An interesting outcome. I think a guideline for each class is good for the game. We're not talking about a bunch of set-in-stone rules but just a guideline that keeps the variety going.
What I like about the class identity thingy is that it provides the challenge I seek.. Think about a Mecha'thun hunter deck or a zoo priest/warrior. They provide a challenge because of the classes weakness.
Add in infinite card generation for hunter and everybody gets mad. Add in near infinite healing in mage and it singlehandedly wins games.
I gotta agree though that making the guideline public gives trolls and salty players much ammo but hey does it really change much?
The odd ones are Wild Bloodstinger (which is still a beast) and the quest ,Unseal the Vault which, unlike the previous one that went with hunter's affinity with one drops, doesn't seem to fit at all...
Hunters are not known to swarm, don't usually wait for 20 minions to be summoned before killing the opponent and rarely has a board of tokens that sticks (it's usually 1/1s)
Now if it looked like Dinomancy and said "give your beasts +x/+x " (I leave the figures, costs and details to pros of balance) I would love it
Right now it seems Mech hunter will still rule supreme even though the class has nothing to do with mechs.
Lots I haven't tested yet but so far the Scarlet Webweaver has been amazing.. honorable mention for Pressure Plate cause it got me out of a few sticky situations.
Im thinking of removing a card for a Dirty Rat .. it'd really just be a tech against armor druid..
I wonder if the amount of secrets up affects the result.. as in:
- 2 secrets = not enough to consider
- exactly 1 secret = get your SI-7infilltrator
- more than secrets 2 = flare.
An interesting outcome. I think a guideline for each class is good for the game. We're not talking about a bunch of set-in-stone rules but just a guideline that keeps the variety going.
What I like about the class identity thingy is that it provides the challenge I seek.. Think about a Mecha'thun hunter deck or a zoo priest/warrior. They provide a challenge because of the classes weakness.
Add in infinite card generation for hunter and everybody gets mad. Add in near infinite healing in mage and it singlehandedly wins games.
I gotta agree though that making the guideline public gives trolls and salty players much ammo but hey does it really change much?
A bit before the release of SoU we got a very nice article discussing each classes strengths and weaknesses.
https://outof.cards/hearthstone/148-keeping-hearthstone-unique-class-identity-breakdown
I'd like your opinion on what was said and what we got.
I personally mostly play hunter and from what I saw most of the hunter cards supports what the article said
Hyena Alpha fits both beast and secret synergies,
Swarm of Locusts just as Unleash the Hounds fits the beast synergies
The odd ones are Wild Bloodstinger (which is still a beast) and the quest ,Unseal the Vault which, unlike the previous one that went with hunter's affinity with one drops, doesn't seem to fit at all...
Hunters are not known to swarm, don't usually wait for 20 minions to be summoned before killing the opponent and rarely has a board of tokens that sticks (it's usually 1/1s)
Now if it looked like Dinomancy and said "give your beasts +x/+x " (I leave the figures, costs and details to pros of balance) I would love it
Right now it seems Mech hunter will still rule supreme even though the class has nothing to do with mechs.
Try adding ".png" at the end of your link.
Incomplete guide.. I wanna know how to wake the giant.
Otherwise a great guide! Will certainly be very useful.
Your link needs to be like this "https://i.imgur/Nonsense.png" just add the "i."
Or use the tool provided..
...I believe the link as is would work there.
Edit: not sure but maybe link needs to end with ".png" .. so it should look like "https://i.imgur/nonsense.png"
Lots I haven't tested yet but so far the Scarlet Webweaver has been amazing.. honorable mention for Pressure Plate cause it got me out of a few sticky situations.
Y'all prayed to the wrong god.. Yogg is known to bring Cataclysm to his subjects.. N'ZOTH or C'thun are more reliable
Got the Scarlet Webweaver for free then dissed my free legendary for Gahz'rilla .. few minutes later
Another question is the famous "this minion" interaction .. what triggers first an Elixir of Hope / Spirit Echo or the reborn ?
As we all know things in HS don't always work the way we assume so this thread can serve as a hypothesis pool for mythbusting the Reborn keyword..
I'll start by asking two:
1- does a buffed up or transformed ( Jepetto Joybuzz , Barnes , Crystal Core ) reborn minion come back as the original card? .
2- are there cards that would interact with the resummoned minion (crystal core v/s Sword of Justice and High Priest Amet )
Lol .. I'm not really into the quests but I saw some fun cards to try and build around, even among the neutrals.
Also the new Brann intro is gorgeous - the epic quote, the Whips, the Krush !
Magni's Brother as a hero when?
Sweet! This site just keeps getting better!
Looks decent.. good job spotting Boommaster Flark as a token maker.
you might want a Houndmaster Shaw to go with the Necrotic Geist .. these two make a good pair
I think they mean play one MM a turn and not all at once.
That'd be hilarious and I want it.
Playing Hearthstones the Kobold way
If the grubs stick yea.. but you gotta get there first
I am ready..
Well almost . . Just a bit of tweaking and the roar is mine
I want a beast oriented quest too. Just not another Dinomancy fiasco. People mentioned rush minions and with the new hunter weapon I could see it ..
Hero power summon some kinda beast with rush.
I want to know what the hunter quest is .. Rexxar got an 'average at most' one last time so here's hoping.
The revealed cards went all over the place too from spells to secret to big beasts so no way to guess.