Greetings
this week is going to be quite interesting. Not only we'll receive a balance patch tomorrow, featuring 3 nerfs and 1 buff (click here for our commentary), but there are also very high chances that the next expansion, the third of the Year of the Gryphon, will be announced.
In fact, a few days ago a supposedly new card got leaked by Eurogamer Italy, which means that (if the leak is genuine, which we have little doubts about) the reveals season has already been set up by Team 5!
With that said, let's not forget about playing the game. As usual, here below you'll find a handful of 12-win decks achieved with multiple classes, which may give you the inspiration you need to get one yourself. Have fun!
Disclaimer: Some decks in this article were collected from Firestone. You can find out more about Firestone and install the app here!
In case you missed them, we published other collections of 12-win Duels starting decks to take inspiration from!
- Stormwind Duels Meta Update #4 - Best 12-Win Hearthstone Duels Decks For November Week 1
- Stormwind Duels Meta Update #5 - Best 12-Win Hearthstone Duels Decks For November Week 2
If you've had 12 win luck in Duels since the recent balance changes, be sure to add your starting decks to our site via the deckbuilder and share them in the comments below!
Moreover, if you manage to find even more 12-wins decks (maybe even your own!) and you'd like us to showcase them, please contact us on Twitter at @OutOfCardsHS or @Avalon_OOC or through a Private Message on the site.
Master Duelist
On a last note, we're currently hosting the fourth episode of a Duels deck building challenge called 'Master Duelist'. This series asks you each time to start a Duels run with a starting deck that respects a certain condition. November's theme is 'Back To School', and requires you to build a starting deck containing at least 5 spells from just one Spell School.
In case you want to learn more about the challenge, be sure to check out the challenge's main page as well as the submission thread!
Chrome575's 12 Wins Outlander Demon Hunter
Outlander DH is one of those decks that benefitted from the Diablo patch of November 2nd. The archetype did not receive any new cards (even though Need for Greed may not be that bad of a card to find in buckets), but the current meta is more favorable and the recent buff to Legendary Loot represents a huge boost to the archetype.
To be more precise, Legendary Loot has multiple options that allow you to overwhelm your opponent: while the [Hearthstone Card (runespear) Not Found], Dragon Soul and Sphere of Sapience are not that bad, Twig of the World Tree is disgustingly good, especially since you already carry some weapons, and therefore you can decided when to 'break' it and gain 10 full mana crystals.
Moreover, Chrome took the chance to give some tips about the archetype, as well as insights about their decision to not include Final Showdown in the starting deck.
Quote From chrome575 I did not include Final Showdown because it does not play an active part in the early games (1st-3rd matches). In the second half of the run, the buckets will give you car draw and the cost reduction passives will allow you to play multiple cards, and the benefits of the Questline will be great. However, since it did not activate at all in the early stages, I gave it up.
Passive Treasures Chosen
- First pool - Wither the Weak
- Second pool - Legendary Loot
Neo's 12 Wins Big Diablo
Questline The Demon Seed apart, Big Diablo seems to be the most popular archetype of the (dual) class out there, with many people playing it and attempting to find the right build to withstand early aggression and outlast your slow opponents. In this meta report, you'll see two slightly different takes on the archetype, both of which try to solve some of Big Diablo's flaws.
Let's start with Neo's one. Neo decided to opt for a minion-heavier build, with slightly less removal but Skull of the Man'ari. Warlock's Legendary Weapon from Kobolds & Catacombs has the goal of getting rid of high-costed demons that may be stuck in your hand because you drew them too early in the game.
Moreover, here below you're find another evidence that the current iteration of Legendary Loot is incredibly strong.
Quote From Neo I also picked Skull of the Man'ari from Legendary Loot a few times, although Woecleaver was an insta-pick and insta-win.It was definitely a fun run and Recycling turned out to be a great Passive: I won a few games given all the extra armor it generated.
Passive Treasures Chosen
- First pool - Recycling
- Second pool - Legendary Loot
Persia's 12 Wins Big Diablo
And the second one, provided by the well-performing Persia. Here are the insights they gave about their winning starting deck.
Quote From Persia Idealistically, you have to pick buckets only with removals (possibly cheap) and spells in general. Every minion you add to your deck (even the big ones) makes your HP weaker since you are reducing the possibility to hit the very good ones.
This is also the reason why i don't like to put Envoy Rustwix in the starting list: it only helps in the early games where you risk drawing every good minion before even reaching turn 6. But, after Rustwix procs its Deathrattle and your HP becomes "only" a 6 mana one time nuke.
