how badly we messed up!

    * Due to platform restrictions, the Smuggler’s Bundle on Nintendo Switch does not include Gems.


    Box Discounts!
    We’re clearing out older inventory to make room in the warehouse for all the new stuff coming in 2020! During the sale, boxes from the first four Eternal sets will be available in-game at their lowest prices ever!

    The Empty Throne — We hear some of these are still good!
    Omens of the Past — Does your Heart rest in the Vault, or are you ready to roll dem Bones?
    The Dusk Road — For when you’re looking for a long Night (or a short game).
    The Fall of Argenport — Always great, but even better with friends!
    Select Boxes will be available in-game for 2,000 Gems each — a 31% discount!


    Games & Merch!
    One-Day Flash Sales!
    Black Friday: Buy two playmats, get one FREE!
    Plus: One pack from each set of Eternal and a bonus Draft ticket!
    Cyber Monday: Buy two t-shirts, get one FREE!
    Plus: One pack from each set of Eternal and a bonus Draft ticket!
    — and even better, the Flash Sales are eligible for Week-Long Savings!


    Week-Long Savings!
    We get it: People are busy. That’s why we’re extending Black Friday with week-long deals that apply to all physical games and merch in the DWD Store (including Flash Sales!)

    All physical games and merch is 15% off!
    Get a FREE Eternal Draft ticket with each transaction!

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 5 months ago

    Check out the new Gobble, Gobble event for Eternal!

    Quote From Dire Wolf Digital

    Celebrate this time of year with a casual deck-building challenge!

    Here’s what you need to know:

    • The Gobble, Gobble event requires a 75-card deck made with the Throne deck-building rules.
    • Only Common or Uncommon rarity cards are permitted.
    • Rare, Legendary, and Promo rarity cards are not permitted.
    • The event costs 400 gems or 5000 gold to enter.
    • Each run is seven games, win or lose.
    • You may change your deck between games in a run.
    • You may enter as many times as you’d like.
    • There is no leaderboard.


    The Gobble, Gobble event will run from 10 AM MST (17:00 UTC) on 11/27 to 4 PM MST (23:00 UTC) on 12/3.
    Note: This event does not grant QCP.


    Run Rewards
    Wins - Prizes
    7 - 7 packs, 1 Diamond Chest, 1 premium Rare
    6 - 7 packs, 1 Gold Chest, 1 premium Rare
    5 - 6 packs, 1 Gold Chest, 1 premium Rare
    4 - 6 packs, 1 Gold Chest, 1 Rare
    3 - 5 packs, 1 Gold Chest, 1 Rare
    2 - 5 packs, 1 Silver Chest, 1 premium Uncommon
    1 - 4 packs, 1 Silver Chest, 1 premium Uncommon
    0 - 4 packs of The Flame of Xulta

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 5 months ago

    This is primarily for collectors of paper MtG who want to get their fix of alternate art for previously released cards. It's supposed to have digital codes for MTGA and MTGO, but I couldn't find any solid details about the offers (MTGA is supposed to get card sleeves and MTGO is supposed to have non-foil versions of the cards).

    You can find all the details in the Secret Lair Recap on the MTG site.

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 5 months ago

    Make sure you log into the game client soon, so you can collect your FREE 3600 worth of Soul Gems being refunded due to recent Invade changes.

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 5 months ago

    Eternal is a free to play card game from Dire Wolf Digital. You can get more details and download the game from their official website.

    Here are the patch notes for the balance changes launching tomorrow.

    Quote From Dire Wolf Digital

    Throne

    In looking to improve the balance of strategies in Throne, we had two primary targets in mind: Fire/Time decks, with or without Justice as a third faction. When bringing an oppressive deck more into line with the rest of the tier 1 Throne strategies, we generally look to preserve the primary strengths and definition of the decks, while expanding counterplay and vulnerability to well-prepared opponents.

    Tocas, Waystone Harvester – Now 2/4. (Was 3/4.)
    Tocas, Waystone Harvester – After careful consideration, we ultimately settled on Tocas as a primary place to take points out of Praxis for two reasons. We believe changing it to be particularly effective, as it was played at such a higher rate than other options for acceleration. Additionally, the splash damage from Tocas’s ability being so omnipresent was suppressing some of the cards and strategies we’d like to see show up more. We discussed this idea of removing this ability; however, whenever possible, we strive to preserve the core functionality of cards and instead balance them with a more appropriate rate.


