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RavenSunHS

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Joined 03/27/2019 Achieve Points 880 Posts 1487

RavenSunHS's Comments

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    This card will never find place in a deck.

    Decent as generated or Arena card.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    If anything, the Demon tag counters Cubelock current synergies...

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    I'll be highly upset if this miniset won't include a Golakka Crawler for Mechs.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    What is the HP on that Reno?

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago
    Quote From YourPrivateNightmare
    Quote From RavenSunHS

    I understand the reasoning behind it, but this nerf is just BAD.

    RNG, is, by definition, a highroll thing. You can restrict or widen the pool (Dragons), but how is Dragonqueen Alexstrasza not eligible?

    Why then not preventing draconic lackey from generating, say, Malygos, Aspect of Magic or Deathwing, Mad Aspect?

    If they really wanted to fix this, they should have extended the nerf to ANY cards that CAN generate themselves.

    Having it on just one card feels incredibly clumsy, and absolutely counterintuitive with how RNG has ALWAYS worked in HS.

    In fact, this change should be applied to MORE cards, because infinite value generation by virtue of RNG looping is stupid.

    This is literally what i just wrote in my 4th paragraph.

    I bet those who downvoted me are also those who complain of lack of consistency in HS...

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    Glacial Shard says thanks.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    I understand the reasoning behind it, but this nerf is just BAD.

    RNG, is, by definition, a highroll thing. You can restrict or widen the pool (Dragons), but how is Dragonqueen Alexstrasza not eligible?

    Why then not preventing draconic lackey from generating, say, Malygos, Aspect of Magic or Deathwing, Mad Aspect?

    If they really wanted to fix this, they should have extended the nerf to ANY cards that CAN generate themselves.

    Having it on just one card feels incredibly clumsy, and absolutely counterintuitive with how RNG has ALWAYS worked in HS.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    I totally agree.

    Especially considering that any strong decks nowadays require one or multiple legendary cards, as well as epics such as the Galakrond decks.

    It's not like Galakrond Warrior, Warlock and Shaman are now unplayable, but surely they are not as powerful as they were, when everyone went down crafting Kronx Dragonhoof on day-1, or, even worse, after the Shaman hot-nerf, thinking it was safe then.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    There goes my chance to carry a Galakrond package in Odd Warrior...

    All fair nerfs anyway.

    EXCEPT that on Alex, because it's not even a nerf. It's a clumsy hotfix on a single card for a spike of RNG they dislike. But then they should HARD-fix this, and prevent ANY cards from randomly generating itself. Alex will stay viable in any Highlander decks, but this is certainly NOT how you fix RNG on a card.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    No need for buffs.

    Some of the newest Mage cards are already OP, if not flawed entirely. Ancient Mysteries, Arcane Flakmage, Cloud Prince, Dragoncaster, Mana Cyclone itself.

    What you actually need are the incoming nerfs, and possibly some new cards to fit the cards above.

    In reply to Mage Needs Buff
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    Cheers! Looking forward to seeing further improvements for the website, as well as more traffic and content.

    And i was wondering, aftering reading about charity, what are your goals after reaching sustainability?

    Do you think there is room for charity purposes? That would imply less immediate revenues i guess, but I would think also a brighter image and a spotlight for the website (with more revenues in perspective too).

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    This deck is everywhere already around rank5.

    It's a good deck ofc, but it is over-represented in the meta, IMO.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    Well, at the very least, they aren't hitting Galakrond Rogue and Priest with nerfs, so that's at least two decks where Kronx Dragonhoof is good.

    Either way, i am sure they won't nerf any Galakrond decks to unplayability, all of them will stay viable packages, although variably optimal in a given meta.

    And yeah, even moreso in Standard, with an incoming Rotation in about 3 months.

    Surely hoping for packs luck is a bad plan.

    PS: HOWEVER, do notice that Galakrond is not necessarily the key card of a given deck. Sometimes you don't really need the full package.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    As I wrote in the article:

    My guess:

    Reasoning behind my Galakrond bets are that nerfing mana on Invoke cards basically delays the whole deck. The suggested cards are those that currently provide more Tempo than non-Galakrond cards of the same cost (eg. Glacial Shard and Heroic Strike), which is an unnecessary spike of powercreep.

    As for the OP: isn't Galakrond Warlock just another version of Zoolock (swarm/trade/prevail)?!?

