Today marks the fourth day that Voyage to the Sunken City has been out and we think it's a great time to look at what the data says about which decks have been seeing success on Wild ladder. We'll be making use of the data HSReplay has collected and will only look at the Diamond through Legend portion of decks.

Below you will find some of the top decks available to play right now with the highest winrate decks listed first.


Pirate Rogue

Pirate Rogue received some great support that is strong enough for Wild. Swordfish provides a high damage output and Filletfighter is a premium 1 drop pirate. The deck uses Cavern Shinyfinder to get this new and powerful weapon in play very consistently. Pirate Rogue is a great option if you want fast games and is currently the winrate leader in Diamond-Legend.


Mecha'Thun Warlock

Mecha'Thun Warlock, despite getting no new cards, is still a very high performing deck, especially against Paladins, Warriors, Hunters, and Druids. It has Dirty Rats to be able to beat Combo and plenty of removal against Aggro. Still a strong meta deck, especially if you're facing many of those classes.


Kael'Thas Druid

Kael'thas Druid has become even stronger with the new expansion, able to combo off as early as turn 1. Aquatic Form helps discover combo pieces and acts as a 0 cost spell to fuel Kael'thas Sunstrider while Miracle Growth provides more card draw. This deck has high winrates - over 60% - against all classes except other Druids, Paladins, and Rogues, so if you face few of those this may be a great deck to climb with.


Mech Mage

Mech Mage has become a good deck in Wild after being out of the meta for years. There are plenty of new and powerful mechs including Trench Surveyor, Mecha-Shark, Gaia, the Techtonic, and more, as well as Seafloor Gateway to reduce their costs. It's a very aggressive deck with the ability to develop a large board early due to mana cost reductions and deal plenty of damage without needing a board with the help of Mecha-Sharks.


Spell Priest

One of the new decks to come out of the expansion for Wild, Spell Priest uses Priestess Valishj to gain mana to be able to keep playing many spells in one turn, while Handmaiden and Switcheroo provide card draw (targeted to minions in the case of the latter). The deck can get the cost of Grave Horrors and Arcane Giants to 0 as early as turn 2. If you liked Darkglare Warlock with the early giants and Loatheb turns, this deck has a similar playstyle.


Inner Fire Priest

Inner Fire Priest hasn't gotten any new cards, and after being the previous strongest deck in the meta, it's still strong but is not in the top spot anymore. It's best to play this if facing Mages, Hunters, and Warriors.


Quest Warrior

After being one of the top decks for the last 2 expansions, Quest Warrior remains in a strong meta position despite not using any new cards.


Shadow Priest

Shadow Priest received no new cards but is still quite strong boasting positive winrates into every class except Warrior.


Darkness Boar Priest

Darkness Boar Priest uses the new Switcheroo to give Stonetusk Boar the 20/20 stats of The Darkness. From there, it uses Vivid Nightmare or Divine Spirit and Topsy Turvy to be able to win with 40 damage worth of Charge minions as early as turn 3. This deck uses C'Thun, the Shattered as a backup win condition in case you draw one of the minions before Switcheroo.


Quest Rogue

Quest Rogue is another one of those old decks that were good previously, got no new cards, and are still among the best in the meta.


What decks have you been having success with in Voyage to the Sunken City so far? Let us know in the comments below and be sure to add them to the site via our deckbuilder!