    Xulta Arcanum – Now 4 durability. (Was 5)
    Xulta Arcanum – While we like the existence of the decks made possible by Xulta Arcanum, we wanted to preserve the card as a fun and powerful endgame plan, taking just a small bite out of its durability. It is already a difficult site to attack, but with this increased vulnerability, it’s hopefully at least a little more assailable.


    Edict of Shavka – Now 2F. (Was 1F)
    Edict of Shavka – Moving Edict of Shavka to 2-cost is aimed as additional rebalancing of both of the aforementioned strategies; but it’s also just a bit of course correction for Fire, which had started to climb upwards a little more than we’d like. While Edict of Shavka provides some much needed relief against certain difficult threats, it was so easy and ubiquitous that it was pushing lots of cards out of the metagame.


    Expedition

    A brand new format like Expedition can go through a lot of phases, while players figure out how it works and what strategies are viable. While several strategies took turns in the top spot initially, players were able to find answers to each and keep the format evolving. Xenan Cultists, however, has proven itself too resilient, maintaining a dominant presence after its strong performance at this month’s ECQ. In looking to better tune the format, our goal was to preserve the elements of the deck that give it its own personality, while increasing potential vulnerabilities and counterplay.

    Slumbering Stone – Now “Entomb: Draw a 2/2 Gargoyle with Flying.” (Was “Entomb: Play a 2/2 Gargoyle with Flying.”)
    Slumbering Stone – While there’s a lot of cool possibilities with Slumbering Stone, it contributed more than any other card to bogging the game down and making attacking the Cultist decks too hard. We discussed other possible changes, but settled on changing the Entomb to draw in order to preserve some key combos with the card and open up a few new ones. It increases Xenan’s vulnerability to fliers, and reduces implied onboard complexity of pairing the card with sacrifice effects. One of the most important areas we wanted to limit was chaining of Vara reanimation triggers, which are still possible, but slowed down a little to prevent a consistent cascade of units.


    Worthy Cause – Now costs 2TS. (Was 1TS.)
    Worthy Cause – Worthy Cause has proven itself a little too efficient at taking out nearly any threat. Our hope is that this change preserves its versatility and combo-potential, while pulling back on the incredible tempo it can afford.


    Incarnus, Makkar’s Listener – Now 3/2. (Was 3/3.)
    Incarnus, Makkar’s Listener – While Slumbering Stone and Worthy Cause were our primary targets, on account of their ultra low cost and slightly burdensome tracking and complexity, the power level of Cultists was such that we wanted to do a little more to balance things out. While the play of Incarnus has proven itself quite fun, it has been showing up at a high enough rate and in enough different places that we felt this would better align it with the other Listeners, while also increasing the range of counterplay available to what can be a dangerous, unblockable threat.


    Two Buffs and a Nerf

    Varret, Hero-in-Training – Changes to its transformations.
    Varret, the Mighty – Now 6/7 Overwhelm. (Was 6/6 Overwhelm.)
    Varret, the Stealthy – Now 4/5 Lifesteal. (Was 3/5 Lifesteal.)
    Varret, the Wise – Now 3/4 Aegis. (Was 4/4 Aegis.)
    Varret, Hero-in-Training – While we’ve been happy to see Varret achieve such widespread adoption in Expedition, we’ve been tracking the balance between his possible Mastery paths and determined that a little rebalancing was necessary to ensure more variety among the options selected. Many of the strongest enablers give extra incentive to choose the “Wise” path, picking up Aegis to protect your investment. In addition to pulling back the Aegis option’s strength, we’re adding an extra point of strength to the “Stealthy” Lifesteal option and an extra point of health to the “Mighty” Overwhelm option.


    Buffs

    Inspired Prank – Now costs 3PP. (Was 4PP)
    Elvish Swindler – Now 3/4. (Was 2/3.)
    Between Fire, Time, and Justice in Throne and Time and Shadow in Expedition, we wanted to find a couple spots to show some love to interesting Primal cards. Inspired Prank and Elvish Swindler are both fun options that reward synergy that hopefully inspire some new explorations in deckbuilding.

