SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 1 year, 2 months ago
As a person who gets stupidly competitive when playing Mario Party, I'd be down for a Hearthstone version of it. I mean, the two games aren't that different when you consider how much random influences who wins (I'm only partially joking here).
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 1 year, 3 months ago
I like your list. I've been trying to get some inspiration from other people's lists and found some here. If you want some suggestions, here's what I have to offer:
What to potentially cut:
From what it sounds like in your deck guide, you're not too sure about Shooting Star. I do think Shooting Star is the weakest card here in context as it was historically run in decks that utilized more spell damage. I also think that Yogg-Saron, Master of Fate might prevent you from getting Mordresh Fire Eye from Taelan Fordring when you need Mordresh to finish a game or clear, but if you want to run Yogg for fun, go for it. Lastly, I think Snap Freeze might prove to be too low impact and not synergize well with Glacier Racer and Varden Dawngrasp.
What to potentially include:
I do like the idea of Armor Vendor like you mention. I'd also consider including Arcanologist to help find your Ice Barriers against aggressive decks. You might consider running one Counterspell or Rigged Faire Game to help with Arcanologist's draw consistency. Lastly, I think Wand Thief would make a good inclusion as discovering spells for cheap in Mage is really efficient and can lead to more Wildfires.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 1 year, 3 months ago
This is one of the craziest effects I've seen in Hearthstone! Regardless of its competitive viability, I think it's a fun card and really want to try it out!
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 1 year, 3 months ago
Mor'shan Elite looks like a nice defensive tool for a Control Warrior. It compares favorably with Barricade as, for one more mana, you get two four-health bodies that trade better. This also an on-curve follow up to Sword Eater or Reaper's Scythe. This also doesn't have the empty board restriction of Barricade. I think this makes a lot of sense in a Control Warrior that runs C'Thun, the Shattered or has enough armor gain to support the Silas Darkmoon combo.
EDIT: I missed the news on both Boar and Bluegill retaining charge and going to Wild. I'll have to find a way to include Boar now since 1 mana 5/5 charge is pretty good.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 1 year, 3 months ago
Regis did an initial reveal stream for Rastakhan's Rumble and Kibler did the final reveal stream back when they did two reveal streams per expansion. That was the stream where Jan'alai, the Dragonhawk was revealed for all I remember of it.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 1 year, 3 months ago
I think the Charge revert signifies that they don't intend on having the card in the core set ever, so they want to have the card in a form that allows it to be played in old deck archetypes in Wild (Worgen OTK if I'm not mistaken).
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 1 year, 3 months ago
I mean, they haven't nerfed Raza the Chained despite it being the focal point of Wild since being reverted, so I'm not optimistic of Team 5 reverting the revert to The Caverns Below. I think this will boil down to how consistently early the quest can be completed as the weakness to the quest when it was in standard was aggression, which is in top form in Wild. Then again, Pen Flinger completes the quest by itself, but you also don't have charging Stonetusk Boars anymore. This could easily go either way in my eyes.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 1 year, 8 months ago
I think Team 5 is waiting to do any Classic/Basic changes until the evergreen set overhaul that's occurring with the next rotation. I imagine that Sorcerer's Apprentice will be addressed then and any nerfs before then will only be to expansion cards.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 1 year, 11 months ago
If you're referring to Shadow Word: Pain than yes R.I.P. Alura, but there is a very interesting scenario where if Alura pulls Shadow Word: Death from your deck, it won't kill Alura if you didn't buff her to have 5 or more attack. Instead it will target another minion that actually has 5 or more attack on the board it can kill.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 2 years ago
I always enjoy looking at these decks each week for inspiration for my Wild climb. I've been having a lot of fun and climbing success with this Pure Secret Paladin recently and I thought I'd share it for anyone who is interested:
As a person who gets stupidly competitive when playing Mario Party, I'd be down for a Hearthstone version of it. I mean, the two games aren't that different when you consider how much random influences who wins (I'm only partially joking here).