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    My guess:

    PS: reasoning behind my Galakrond bets are that nerfing mana on Invoke cards basically delays the whole deck. The suggested cards are those that currently provide more Tempo than non-Galakrond cards of the same cost (eg. Glacial Shard and Heroic Strike), which is an unnecessary spike of powercreep.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago
    Quote From griffior
    Quote From RavenSunHS
    1. A new Wild policy, that does not necessarily include spot nerfs. A better card AND mechanic design policy that avoids flaws (eg restricting how you reach (0) on cards, how you can Mutate insane amounts of mana, etc).
    2. Connected to #1, more and better TECH cards, even if useless for Standard, but acting as positive nerfs in Wild.
    3. Permanent Brawliseum (with one free entrance per week) acting as soft Tournament mode. Standard and Wild. To soften the grind of ladder, while keeping the challenge of competitive Constructed.
    4. Sure, as some said, Achievements.
    5. Buff the disenchant gain of common and rares to 10 and 50, respectively (to match 1/4 of their cost).
    6. Oh, and unnerf Keeper of the Grove and Ancient of Lore FFS.
    7. Buff some forgotten Basic and Classic cards. Eg, Ironforge Rifleman could easily be a 3/3 (and still be far from strong).

    1: With the amount of cards in HS it's going to be impossible at some point to prevent every broken combo.

    This is false. It's impossible to prevent brokenness ONLY IF if you do NOT have a design policy, ofc.

    But if they did, broken combos would be allowed only in late turns, say 9+, where they belong, while any swings before that would always be counterable with a series of different plays.

    eg. no cards except end-of-turn effects can discount OTHER cards below (1). 
    Such a policy would imply that Emperor Thaurissan (end-of-turn) and Kabal Crystal Runner (self-discount) would stay untouched, but Ancient Mysteries, Sorcerer's Apprentice, Galvanizer should discount to no less than (1).

    They currently have no policy at all, because Standard saves them from having any, and because they think that any design policy is a design restriction (which is also false ofc, as proven by the suggestion above).

    Like, where's the restriction in changing "draw a Secret and discount it to (0)" into "draw a Secret and discount it to (1)"? The second card is still OP despite the restriction, but it's not broken anymore. That's the only difference, and it's definitely not a design restriction, since the effect (draw and discount) is exactly the same.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    Truth be told, i doubt Embiggen Aggro Druid can be consistent enough with the current cards.

    I think the archetype needs its own version of Crystology (cheap and efficient card draw) to be meta-viable.

    In reply to None
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    Probably not in Standard.

    Mill scares people i guess, even if it just accomplishes the same role as Combo as anti-Control archetype.

    On the other hand, Aggro/Burn is so unchecked in Wild (due to ridiculous card draw to Aggro, and ludicrously efficient board clears to Burn), that Mill is simply hopeless there, where it would belong.

  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    I don't care too much of a delayed or canceled Brawl. I do understand most devs are on holiday.

    But hell, not even a notification saying "sorry for the issue"?!? Is this how much they care for the players?!?

    C'mon...

    In reply to Server down
  • RavenSunHS's Avatar
    Refreshment Vendor 880 1487 Posts Joined 03/27/2019
    Posted 4 years, 3 months ago

    Simple as it is, the Hero Power of Galakrond, the Unspeakable is meant as a raw value generator for lategame, not as a Control tool. It's a bias to assume that anything Priest must be Control-oriented.

    And Hagatha the Witch was viable at some point (including Standard Even Shaman), so I don't see why Priest Galakrond shoulnd't be.

    Obviously, with Galakrond package playing a sort of greedy role, you want to optimize the rest of the deck around something else, be it Midrange, Control (Highlander?) or even Combo, which is far from impossible tbh.

    Priest Galakrond Invoke is obviously not meant as a main wincondition, or a deck backbone, as it is for Shaman, Warrior and Warlock. Instead, similarly to Rogue, it plays the role of additional steam. A secondary package, if you like, where the real perks are embodied by Fate Weaver, Kronx Dragonhoof, and possibly Princess Talanji. But these perks don't win you the games on their own, not often at least, only against slower decks. The rest of the deck wins against Aggro, if you correctly build it.

    Long story short, if you build and REFINE a Control/Highlander Priest deck where you slap in the Galakrond package, you should get a viable meta deck. Maybe not the best one out there, but fair enough.

    If you don't like it, you can simply play some different Priest decks without Galakrond.

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