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 5 months ago

    The Elder Scrolls: Legends (TESL) is a free to play card game from Bethesda. Find out more details and download it from the official website.

    The reward this month in The Elder Scrolls: Legends will be the Rimmen Purveyor. It's already drawing huge criticism and early calls for a nerf. What are your thoughts? Get your own copy by making it to rank 9 on the ladder before the end of the month.

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 5 months ago

    Since she's a Champion you have a good chance of seeing her right off the bat during your first 2 picks. I don't know if they'll take any other measures specific to Expeditions, but considering how close they're looking at balance for constructed there is a good chance they'll make some type of adjustment if a certain card or archetype becomes an issue.

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 5 months ago

    I thought so too, but it may be as a way to encourage you to explore other formats instead of farming Expeditions. I can't say for sure.

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 5 months ago

    ME: How long is the song going to be stuck in my head?

    BRAIN: YES.

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 6 months ago

    They'll be making money in different ways I imagine. I expect to see a lot of options in the way or skins or other cosmetic enhancements.

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 6 months ago

    This is taken from the official Legends of Runeterra website. Be sure to register HERE for your chance to get access to the game.

    What is Legends of Runeterra?

    Set in the world of League of Legends, Legends of Runeterra is the strategy card game where skill, creativity, and cleverness determine your success.

    In LoR, you can:

    • Build decks with your favorite League champions (and new characters) from the regions of Runeterra, each with their own style and strategic advantage.
    • Face off in dynamic, alternating combat full of opportunities for outplay.
    • Earn cards for free as you play or buy exactly what you want in the store—you’re in control of your collection.

    But that’s just the beginning—check out this video for an in-depth look.


    What platforms is LoR available for? Is it cross-platform?

    LoR is being developed for both PC and mobile (coming at launch), and will be playable cross-platform.


    How can I get access to LoR now?

    You can pre-register right now for a chance to play on PC during a special preview patch and during the closed beta in early 2020. The Announce Preview Patch will be open from October 15 (7 PM PT) to October 20 (7 PM PT), and will be followed by another preview patch in November.

    You can also watch LoR live on YouTube and Twitch for a chance to get instant access.


    YouTube:

    • Link your Riot (or existing LoL) account to your YouTube account. You MUST do this in order to get a chance at instant access.
    • Watch LoR live streams on the Riot Games, Legends of Runeterra, and League of Legends channels.
    • If you get access, you’ll be notified via the email associated with your linked Riot account.

    Twitch:

    • Link your Riot (or existing LoL) account to your Twitch account. You MUST do this in order to get a chance at access.
    • Watch LoR on any Twitch Channel.
    • If you get access, you’ll be notified via the Twitch notifications panel and the email associated with your linked Riot account.

    When will LoR release?

    You can pre-register right now for a chance to play on PC during a special preview patch and during the closed beta in early 2020. The full launch, including mobile, will be sometime in 2020—as soon as we’ve landed on an exact date, we’ll let you know.


    What languages does LoR support?

    LoR currently supports English, Korean, Japanese, French, Italian, German, and Spanish (Spain). We’re working on additional languages for launch and beyond—more info to come!


    Is there a pre-registration reward?

    All pre-registered accounts will receive an exclusive Moonstruck Poro Guardian once Legends of Runeterra fully launches in 2020. To redeem this variant for the Poro Guardian, you’ll just need to login once during beta (though you won’t get the variant until LoR launches) or within seven days after LoR launches. Don’t worry, your poro pal will wait for you.


    Why is Riot making a card game?

    A lot of us have been playing card games since we were kids, so we know the issues with the genre: Spending an entire paycheck just to try another deck. Over-the-top randomness deciding which player wins. Playing against the same decks over and over, and cards that stay broken way too long.

    So we asked ourselves: what if we could change all that?

    Basically, we’ve spent a lot of time thinking about what we’d do differently. And now we have a chance to shake up the genre by keeping what’s great, improving what’s not, and adding some new twists of our own.

    So we’ve been hard at work making the best card game we can imagine—one that we hope players everywhere will love. We’re pretty excited to show players what we’ve got so far, and we can’t wait to hear what you think!


