Sounds like you dealing with a bug coz Kangor doesn't go back to hand if there's no minions in hand, at least that how I've experienced games.
Personally Kangor doesn't bother me but I've only played against it twice so not enough data to make an objective opinion.
Right now I'm only struggling against already refined decks like Frost DK coz they lost nothing. Aggro Pure Paladin is also a pain coz I feel the deck just got better. At the time of writing, Paladin is no. 1 but the best deck isn't running Kangor.
As for nerfs, it's tough to say what exactly is a problem as the meta is still quite fresh so I'll give some card opinions in the next week or so.
Zeddy confirmed in his recent videos that you do get the tavern ticket, you just won't get the notification that you received one. So head over to heroic duels, start a run and see if you get asked to spend gold/runestones or if you have a ticket to use.
Agreed, I do like this nerf to The Demon Seed. It makes you run more lifesteal/healing coz we all know how broken the complete reward is. Also remember there's also a bunch of new fatigue cards in Festival of Legends that might find a home in wild Quest lock. There's also the 6 health you get from the first 2 steps of the quest. Also really like the design change to Stealer of Souls, even with the health/mana cost functionality change, I have a good feeling that Quest Lock will be quite tame in wild.
To be fair, the complete unnerf of Warsong Commander gave every minion charge which created the giant warrior back in the day but maybe this was during beta... oh god that means I've been playing this game for a decade already...
Haven't much enjoyed the warlock archetypes since...before UiS so I'm definitely gonna craft this card if I don't get it in packs. The value is just way too good.
Can we get the HS front page (https://outof.cards/hearthstone/) updated to point to this new expansion guide? It's still showing March of the Lich king
Somehow I know these warrior cards would be bad. We know Team 5 make expansion sets a few months to a year in advance so I had a feeling they wouldn't be able to react fast enough to the tragedy that is warrior
My main concern for this core set is that is not gonna feel as "fresh" of a rotation as prior years coz all the tradable cards are staying in the core set (unless someone can correct me on this, I believe it's every tradable card from UiS staying) and lots of DMF cards are returning to Standard from a 1 year hiatus. We'll have Solar Eclipse with Dew Process combos again among other things.
What I'm getting at is it'd be nice to see more cards from BRM, JtU, WotOG etc, even if they had to be buffed to compete with current power level.
Sounds like you dealing with a bug coz Kangor doesn't go back to hand if there's no minions in hand, at least that how I've experienced games.
Personally Kangor doesn't bother me but I've only played against it twice so not enough data to make an objective opinion.
Right now I'm only struggling against already refined decks like Frost DK coz they lost nothing. Aggro Pure Paladin is also a pain coz I feel the deck just got better. At the time of writing, Paladin is no. 1 but the best deck isn't running Kangor.
As for nerfs, it's tough to say what exactly is a problem as the meta is still quite fresh so I'll give some card opinions in the next week or so.
Zeddy confirmed in his recent videos that you do get the tavern ticket, you just won't get the notification that you received one. So head over to heroic duels, start a run and see if you get asked to spend gold/runestones or if you have a ticket to use.
Agreed. Would've been more engaging if they had a community employee run raffles like how the streamers do giveaways when they get given codes.
Agreed, I do like this nerf to The Demon Seed. It makes you run more lifesteal/healing coz we all know how broken the complete reward is. Also remember there's also a bunch of new fatigue cards in Festival of Legends that might find a home in wild Quest lock. There's also the 6 health you get from the first 2 steps of the quest. Also really like the design change to Stealer of Souls, even with the health/mana cost functionality change, I have a good feeling that Quest Lock will be quite tame in wild.
Adding in a couple Armor Vendors and Mistress of Mixtures along with Crystallizer seems like a decent early game
Agreed! Isn't the card in the guy's teeth also a reference to Deck of Lunacy?
To be fair, the complete unnerf of Warsong Commander gave every minion charge which created the giant warrior back in the day but maybe this was during beta... oh god that means I've been playing this game for a decade already...
Chill Vibes - "You're listening to 47.7 Shaman FM radio. It's time to kick back, relax, and take in the music."
Love this reference. You better know the reference!
Baritone Imp - He used to be an epic sax guy, but now he's just a common.
Fixed the above flavor text with the appropriate hyperlink 🙃
Duuuuude, we've been asking for a sweet control spell for like....ever man... so rad we get one now... wanna go for a smoke?
Groovy Cat - "Like, what if we're all just cards living in this box called Hearthstone, man?"
Seems this cat has been smoking catnip again 😅
Haven't much enjoyed the warlock archetypes since...before UiS so I'm definitely gonna craft this card if I don't get it in packs. The value is just way too good.
Wow this is so much value in 1 card 😱 controlLock gonna be a thing again?
Can we get the HS front page (https://outof.cards/hearthstone/) updated to point to this new expansion guide? It's still showing March of the Lich king
Somehow I know these warrior cards would be bad. We know Team 5 make expansion sets a few months to a year in advance so I had a feeling they wouldn't be able to react fast enough to the tragedy that is warrior
Very good
Some decent mage and priest cards. Only one giving me BSM trauma is Audio Splitter
(Thank Yogg Rune of the Archmage is rotating)
Big beast hunter won't be dead come rotation. I'm OK with that
Mister Mukla is actually nuts. You're guaranteed to burn one of your opponent's cards and the bigger their hand, the less bananas they get
My main concern for this core set is that is not gonna feel as "fresh" of a rotation as prior years coz all the tradable cards are staying in the core set (unless someone can correct me on this, I believe it's every tradable card from UiS staying) and lots of DMF cards are returning to Standard from a 1 year hiatus. We'll have Solar Eclipse with Dew Process combos again among other things.
What I'm getting at is it'd be nice to see more cards from BRM, JtU, WotOG etc, even if they had to be buffed to compete with current power level.
Edit: Least most tradable cards are rotating like Need for Greed and Drakefire Amulet for eg
Out of these cards only Rush the Stage seems pretty broken
Can definitely see a grindy achievements for Infinitize the Maxitude
Well... Shadowstep remains in core which everyone and their dog were asking to be removed 😓 makes me concerned...
Some other weird things going on with this core set too:
And one random bit of info is that all tradable cards aren't actually rotating.
Least we might get some Dirty Rat shenanigans again. And those warrior replacements look... promising
Love the flavor of this legendary spell and I do hope it sees play coz who doesn't enjoy a good ol' Rag 🔥