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Unreal89

Joined 06/02/2019 Achieve Points 400 Posts 174

Unreal89's Comments

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 1 year, 9 months ago

    So much clearer explanation! Blizzard hire this guy, quickly!

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 1 year, 9 months ago

    That's Hearthstone 2022 power level for you.

    I personally define HS power level in 2022 as "2 cards in 1". So current cards have - good stats + good effect.

    When game launched in 2014, it was "good stats + no effect" or "bad stats + good effect".

     

    So current "Chillwind Yeti" of 2022 would be 4-mana 4/5 + good effect (for example 1. Discover a card, or 2. Rush, or 3. Deal 4 damage).

    Castle Nathria expansion, another example Stonebound Gargon - 4-mana 3/5 with Rush and decent effect.

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 1 year, 9 months ago

    It's not about my understanding, but about not well explained card description (as it happens in Hearthstone) and developer point of view.

    Because of this description, they can make it either way, if they want.

     

    If the description would be "Whenever during your opponent's next turn they draw a card, they take 2 damage" - that would be clear, without any doubt.

     

    Zeddy has the same doubts like me. "It probably don't work on player's turn... but it can, because of wording".

    I await dev clarification, or will just check myself in the game :)

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 1 year, 9 months ago

    It's not said specifically. Let's look at some other cards to try to judge.

    1. Opponent's turn.

    - Tar Creeper - "+2 during your opponent's turn" - and it has +2 only when opponent takes actions on his turn;

    2. Your turn.

    - Power Overwhelming - "until end of turn" - so when opponent's turn start, friendly buffed minion dies;

    3. Until your next turn = your turn + opponent's turn.

    - Wave of Apathy, Time Out! - "until YOUR next turn" - works on your, current player turn AND on opponent's turn.

    So technically player next turn happens when his turn actually starts, he gets +1 mana, draws a card and so on.

    4. "Whenever" wording - effect can happen on your and/or opponent's turn over multiple turns.

    - Flag Runner, Northshire Cleric, Frothing Berserker, Acolyte of Pain

     

    So now all depends on internal coding. Obviously it can't happen over multiple turns. But still, It can either be:

    1. "during your opponent's turn" - so only when opponent actively can play his cards.

    2. "Until your OPPONENT'S next turn" - happens on opponent's next turn AND your next turn, because his next turn happens when his "start of turn" effects happen.

     

    Again, look at Tar Creeper. They can program it that way, as you say. But will they? We are not sure :)

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 1 year, 9 months ago

    I will try it in Mill Rogue or Mill Druid :D

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 1 year, 9 months ago

    I'm surprised nobody mentioned Mill decks for Wild format, especially Mill Rogue.. Yes, that's dirty :D

    Can be played as a setup for next turn where you force enemy to draw cards. Source of additional damage to opponent even before fatigue happens.

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 1 year, 9 months ago

    At least Kryxis the Voracious can't be played in Odd DH in Wild :D

     

    Apart from that, DH has problems to be at competitive level in Wild, so I'm fine if Odd DH exists... we will see if that weapon make it too strong or not...

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 1 year, 9 months ago

    I'm thinking same as you. We heard recently (and repeatedly in the past), that they aim for their cards to be easy to understand to (nearly?) everyone.

    Yet time after time, they introduce such cards, which give "invisible" effects, which you have to guess yourself...

    Come on, is it that hard? Once we hover over 1 of those cards (or in card played log) - show us CURRENT and IMPROVED, other relic cards.

    And they will not do this. So much for "cards easy to read and understand" (PR bullshit).

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 2 years ago

    I lost to deck recently, opponent kept playing secrets every turn :D (how do you play around it, at some point I couldn't check for some secrets effectively)

    I think my opponent played Misdirection secret and RNG decided that I hit his buffed Crossroads Gossiper (with my weapon)...

    It was quite embarassing to lose to :D

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 2 years, 1 month ago

    It is still in Standard, but about to rotate out, because it's in Ashes of Outland... Unless they put it in Core Set 2022.

     

    Yes, it is a decent card. It got worse over time, because of power creep in recent expansions.

    My guess is that 4 mana to deal 3 damage isn't good enough anymore, the card is too slow. And there's not that many taunts, so the effect of ignoring Taunt isn't that useful.

     

    Meanwhile, cards like:

    1. Stormstrike - 3 dmg (to minions) + 3 dmg = 6 damage for 3 mana (can be more with Doomhammer...),

    2. Overdraft - as a finisher, can deal for example 7 damage for 1 mana,

    3. Park Panther - 4 dmg (to minions) + 3 dmg = 7 damage for 4 mana.

     

    On HSReplays Aggro DH sits at around 50% winrate and has bad matchups against other aggro decks, so people choose something more viable in current meta.

    And the decks you mentioned, are not popular enough (I think) to include "Ignore Taunt" effect.

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 2 years, 1 month ago

    Hard to say, but it's situational for sure. Depending on the meta, you choose your AoE spells, which suits the most against what you are facing.