    What’s different in LoR?

    Beyond bringing the world of League of Legends—including the champions, characters, creatures, and regions of Runeterra—to a totally new game, there are three big things we aim to do differently with LoR:

    • Strike the right balance between accessibility and strategic depth.
    • Give players more choice and control when it comes to getting cards.
    • Support a diverse meta and endless experimentation with frequent releases and balance updates.

    That’s really just scratching the surface—check out this video for all the details.


    Who is LoR for?

    League players who love strategy and card game players looking for something different should feel right at home with LoR, but we hope players of all types can find something they love about our take on the card game genre.


    Do I have to pay to get started in the game or to unlock certain things?

    Legends of Runeterra is free to play. There are two in-game currencies: Shards you earn through play, and Coins you can purchase anytime.


    Here’s how unlocking stuff works in LoR:

    As you play, you’ll complete quests and earn experience to advance and automatically unlock new cards, but which region you unlock first is totally up to you. You decide where your cards come from, and can switch regions whenever you want, which makes assembling your dream deck a whole lot easier.

    Once a week, you’ll also unlock chests from the Vault. The Vault levels up as you play and upgrades the chests inside, which increases the number of cards you get from each. Individually, both the cards and chests have a chance to upgrade into something even better, and at level 10 and above, you’re guaranteed a champion.

    Sometimes you’ll encounter wildcards, which can be turned into any card you want—no guessing required. A limited number of additional wildcards are available in the store, which is replenished with a new stock each week.

    We know that sometimes you just want a guaranteed way to get specific cards. So instead of waiting for the right drop, you can unlock cards for your collection using the Shards you’ve earned or the wildcards you’ve acquired through play or purchase.

    Bottom line: In Legends of Runeterra, you will never pay for randomized packs, and you have a bunch of different ways to get the cards you actually want and build multiple decks for both casual duels and the competitive meta.

    When it comes to cosmetics, there are free base options that every player starts with: the Summoner’s Rift Board and the Poro Guardian. Stay tuned for more details on other ways to personalize your LoR experience in the future.


    Why are you limiting how much players can spend on cards?

    It’s a good question, with a slightly complicated answer.

    The summary version is that we want to ensure you always have something you’re looking forward to unlocking, and that you’re constantly discovering new cards and strategies. Slowing down how quickly the entire set of cards can be unlocked is one method for helping us accomplish that goal. There’s a lot more to it than that, so expect to see an article soon that dives deep into how card acquisition will work in LoR.


    Does LoR include all the champions and factions from League of Legends?

    Currently, LoR features six major regions of Runeterra—Demacia, Noxus, Ionia, Piltover & Zaun, Freljord, and the Shadow Isles—and 24 champions (four from each of those regions). League players will probably notice that there’s a lot more of Runeterra to still be explored...


    Will LoR have its own story and champions or will it co-exist within current League lore? Will there be any new and unique champions in LoR?

    Every character and card in the game comes from a region of Runeterra, the same world that the champions from League of Legends hail from. You’ll encounter some familiar faces and discover completely new ones.


    Will there be a ranked system?

    Absolutely—it’s currently in development.


    Will there be a “limited” or draft-based game mode?

    Definitely—we plan on sharing some details very soon.


    Can I play with my friends?

    We’re still working on the friends list and a friend challenge feature—both are currently set to be ready for closed beta in early 2020.


    What are LoR’s minimum specs and supported operating systems?

    • Windows
      • 64-bit Windows 7, 8.1 or 10
      • 3 GHz processor
      • 4 GB RAM
      • GPU with 512MB+ VRAM
    • Mac OS
      • Not supported.
    • Mobile (iOS & Android)
      • Specs coming once we release LoR for mobile.

    Is LoR going to be an esport?

    We believe that wherever there’s dedicated competition, there’s an esport in the making. However, this isn’t something we’re aggressively pushing to happen. For now, our focus is entirely on building the best card game we can imagine—one that we hope players everywhere will love.


    How long has Riot been developing this game?

    The idea of a League card game has been around for a while at Riot (what can we say, we’re fans). We’ve had several prototypes over the years, but Legends of Runeterra itself was largely built over the last couple years.


    Is LoR finished? What’s a preview patch?