I like your list. I've been trying to get some inspiration from other people's lists and found some here. If you want some suggestions, here's what I have to offer:
What to potentially cut:
From what it sounds like in your deck guide, you're not too sure about Shooting Star. I do think Shooting Star is the weakest card here in context as it was historically run in decks that utilized more spell damage. I also think that Yogg-Saron, Master of Fate might prevent you from getting Mordresh Fire Eye from Taelan Fordring when you need Mordresh to finish a game or clear, but if you want to run Yogg for fun, go for it. Lastly, I think Snap Freeze might prove to be too low impact and not synergize well with Glacier Racer and Varden Dawngrasp.
What to potentially include:
I do like the idea of Armor Vendor like you mention. I'd also consider including Arcanologist to help find your Ice Barriers against aggressive decks. You might consider running one Counterspell or Rigged Faire Game to help with Arcanologist's draw consistency. Lastly, I think Wand Thief would make a good inclusion as discovering spells for cheap in Mage is really efficient and can lead to more Wildfires.
This is one of the craziest effects I've seen in Hearthstone! Regardless of its competitive viability, I think it's a fun card and really want to try it out!
Mor'shan Elite looks like a nice defensive tool for a Control Warrior. It compares favorably with Barricade as, for one more mana, you get two four-health bodies that trade better. This also an on-curve follow up to Sword Eater or Reaper's Scythe. This also doesn't have the empty board restriction of Barricade. I think this makes a lot of sense in a Control Warrior that runs C'Thun, the Shattered or has enough armor gain to support the Silas Darkmoon combo.
I realized I missed the news on Stonetusk Boar, so thank you for pointing that out! I also forgot about Captain's Parrot, but I still like Southsea Deckhand as Bloodsail Flybooter matters less post Crystal Core and having multiple chargers can allow for earlier finishing turns with Daring Escape. Still, thanks for the input!
Sadly, Stonetusk Boar has been banished to the Rush dimension (as well as Bluegill Warrior). :(
EDIT: I missed the news on both Boar and Bluegill retaining charge and going to Wild. I'll have to find a way to include Boar now since 1 mana 5/5 charge is pretty good.
Regis did an initial reveal stream for Rastakhan's Rumble and Kibler did the final reveal stream back when they did two reveal streams per expansion. That was the stream where Jan'alai, the Dragonhawk was revealed for all I remember of it.
I think the Charge revert signifies that they don't intend on having the card in the core set ever, so they want to have the card in a form that allows it to be played in old deck archetypes in Wild (Worgen OTK if I'm not mistaken).
I mean, they haven't nerfed Raza the Chained despite it being the focal point of Wild since being reverted, so I'm not optimistic of Team 5 reverting the revert to The Caverns Below. I think this will boil down to how consistently early the quest can be completed as the weakness to the quest when it was in standard was aggression, which is in top form in Wild. Then again, Pen Flinger completes the quest by itself, but you also don't have charging Stonetusk Boars anymore. This could easily go either way in my eyes.
Hopefully they revert the nerf on Saronite Chain Gang to make it happen.
I think Alec confirmed that Wrath and Swipe will not be in the Core Set and that Pounce and Feral Rage will be replacing them.
So happy about the Cannibalism nerf. Those who got it with From the Swamp felt unstoppable and it created a noninteractive game experience.
Love the Monty Python and the Holy Grail reference with Darkmoon Rabbit!
I think Team 5 is waiting to do any Classic/Basic changes until the evergreen set overhaul that's occurring with the next rotation. I imagine that Sorcerer's Apprentice will be addressed then and any nerfs before then will only be to expansion cards.
Yes, old school Even Paladins when Genn Greymane was in standard ran 1 copy of Windfury Harpy for Corpsetaker. Gyrocopter basically powercreeps Windfury Harpy in that role.
If you're referring to Shadow Word: Pain than yes R.I.P. Alura, but there is a very interesting scenario where if Alura pulls Shadow Word: Death from your deck, it won't kill Alura if you didn't buff her to have 5 or more attack. Instead it will target another minion that actually has 5 or more attack on the board it can kill.
You shoe-ldn't have spoke too soon! I'll see myself out.
THEY FLY NOW!
I play NA and am hovering around rank 2000 Legend, so it probably was not me. What a weird coincidence with the exact same list!
I always enjoy looking at these decks each week for inspiration for my Wild climb. I've been having a lot of fun and climbing success with this Pure Secret Paladin recently and I thought I'd share it for anyone who is interested: