I'm keen to try Druid again and see if those companion buffs are anything to rave about. I was really enjoying Werewolf druid in the previous beta but did find the mana generation a bit annoying.
Probably still gonna be either rogue or sorc at launch though, I'm torn between the two.
Most likely you need to look for Diablo 4 - Server Slam client coz it's named differently. But then again this was my experience on the desktop battle.net client.
I'm assuming Hogger was removed coz of the newly introduced Underhand Dealer (After you gain gold, gain +1/+1) It would scale too quickly with Hogger is my guess. Looks like Record Smuggler is the replacement for Hogger.
Nerfing Overseer Frigidara to 7 mana would make it more clunky coz then you can't curve into Frostwyrm's Fury. Just hoping this small change along with the overall DK rules rework makes the class a bit more manageable to deal with.
Zeddy suggested a better option where DK discovers only discover cards with 1 & 2 runes, making 3 rune cards feel more special/unique, like Climactic Necrotic Explosion
Lightshow was surprisingly good in this brawl. Thought it would be slow at 3 mana but the damage ramps up pretty quickly by turn 6 where you can cast 2 of them.
I instantly deleted my beta client as soon as the last weekend was over, guess I'm gonna have to re-download the client again coz can't miss out on that mount trophy :D
Also the Ashava boss fight never gets old. Now I want to try kill her without dying
Can't be sure what Blizzard thinks will make the game 'healthy' but in wild, I would certainly recommend the below adjustments to make the meta less stale and oppressive:
Twig of the World Tree - 6 mana, 3 durability; (slow the rate of the obvious T4-5 mana cheat)
Swordfish - 2/2, buff weapon and minion +1 attack; (currently Swordfish is too strong given how consistently it is tutored)
Highly doubt any changes other than Twig will occur, however.
While I agree on most of these cards, Twig needs to be redesigned to refresh mana crystals instead of give you 10 mana. Most times twig is broken with Sphere of Sapience so the durability on the weapon doesn't matter.
Anyone actually get any drops? I saw the event notification on his channel and left the stream on for the whole weekend, got no notification in the drops & inventory section on twitch
I am not sure which Twitch channel you "watched", but as I understood from Old Guardian you were supposed to watch one of the 4 casters streams. Since English was my preferred language to listen for, I put on FenoHS's Twitch channel and got my 4 Standard packs (aka 160 arcane dust) after "watching" for 8 hours in total over 2 days.
Sidenote: The Twitch drops page keeps telling me that I have to connect my Battle.net account, but luckily for me I do get the drops because the accounts are connected.
Ah that would explain it then coz I was watching SolaryHS stream, oh well, next time :)
Anyone actually get any drops? I saw the event notification on his channel and left the stream on for the whole weekend, got no notification in the drops & inventory section on twitch
Were these nerfs really necessary? Current HSReplay shows only Paladin and DK have positive win rates with Paladin, DK and DH still in the top 3 which means these nerfs really didn't do anything at all.
Ok I've been laddering with a Shadow Priest deck using a few of the new cards in it like Fight Over Me, a total 5 star card in my opinion BTW, and Ghost Writer, another amazing card with Finale, and I encountered another Paladin deck with Kangor in it...
I HAVE to double down on this... I had my opponent to 4 cards in their deck and 3 life with a minion on deck.. I couldn't draw a silence effect for my life... Even with Ghost Writer getting me cards, I was able to get an Identity Theft, but nothing that could have helped me with that little prick.
Then he walked his Kangor dirtbag into one of my minions and had Ragnaros the Firelord and The Leviathan in hand... I had him dead in the water and I couldn't navigate that stupid Kangor, Dancing King. If you don't have something to Hex, Silence, or steal him then it's just a complete game turner.
Mock all you want, but this deck my opponent was playing was able to stop my aggro onslaught for several turns. I had great momentum, he hadn't been able to get anything through, all my deathrattles were tearing them apart... and then kangor came in....
Pretty sure that priest list runs 2x Shard of the Naaru meaning you're either very unlucky or your list bizarrely doesn't run those things.
