Prime token - 8 mana, 10/10, Rush, Whenever this attacks and kills minion, gain 10 armor.
For now the best of Prime cards. This one has Rush so you can avoid silence and warrior can easily draw a token (Town Crier in wild, maybe Galakrond in standard).
Prime token - 7 mana, 5/4, Spell Damage +1, Battlecry: Draw 3 Spells. Reduce their cost by (3).
As I wrote in druid one about prime - very susceptible to silence and slow (u need to draw token).
7 mana, 5/4 isn't great but combined with draw and mana reduction is much better than Sprint. You can draw cheap spells (and clear deck a little) and use them same turn (with SP+1) or big spells that u can use next turn (Bloodlust, Earthquake, Eye of the Storm).
Yup, ths one looks weak. You will get yeti on turn 5 (or 4 with coin) and some damage on enemy minions. It could help against aggro decks but skipping a turn isn't a good tactic against them.
Prime token - 10 mana, 9/9, Taunt, Choose One - Summon a 9/9 Fungal Giant with Taunt, or Rush.
Dunno about Prime cards. While token is OP (18 stats for 10 mana + 2xTaunt or Taunt+Rush) base card does nothing and is very susceptible to silence. Also you need to draw prime token. For me it looks like worse legendary quest.
Some classes focused on deathrattle (Hunter, Rogue, Priest) could have fun with them anyway.
It's probably one of the best "Draw cards" in game. 5 mana for 3 cards with possible mana reduction. It's like Far Sight on steroids. I see a possible nerf in the future.
It's like "7 mana, Deal 10 dmg", a little better Pyroblast. I'm curious what will happen if u steal this hero power. Will u get your hero power back? Or maybe DH one? Or maybe spaggethi code will strike back and u get it permanently?
Definitely chicken, and flames represents rage so this will be Year of the Angry Chicken.
But seriously phoenix reminds me of reborn, and that reminds me of reusing old sets. Also there is almost no phoenixes in Warcraft (only Al'ar is noticeable), also they are elementals.
Anyway, belfs expansion is very likely. We still don't have Kael'thas legendary.
I will rate new heroes from 1* - terrible to 5* - very good.
1* - none of them
2* - Alexstrasza - Why? 3 reasons:
- her hero power does nothing until Tavern Tier 5 (and unlike A.F.Kay power, you could be dead before)
- you could discover a shit (like lieutenant, steward and enforcer)
- hero power forces you to play dragons and u could be unlucky with finding them (in worst case hero power gives you 2 coins)
2 stars instead 1 because sometimes you will be lucky enough to highroll on her.
3* - Deathwing - Very good with beasts and rat pack. 2 rat packs can carry you to late game alone, but in late game his power is close to useless (and it's weak against mirror matches)
3* - Nozdormu - Each turn he gives u additional chance to roll something good. And does nothing more beyond that.
4* - Malygos - Not so good in early game, but pretty good in late game. You can use it on high tier minions (lower pool) to get desired ones (like megasaur in murlock deck).
4* - Galakrond - Has technically different version of Toki power. We know how good Toki is, so he is too.
5* - Ysera - Roll with guaranteed dragon? Count me in! Best hero for dragon synergy, create your Dream team pretty fast.
5* - Reno - Unique hero power. Remember when you looked for minions to upgrade your best card and couldn't find any? Or when u wanted to run second golden copy? Fear not! Reno will save you! Best cards for this power - Rivendare, Brann, Soul Juggler, Lightfang Enforcer, most of Tier 6 minions.
- Mechs feel really weak right now, probably because both Dragons and Murlocs can pull their Divine Shield signature (and do it with minions that don't fold the second a light breeze hits them without their shield up)
- Speaking of Divine Shield, George is MUCH more powerful now. Not only did his hero power get buffed, but adding DS synergies into the game gave him a huge amount of relevance
I could go on, but most of you probably stopped reading already. Your experiences?
Leeroy is popular because charge is dead and most decks lack efficient reach. 6 Damage is realy not that big compared to older times. I remember when 16 Health was the point where mages got scary.
I would argue he get’s boring and repetitive because there are so few alternatives.
Do u remember times when 22 health was the point where druids got scary?
Prime token - 8 mana, 10/10, Rush, Whenever this attacks and kills minion, gain 10 armor.
For now the best of Prime cards. This one has Rush so you can avoid silence and warrior can easily draw a token (Town Crier in wild, maybe Galakrond in standard).