    At least there's a way to destroy infinite copies of minions like Shudderwock.

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 2 years, 1 month ago

    2 or 3 articles a week on average seems fine in my opinion.

    Some people might not like particular deck number 1, but might like number 2 (and/or 3).

     

    I'm not that hardcore of a HS player, I also play other games. So while I don't have time (or Dust) to play them all, I always like to read them (even if only to see interesting synergies and ideas).

     

    Overall, I would say, whatever pace of releasing will be most comfortable for you, should be ok :)

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 2 years, 1 month ago

    Me too, but only the skins which I really like, along with fun voice lines :)

    The one I really want now is Mecha Jaraxxus... I don't like others like Nomi at all, so :)

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 2 years, 1 month ago

    I think it might be - collection screen redesign (UI).

    They mentioned some months ago, that they will improve it... so it might be coming soon. At least I hope so.

    Skin randomizer isn't that exciting for me, poor F2P player :)

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 2 years, 1 month ago

    Definitely agree, I play since the start of 2016, and it also feels to me as the most "Rock-paper-scissors" as I can remember.

     

    Just look at the matchup spread at HS Replay. Go to -> Meta -> Matchups. And then on the left check (find) few decks, for example - Control Warrior, Control Priest, Ramp Druid, Taunt Druid. See the % of Winrates. There's many deep red or deep green colors.

    The amount of matchups with winrates either below 35-40% or above 60-65% is simply unbelievable. That clearly shows polarity of winrates in MANY decks.

     

    Why is that? My opinion is same as AngryShuckie.

    Non-existent midrange decks. Decks, that are somewhere in between total Aggro and total Control.

    To me it seems like only Aggro, Control and Combo exists at the moment and they counter each other as shown in Winrates.

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 2 years, 1 month ago

    I got 2 Alterac Valley packs too. I didn't expect that, lol. Because I already got 2 packs while watching during Week 1.

    Glad I checked this news and comments :)

     

    Other people on YT chat were claiming they got packs too.

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 2 years, 1 month ago

    This. They said something like "It's PvE with some PvP elements". Which means PvE is a main focus, not PvP.

    Personally I do 1 "PvP" daily - against bots, to get random coins (every month - until I reach 6k rating, which also gives 2 Mercs packs).

    And then I sometimes leave PvE in the background to farm more Reward Track XP (while slooowly collecting some Merc coins).

    (Leaving PvE encounter in the background (while I do something else) for 30 minutes gives 168 xp on a win and 120 xp on a loss)

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 2 years, 2 months ago

    I admit my sins, I played 2 Pogo-Hopper games (EU and NA) but only just to get a pack ASAP. Don't know why they still didn't bother to ban it.

    There are many fun options, I played Dragon's Hoard... but my opponent decided to go with Shiv :D

    Didn't last very long, my minions overwhelmed him.

    Shiv does not seem bad, until you realize that you get 22 copies of chosen card... Don't try this at home, unless you want to try to pinch someone to death :D

    In reply to All-Star Squad
  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 2 years, 2 months ago

    Nice, a refresh of competitive deck this time :)

    I played Even Hunter in Wild and Secret Hunter in Standard which were similar, but it was quite some significant time ago. Nice to see it still works now :)

     

    One tip I can give for close games. As written in article - keep Knife Vendor as a last finisher, but also - if it causes that both players lose at the same time... it's a DRAW. And you do NOT lose any Rank Stars if you draw :)

     

    If you want to improve your Pirate Warrior matchup... you can play 2x Nerub'ar Weblord.

    Most Pirates they play are Battlecries, which significantly slows them down. Also you can Coin Pack Tactics on 1st turn and then play Nerub'ar Weblord on 2nd turn, so they have to kill first one with 1/4 and second one summoned as 3/3.

    You could take out 1-2 Bloodseeker and/or Manafeeder Panthara for example.

    EDIT: Not sure how well it works currently, Defias Cannoneer might have made it little worse, but I imagine it should still work pretty well.

     

    I thought about trying the deck again, thanks for article :)

     

     

  • Unreal89's Avatar
    400 174 Posts Joined 06/02/2019
    Posted 2 years, 3 months ago

    I agree with Casual Arena. They can of course make it easier for casual players with introducing some kind of Matchmaking. So that when you are either new to Arena OR not very good at it (winrate-wise?), then it matches you with similar players.

     

    Another benefit of Casual Arena would be - that you could Draft many times for free (!). So you could learn Drafting well if you want. Also - when they do a balance tweaks in Arena (micro-adjusts?) - free drafting also helps learning that.

    And then also learn to play Arena (gameplay-wise) in Casual.

     

    I don't know how other Arena players feel but I personally like Drafting. I would sometimes do some Draft for fun, without playing a deck at all :) but only if Drafting was free and not behind 150 gold...

    Thinking about it, they could just add a new button "Try Draft" where new players can learn it, others can Draft for fun :)

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