    LoR is still in active development, but we’re gearing up for beta in early 2020. However, the League Ten Year Anniversary was just too good an opportunity to pass up for sharing an early preview with League players. From October 15 (7 PM PT) to October 20 (7 PM PT), we’re inviting players to join us for a special “preview patch,” to be followed by another in November.

    These preview patches are a way for us to give you an early look at the game while it’s still in development, showcase new features as we go... and squash some bugs in the process.

    This first one is all about the core experience—which includes getting cards, building decks, and playing games—so you can try out the fundamentals before we add more stuff. And, as a bonus for this Preview Patch, we’re giving you a bunch of wildcards up front to help jump-start your deckbuilding experience.


    Can I spend money during the preview patches?

    Yup! The preview patches are a great opportunity to get early player feedback on what we’ve built so far, and LoR’s business model is something we’re particularly excited to show you. We're really excited we get to focus less on selling packs and more on the things that make a card game great: deep, interactive strategy; frequent releases and balance updates; and endless experimentation.

    Any money you spend during the preview patches will be carried through any pre-launch account resets in the form of Coins (with any purchased content refunded to Coins).

    We want LoR’s progression to feel great for players regardless of how much they spend, so let us know what you think about it!


    Will there be account resets?

    Yes, at least one prior to launch. You’ll keep any Coins you’ve purchased and get back any you’ve spent during the preview patches or closed beta when LoR launches.


    Is Riot working with anyone to make LoR?

    LoR is mostly being developed at Riot, but we’re working with three fantastic art partners: SIXMOREVODKA, Kudos3d (partner studios for card art) and Beyond-FX (partner studio for VFX). Working closely with our veteran, in-house art team, our partners are playing a critical role in making LoR a game that lives up to Riot’s high artistic standard, and takes players deeper than ever before into the world of Runeterra.

    We also work with several external parties who provide functional QA, localization QA, and compatibility testing services that help ensure LoR hits the quality bar players deserve.


    Why doesn’t LoR use Riot Points (League of Legends’ paid currency)?

    There are two main reasons. First, Riot is working on multiple mobile games (LoR and League of Legends: Wild Rift), and, as it turns out, both the Google Play Store and Apple App Store actually don’t allow games to share currencies (for a bunch of good reasons). This restriction and other eccentricities of cross-platform currencies pushed us towards an independent paid currency (Coins) for LoR.

    Second, we’re trying some interesting new stuff with LoR’s business model (see earlier questions for more info on that), and plan to actively fine-tune our system prior to launch as we gather data and hear what you think. An independent paid currency will give us the freedom to make any necessary changes in the run up to launch, without worrying about cross-game ripple effects.


    Do I need the League of Legends client or a LoL account to play LoR?

    No to both! Legends of Runeterra is a standalone download. If you have an existing LoL account, you can use it to pre-register, but those without one can easily make a Riot account while pre-registering.


    How do I choose a game name in LoR? Will LoR use my League of Legends summoner name?

    If you don’t have an existing League of Legends account, you’ll be asked to create a game name. You can’t change this name in the LoR client once you’ve created it (for now), so pick a good one.

    If you have an existing LoL account, your LoL summoner name will be used to create your LoR game name and tagline. If you change your summoner name in LoL, it will change your name in LoR.

    We’re still working on game names in LoR, so expect updates once we implement the friends list and social panel during closed beta in early 2020.


    How can I contact player support?

    Head to https://support-legendsofruneterra.riotgames.com.


    How long does one game of LoR usually take?

    Games take around 10 to 15 minutes to finish, but we’re warning you now: you may end up playing all night.


    How are you handling cheaters?

    Riot is deeply committed to competitive integrity in all our products. We have detection and protection services in place on LoR, and will take any and all necessary measures to preserve a level battlefield.


    I’m interested in creating a website, app, bot, etc. for LoR, how can I get started?

    Head to the LoR section of our Riot Developer Portal.


    I’m a member of the press or a content creator and interested in covering LoR or making LoR content, how can I get started?

    Head to www.riotgames.com/en/press for starter assets or contact us with inquiries at [email protected].

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 6 months ago

    Since is shows Targon, Shurima, Ixtal, and Bilgewater this could be a spoiler for the next regions they will be releasing.