Funny card. Immunity for 4 hits. Bad against aggro, good against control and some combo decks.
Prime token - 7 mana, 5/4, Spell Damage +1, Battlecry: Draw 3 Spells. Reduce their cost by (3).
As I wrote in druid one about prime - very susceptible to silence and slow (u need to draw token).
7 mana, 5/4 isn't great but combined with draw and mana reduction is much better than Sprint. You can draw cheap spells (and clear deck a little) and use them same turn (with SP+1) or big spells that u can use next turn (Bloodlust, Earthquake, Eye of the Storm).
Yup, ths one looks weak. You will get yeti on turn 5 (or 4 with coin) and some damage on enemy minions. It could help against aggro decks but skipping a turn isn't a good tactic against them.
Mana cheating is always good. And druid have tons of good but expensive cards. You can play 10 cost minion on turn 5 with ths card.
Prime token - 10 mana, 9/9, Taunt, Choose One - Summon a 9/9 Fungal Giant with Taunt, or Rush.
Dunno about Prime cards. While token is OP (18 stats for 10 mana + 2xTaunt or Taunt+Rush) base card does nothing and is very susceptible to silence. Also you need to draw prime token. For me it looks like worse legendary quest.
Some classes focused on deathrattle (Hunter, Rogue, Priest) could have fun with them anyway.
2 mana, draw 1 or 2 cards. In first case worse Novice engineer, in 2nd - better Arcane Intellect.
Future winner of adorable contest <3
Nourish, Sprint, Lay on Hands. Lunar Visions
It's probably one of the best "Draw cards" in game. 5 mana for 3 cards with possible mana reduction. It's like Far Sight on steroids. I see a possible nerf in the future.
Just slightly better Fool's Bane. Can attack face and have DH synergy.
Do you remember Possessed Lackey? Say "Hello" to his older brother. DH has some nice big demons, so it will be used for sure.
It's like "7 mana, Deal 10 dmg", a little better Pyroblast. I'm curious what will happen if u steal this hero power. Will u get your hero power back? Or maybe DH one? Or maybe spaggethi code will strike back and u get it permanently?
Does that mean these cards will rotate? Or maybe Demon Hunter will rotate? :P
Notice that Demon Hunter "classic" cards have different watermark.
Definitely chicken, and flames represents rage so this will be Year of the Angry Chicken.
But seriously phoenix reminds me of reborn, and that reminds me of reusing old sets. Also there is almost no phoenixes in Warcraft (only Al'ar is noticeable), also they are elementals.
Anyway, belfs expansion is very likely. We still don't have Kael'thas legendary.
I will rate new heroes from 1* - terrible to 5* - very good.
1* - none of them
2* - Alexstrasza - Why? 3 reasons:
- her hero power does nothing until Tavern Tier 5 (and unlike A.F.Kay power, you could be dead before)
- you could discover a shit (like lieutenant, steward and enforcer)
- hero power forces you to play dragons and u could be unlucky with finding them (in worst case hero power gives you 2 coins)
2 stars instead 1 because sometimes you will be lucky enough to highroll on her.
3* - Deathwing - Very good with beasts and rat pack. 2 rat packs can carry you to late game alone, but in late game his power is close to useless (and it's weak against mirror matches)
3* - Nozdormu - Each turn he gives u additional chance to roll something good. And does nothing more beyond that.
4* - Malygos - Not so good in early game, but pretty good in late game. You can use it on high tier minions (lower pool) to get desired ones (like megasaur in murlock deck).
4* - Galakrond - Has technically different version of Toki power. We know how good Toki is, so he is too.
5* - Ysera - Roll with guaranteed dragon? Count me in! Best hero for dragon synergy, create your Dream team pretty fast.
5* - Reno - Unique hero power. Remember when you looked for minions to upgrade your best card and couldn't find any? Or when u wanted to run second golden copy? Fear not! Reno will save you! Best cards for this power - Rivendare, Brann, Soul Juggler, Lightfang Enforcer, most of Tier 6 minions.
Disagree about mechs - Annoy-o-Module. I made a team with 2x Cobalt Guardian, mechs with deathrattle and Drakonid Enforcer. Easy wins.
Also Khadgar comes to shop.
Naaah, first you will get teaser about announcement about announcement and new year will be Year of the Cancer Priest.
Aaaah, Leroy. One of my first legendaries. I put him in every deck with Youthful Brewmaster as 12 dmg finisher, even before miracle rogue was a thing.
Do u remember times when 22 health was the point where druids got scary?