Passive Treasures Chosen
- First pool - Fireshaper
- Second pool - Greedy Gains
Avalon's 12 Wins Hero Power Mage
Quite the unusual take on Hero Power Mage, which has always been characterized by a larger spell package. This list, which I got from chrome, includes many Battlecry units, most of which grant you the survivability you need to set up Mordresh Fire Eye's game-ending effect and many bouncers (Youthful Brewmaster, Zola the Gorgon) to replicate your strong Battlecry effects like Loatheb, Varden Dawngrasp and such.
Gluttonous Ooze is here for one reason: Royal Greatsword has become too big of a threat to be ignored, and Legendary Loot is now more popular than it has ever been. You could argue including Rustrot Viper in place of Ooze, but it all comes down to wether you prefer card draw and flexibility or a little bit of healing. To be completely honest, I was happy with my pick.
Passive Treasures Chosen
- First pool - All Together Now
- Second pool - Rally the Troops
Kchorrin's 12 Wins Big Paladin
In case you didn't know, Divine Shield Paladin is pretty damn good! Differently from the 12 wins run we featured in the last meta report, in this one Kchorrin was able to pick the freshly buffed Grommash's Armguards, which is none less than insane with the current version of Royal Greatsword: being able to start hitting your opponent for 6 as early as turn 3/4 and summoning big Legendaries from your deck is something you can't just pass up on. Disks of Legend, obviously, is the icing on the cake.
Quote From Kchorrin Staff of Scales is a great Active Treasure: always pick it! During the last game my opponent turned the tides totally against me with it.
Passive Treasures Chosen
- First pool - Grommash's Armguards
- Second pool - Disks of Legend
Chrome575's 12 Wins Dragon Priest
Even though there are a few flexible spots that every player fills with cards they're comfortable with, we dare to say that the Dragon Priest's core build is pretty much already defined, especially with no worthy addition from the Deadmines mini-set.
Therefore, this starting list does not contain any new collectible inclusion that you may look forward to: the only difference is the Signature Treasure. In fact, chrome decided to give up the value provided by Herald of the Scaled Ones in favor of Shadow Word: Void's removal and damage output, which is definitely something you want to look at in a very slow, and therefore clunky, deck in the first few matches of the run.
Passive Treasures Chosen
- First pool - Dragon Affinity
- Second pool - Battle Totem
Judge's 12 Wins Spell Rogue
Imagine wanting to replicate this run, including the same cards, picking the wrong Signature Treasure in Deadly Weapons 101 instead of Ace in the Hole, but still getting to 12 wins because you're skilled and you're able to get offered [Hearthstone Card (ooops, all spells!) Not Found]. Even its nerfed version is more than enough to turn the tides in your favor, and it goes to show you how highly dependent on specific Passive Treasures is Spell Rogue.
Consider that now that Garrote will be nerfed, the one less Bleed shuffled in your deck shouldn't affect your performances, too much anyway.
Passive Treasures Chosen
- First pool - Robe of the Apprentice
- Second pool - [Hearthstone Card (Ooops, all spells!) Not Found]
RegisKillbin's 12 Wins Battlecry Weapon Shaman
It's been quite a while since we featured a RegisKillbin 12er in our meta report. The reason is pretty clear, as Regis is a terrible player loves giving a chance to off-meta archetypes and create some himself! It appears that this time he was able to put his hands on quite the gem, since he smacked (almost) every opponent all the way to the 12 wins.
While this starting deck is built like a Battlecry list, we can see that the weapon-package is quite heavy, as well as focused on card generation. Thanks to this and Ferocious Flurry, Regis was able to bring home many wins. Another interesting aspect of this run is Captured Flag, tier 2 Ultra Rare Passive Treasure which can give you quite the advantage when you want to value trade!
Here's the video of the entire run if you'd like to watch Regis piloting the deck and, why not, support him!
Passive Treasures Chosen
- First pool - All Together Now
- Second pool - Captured Flag
Persia's 12 Wins Soul Warlock
Remember Kchorrin's 12 Wins Soul Warlock from last week's meta report? Persia decided to take a look at it, and was able to replicate Kchorrrin's success with just one change: in fact, Loatheb (too good to be left out in this meta) was included in place of Prize Vendor.
Passive Treasures Chosen
- First pool - All Together Now
- Second pool - Rally the Troops
Do you like Duels? What decks are you playing right now? Let us know in the comments below!
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