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 6 months ago

    TESL is a possibility.

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 10 months ago

    Active or Inactive status doesn't affect it (at least it never has in the past).  As long as you're on the stream you should be eligible for the drop.

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 4 years, 11 months ago

    When we open up recruitment there will be a post letting everyone know about available opportunities.  Thanks for your interest!

  • neonangel's Avatar
    465 278 Posts Joined 10/23/2018
    Posted 5 years, 1 month ago

    Card Updates

     

    Scargil Rating 3(Average):  It's probably not going to be very useful in Arena, but a 4/4 body for four mana will do just fine.

    Arcane Fletcher Rating 4(Poor): You might have a couple of 1-cost minions, but this is situational, at best.

    Azerite Elemental Rating 4(Poor): If you could protect it for several turns it could be crazy in the right deck, but slow and lackluster the rest of the time.

    Darkest Hour Rating 4(Poor): It's another bid to RNG that you'll never want to use unless you've got a board full of tokens or just desperately outmatched on the board.

    Jumbo Imp Rating 2(Good): Warlock has no shortage of Demons and I wouldn't be surprised to see this make an appearance in the mid-game on a regular basis.

    Magic Carpet Rating 4(Poor): I don't know that it's unplayable, but it's pretty trashy unless you've got a very specific type of deck.

    Portal Overfiend Rating 3(Average): When compared to [Hearthstone Card (Faldorei Strider) Not Found] it seems sorta meh, but I still think it has decent stats and the Rush ability on the minions could come in handy.

    Waggle Pick Rating 2(Good): It's a good-sized Weapon and you get a (discounted) minion back from the Deathrattle.  Not a bad deal!

    Whirlwind Tempest Rating 4(Poor): It could be a great surprise finisher if you've already got a Windfury minion on the board.

    Witch's Brew Rating 4(Poor): Healing is usually not high on the consideration part for Arena decks, but I can see this being super frustrating when your opponent heals himself for 20 Health in the late game.  It's possibly more obnoxious than Healing Rain.

    Arcane Watcher Rating 5(Terrible): I don't think I'll be drafting this any time soon.  It's pretty awful for Arena.

    Convincing Infiltrator Rating 2(Good): This is going to be really annoying when facing Priest because you'll want to avoid it, but you can't because of the Taunt.

    Hunting Party Rating 5(Terrible): This is going to be too expensive/situational for an Arena deck.

    Impferno Rating 2(Good): It will be situational whether or not it buffs anything for you, but the 1 damage only hits your opponent's minions, so that's worth something.

    Kirin Tor Tricaster Rating 3(Average): Giving yourself more expensive spells is not what you want to see in a card.  However, having +3 Spell Damage could be devastating for your opponent.

    Mad Summoner Rating 4(Poor): It goes so nicely with Impferno, but unlikely to happen often enough to draft it.

    Mysterious Blade Rating 3(Average): I think it's fine on its own, but really shines if you have a Secret on the board.

    Portal Keeper Rating 3(Average):  The effect is identical to Portal Overfiend, but the cost and stats are different.  It's unlikely to survive long since it only has 2 Health, but the Rush minions still count for something.

    Recurring Villain Rating 4(Poor): It could be mildly interesting in the right deck, but I think I'll pass.

    Sunreaver Warmage Rating 3(Average): Depending on your deck, this could be awesome and would definitely go up in value if you're spell-heavy.

    Sweeping Strikes Rating 3(Average): This could be absolutely devastating, especially if your opponent is dug in behind a Taunt.  It won't always be amazing because you've got to have a decent minion to throw it on to start with.

    Tunnel Blaster Rating 3(Average): It might come in handy if you're playing from behind, but otherwise it's going to blow up your side of the board too.

    Underbelly Angler Rating 3(Average): It's fine as a regular two-drop, but in the right deck this easily moves up in ranking as it will generate a ton of additional minions.

    Underbelly Ooze Rating 4(Poor): It's probably too slow for Arena but can certainly get out of hand in the right deck.

    Arcane Servant Rating 3(Average): It's nothing special, but at least it has an Elemental tag.

    Blessing of the Ancients Rating 3(Average): It could be really nice mid-game with the Twinspell aspect.