Yes, its a game turner, like Amorphous Slime and Infantry Reanimator in chadlock, but those decks are also not power outliers and are rarely seen on ladder (from my experience). For team5 to move against a card they'll need to be both very powerful or very much present on ladder. If on the metric of toxicity alone, druid would simply cease to exist.
Sounds like you dealing with a bug coz Kangor doesn't go back to hand if there's no minions in hand, at least that how I've experienced games.
Personally Kangor doesn't bother me but I've only played against it twice so not enough data to make an objective opinion.
Right now I'm only struggling against already refined decks like Frost DK coz they lost nothing. Aggro Pure Paladin is also a pain coz I feel the deck just got better. At the time of writing, Paladin is no. 1 but the best deck isn't running Kangor.
As for nerfs, it's tough to say what exactly is a problem as the meta is still quite fresh so I'll give some card opinions in the next week or so.
I'm keen to try Druid again and see if those companion buffs are anything to rave about. I was really enjoying Werewolf druid in the previous beta but did find the mana generation a bit annoying.
Probably still gonna be either rogue or sorc at launch though, I'm torn between the two.
Most likely you need to look for Diablo 4 - Server Slam client coz it's named differently. But then again this was my experience on the desktop battle.net client.
There's actually quite a nice variety of archetypes going around atm which is refreshing. Dare I say this meta is still evolving?
I'm assuming Hogger was removed coz of the newly introduced Underhand Dealer (After you gain gold, gain +1/+1) It would scale too quickly with Hogger is my guess. Looks like Record Smuggler is the replacement for Hogger.
Really like these off meta decks. Completely forgot spell DH was a thing and keen to try this menagerie rogue list
Here's to the future on Out of Games!
So Team 5 hasn't forgotten that Tavern Brawl exists?! 😅
Nerfing Overseer Frigidara to 7 mana would make it more clunky coz then you can't curve into Frostwyrm's Fury. Just hoping this small change along with the overall DK rules rework makes the class a bit more manageable to deal with.
Zeddy suggested a better option where DK discovers only discover cards with 1 & 2 runes, making 3 rune cards feel more special/unique, like Climactic Necrotic Explosion
Lightshow was surprisingly good in this brawl. Thought it would be slow at 3 mana but the damage ramps up pretty quickly by turn 6 where you can cast 2 of them.
I instantly deleted my beta client as soon as the last weekend was over, guess I'm gonna have to re-download the client again coz can't miss out on that mount trophy :D
Also the Ashava boss fight never gets old. Now I want to try kill her without dying
Enjoy this article style showcasing the counter decks to popular archetypes.
The montage of all the streamers (inc Brode) was tough to get through... 😭
But really glad to hear that Ridiculous Hat is joining the HS team as a community manager. Really glad for all of them moving on in life.
While I agree on most of these cards, Twig needs to be redesigned to refresh mana crystals instead of give you 10 mana. Most times twig is broken with Sphere of Sapience so the durability on the weapon doesn't matter.
Ah that would explain it then coz I was watching SolaryHS stream, oh well, next time :)
Anyone actually get any drops? I saw the event notification on his channel and left the stream on for the whole weekend, got no notification in the drops & inventory section on twitch
Were these nerfs really necessary? Current HSReplay shows only Paladin and DK have positive win rates with Paladin, DK and DH still in the top 3 which means these nerfs really didn't do anything at all.
I'm assuming when someone plays Shadow Priest, they're including Darkbishop Benedictus which makes getting silence a bit difficult but I always include a Shard of the Naaru in my E.T.C., Band Manager now.
Yea agreed, I played HP druid a couple times and lost all my games, it's a trash deck and the current win rate on HSReplay reflects that.
Sounds like you dealing with a bug coz Kangor doesn't go back to hand if there's no minions in hand, at least that how I've experienced games.
Personally Kangor doesn't bother me but I've only played against it twice so not enough data to make an objective opinion.
Right now I'm only struggling against already refined decks like Frost DK coz they lost nothing. Aggro Pure Paladin is also a pain coz I feel the deck just got better. At the time of writing, Paladin is no. 1 but the best deck isn't running Kangor.
As for nerfs, it's tough to say what exactly is a problem as the meta is still quite fresh so I'll give some card opinions in the next week or so.