    Burly Shovelfist Rating 2(Good): It's expensive, but the Rush ability with its size is nothing to ignore.

    Dalaran Crusader Rating 2(Good): I can see this is going to be really annoying to deal with.

    Dalaran Librarian Rating 3(Average): It's much more of a constructed card, but will be fine if played on curve as a regular 2-drop.

    Daring Escape Rating 5(Terrible): It's not often you'll find a situation you want to return ONLY your minions to your hand in Arena.

    Eccentric Scribe Rating 2(Good) You end up getting 10/8 of combined stats for only 6 mana which is awesome!  I'm reserving final judgment until we find out what the Vengeful Scrolls that get summoned do.

    Faceless Rager Rating 3(Average): It's good to see Ragers getting some more love and it's about as good as you would expect it to be.  Although, it could be a real problem in the mid-late game once you start putting larger minions on the board.

    Flight Master Rating 1(Excellent): I generally don't like giving my opponent anything, but you're getting 5/6 worth of combined stats for only 3 mana.  That is amazing!  If you're able to take care of the 2/2 your opponent gets without trading in your own 2/2, then you've gained a huge advantage.

    Hench-Clan Shadequill Rating 2(Good): This goes back to the Zombie Chow mentality, but since it's more expensive it's not nearly as amazing.  Looking at Chillwind Yeti sort of puts it in perspective.

    Heroic Innkeeper Rating 3(Average): You need at least 2 other minions already on the board to make it worth it.  That shouldn't be hard to do, but if you aren't able to buff it, then it's going to be a real disappointment.

    Magic Dart Frog Rating 3(Average): It's like Flamewaker's baby brother.

    Mana Reservoir Rating 5(Terrible):  It's only a threat if you've got the spells to support it.

    Mutate Rating 3(Average): It's like the discount version of Unstable Evolution.

    Potion Vendor Rating 3(Average): The effect is nice, but the minion is so small it will difficult to really be happy when you've drawn it.

    Proud Defender Rating 3(Average): It can be pretty good if you've got an empty board, but it's awkward to keep out there.

    Rapid Fire Rating 3(Average): It's nice to get a small ping with Twinspell.  It could come in handy.

    Safeguard Rating 3(Average): I feel sorta 'meh' about this, but I really think it's going to be awfully annoying considering your opponent has to waste 10 damage to get through the wall.

    Soul of the Murloc Rating 3(Average): It's like a cheaper, less threatening version of Soul of the Forest.

    Spellbook Binder Rating 3(Average): It's still fine as a 2-drop even if you don't get to draw an extra card.

    Sunreaver Spy Rating 3(Average): It's another one of those that's alright as a 2-drop, but gets better if you meet the special condition.

    Toxfin Rating 4(Poor): This will really depend on your draft, but most of the time I would pass.

    Unsleeping Soul Rating 4(Poor): This is only going to be useful in certain situations.  The Silence effect just absolutely kills it.

    Ursatron Rating 3(Average): It's nice if you can get the Deathrattle bonus, but even so, it's fine as a normal 3-drop.

    Vicious Scraphound Rating 3(Average): I can see these little guys gaining ridiculous amounts of Armor if they're hid behind a Taunt.  Otherwise, they should be pretty easy to deal with.

    Violet Spellsword Rating 4(Poor):  It's really going to depend on your draft as to how consistent this minion is.

    Violet Warden Rating 2(Good): It's a large, reasonably-priced Taunt with Spell Damage.  That's some hefty power-creep on Archmage and I'll take it!

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    465 278 Posts Joined 10/23/2018
    Posted 5 years, 1 month ago

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    Barista Lynchen Rating 3(Average): You can certainly get some great value from this, but it's just going to depend on the board state.  I think she's okay if you play her with no effect and although she's slightly overcosted the stats are still good.

    The Boom Reaver Rating 3(Average): Even if you roll low you'll probably end up around 9/12 worth of combined stats - which is nothing to ignore.  I'm concerned about how slow it is and that RNG needs to be in your favor to have an immediate impact.

    Conjurer's Calling Rating 1(Excellent):  You can use this on a minion that's about to die and get some amazing value and then use it again because of Twinspell!

    Exotic Mountseller Rating 3(Average): It's slow, but it's got decent stats and nice ability if you've got the spells to support it.  It will really depend on your draft if you decide to include this minion.

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    465 278 Posts Joined 10/23/2018
    Posted 5 years, 1 month ago

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    Archivist Elysiana Rating 4(Poor): This just seems like a bad idea.  You can Discover some absolute garbage, so I think I would stick with the deck I drafted in the first place.

    Hench-Clan Hag Rating 1(Excellent): You get 5/5 worth of combined stats for only 4 mana!  Sign me up!

    Dimensional Ripper Rating 4(Poor): There is a good chance you blow your entire turn getting a couple of mediocre minions.  It doesn't seem worth it to me.

    Shimmerfly Rating 3(Average): It's like the brother for Jeweled Macaw and it has the potential to give you something really good.  On its own it's fine as a one-drop, especially with the Beast tag.

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    465 278 Posts Joined 10/23/2018
    Posted 5 years, 1 month ago

    Card Updates

     

    Archmage Vargoth Rating 3(Average): I think he gets bumped up in ranking if you have a spell-heavy deck.  He's large enough to survive a turn or two and could give some amazing value, especially with stuff like Arcane Intellect.

    Lucentbark Rating 3(Average):  He's a fairly large wall, but you really got to be able to wake him from his dormant state to take full advantage of him.  This is another clear indication they really want Druid players to start healing themselves.

    Tak Nozwhisker Rating 4(Poor): It probably won't have consistent opportunities to copy cards in Arena and is otherwise just going to be a slightly overcosted minion most of the time.

    Big Bad Archmage Rating 3(Average): It's really expensive, but you can get some great value out of it once you've ran out of options.

    Call to Adventure Rating 4(Poor): This just doesn't feel good to me.  You may not be able to cast it right away unless you're mid-late game and by then it might not matter.  I think I'll just stick with Blessing of Kings, thanks.

    Desperate Measures Rating 3(Average): Typically, Paladin Secrets aren't amazing, but the Twinspell makes this fairly decent overall.

    Underbelly Fence Rating 3(Average): It definitely goes up in ranking if you have several cards that allow you to "burgle" your opponent's cards, but otherwise it makes a fine two-drop.

    Aranasi Broodmother Rating 3(Average): It's a decent-sized minion with Taunt and heals are always welcome in Warlock.

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    465 278 Posts Joined 10/23/2018
    Posted 5 years, 1 month ago

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    Catrina Muerte Rating 1(Excellent): The recursion this card offers, for FREE mind you, is simply amazing!  The fact that it isn't easily killed is another big plus for this minion.

    Batterhead Rating 3(Average): If you're facing a board of small minions it could come in handy, but if your opponent has a Taunt out it might be an expensive disappointment.

    Crystalsong Portal 1(Excellent): Wow!  Your hand doesn't even have to be empty - just as long as you don't have any minions it will work.

    Nine Lives Rating 3(Average): It's definitely situational, but when it works it's pretty good!

    Dreamway Guardians Rating 1(Excellent): Getting 2/4 worth of combined stats with Lifesteal for only two mana is pretty amazing.

    Eager Underling Rating 2(Good): This is another that has a great, situational effect.  It's certainly going to cause disruption for your opponent since they won't want to kill it until they've removed any minions it could buff.

    Lifeweaver Rating 3(Average): The effect is great, but you typically don't have that much healing floating around for Druid.  Although it looks like some of the new cards may be pushing towards that.

    Magic Trick Rating 3(Average): I like the Discover aspect, but you're still ultimately paying an extra mana for a spell that may have a minor impact on the game.  It's going to be fairly situational, but you could have some good moments.

    Plot Twist Rating 3(Average): It's a cheap replacement effect, but it's a coin toss to RNG.  You're definitely not guaranteed to get anything better and you may even get the same cards back.

    Vendetta Rating 2(Good): I think it's good as is, but if you manage to get it for free, then it's great!

    Acornbearer Rating 3(Average): I think getting 4/3 worth of combined stats for three mana is typical, so it's nothing amazing.

    Marked Shot Rating 1(Excellent): I think the 4 damage is fine, but getting to Discover a spell along with it is astounding!

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