One mana less than [Hearthstone Card (fireplume phoenix) Not Found] and that card saw play so this might be good enough to see play too, assuming you're running a dragon deck.
Cannon Barrage fodder. And a really scary one at that. This is just one card to do a potential 12 damage. With prep the cannons will be blasting a few additional shots for lethal.
Just about covers one of the weakness for Cannon Barrage. Looking forward to testing this day 1.
What makes this good is that you get to control when to trigger this out. So it can easily cheat one mana off from a different turn, and a +1+1 to the board is not to be ignored.
However, most likely its just slower than you'd expect, and your opponent can make decisions that limit the effect of this card.
Really good, but far from broken. Aggro shaman doesn't flood the board as easily compared to token decks, but the new DoD shaman cards seemed to make board a thing for shaman so this might come in handy.
Not to mention that this slots into murloc shaman quite well, so this cards might just decide more matches than we think.
Its decent stats for what it does. But its main bit is that it invokes twice, making it possible to run galakrond with only two copies of this card in the deck. And that adds to the flexibility of shaman's galakrond decks.
Very good, but without Totem Golem there's no reliable way to overload on 2 to make this a viable card to snowball on. Still, a 1/3 is still a good minion in most aggro builds.
If there's any reason to go full on Wyrmrest Purifier this would be it. 5 cards in the hand is not too bad, especially for a class without much card draw, but since its all class cards you can only hope you get this card again for the infinite value.
Maybe its a fit in highlander paladin, can't see this being in anywhere else.
Really good if you can invoke twice. Its not too bad on its own, since it comes without an overload. Oasis Surger can't take this down one to one, and that's nuff said about how good this card is.
Its a 4 mana card that doesn't let you decide where the damage goes. Poorly stated, but may appear once a while in arena and that's really only when you can hear this minion's entrance sound.
I like the card design since it forces the opponent to position their minions more effectively. Will most likely kill up to 3 minions and that's decent enough for a card like this. Does tend to lose its value in the late game but its still going to do 8 damage to a minion at least.
Decent invoke card but doesn't affect tempo on board. Still, since the invoke effect for priest is much slower than other classes, an invoke card that is actually decently stated will always be up there for priest.
Given that Khadgar combo with giants and Conjurer's Calling was already pretty much broken this only makes it easier to do. Is it really that hard to play 8 spells not included in the deck by turn 6? Not really. And if you manage to pull it off, just about every class except for priest and paladin cant deal with four 8 mana minions on board at turn 6.
Its not really that hard to pull off, and this will likely shine in highlander than in giants or cyclone mage. The effect is insane, coming close to Mana Cyclone as a defining card. The only question is whether elementals in the current standard is good enough to be included for this to work.
Fuel for Mana Giant. That's it really. On its own its just not good enough besides playing something on 1, a feature that mage haven't been doing since Mana Wyrm was nerfed.
On the occasion where I want to play arcane missiles, I will just include arcane missiles into my deck instead of this.
Its a zero mana cost card so it will most likely be a lackey to auctioneer plays and little else.
The fact that it gives you a RANDOM lackey really doesn't make up for the fact that it costs zero. Had it been discover this might still have something on it. Should have been named 'spirit of EVIL' instead, so blizzard can give us a golden one come Christmas.
One mana less than [Hearthstone Card (fireplume phoenix) Not Found] and that card saw play so this might be good enough to see play too, assuming you're running a dragon deck.
A definite inclusion in mid range dragon decks.
In a world where Dragonmaw Poacher is a card I don't know ifI should be happy to have 3 dragons in my hand just to make this happen.
It can work, but more likely there's just better 4 mana cards compared to this one. Its not bad, but its not broken.
Cannon Barrage fodder. And a really scary one at that. This is just one card to do a potential 12 damage. With prep the cannons will be blasting a few additional shots for lethal.
Just about covers one of the weakness for Cannon Barrage. Looking forward to testing this day 1.
What makes this good is that you get to control when to trigger this out. So it can easily cheat one mana off from a different turn, and a +1+1 to the board is not to be ignored.
However, most likely its just slower than you'd expect, and your opponent can make decisions that limit the effect of this card.
It only buffs mechs, but it puts out 2 tokens at 3, so this card is pretty playable but not broken by any means.
Anything that puts a board is nothing to be sniffed at. But not having high hopes for this card, though there's a good chance I will be proven wrong.
Really good, but far from broken. Aggro shaman doesn't flood the board as easily compared to token decks, but the new DoD shaman cards seemed to make board a thing for shaman so this might come in handy.
Not to mention that this slots into murloc shaman quite well, so this cards might just decide more matches than we think.
Its decent stats for what it does. But its main bit is that it invokes twice, making it possible to run galakrond with only two copies of this card in the deck. And that adds to the flexibility of shaman's galakrond decks.
Very good, but without Totem Golem there's no reliable way to overload on 2 to make this a viable card to snowball on. Still, a 1/3 is still a good minion in most aggro builds.
If there's any reason to go full on Wyrmrest Purifier this would be it. 5 cards in the hand is not too bad, especially for a class without much card draw, but since its all class cards you can only hope you get this card again for the infinite value.
Maybe its a fit in highlander paladin, can't see this being in anywhere else.
Pretty hard to pull it off without Wyrmrest Purifier and honestly the reward is not fitting to the amount of trouble it takes to make this happen.
A freeze effect and develop a 2/1 rush, not too mad.
But Frost Shock is just a better card. This will only be in for the invoke, and there's better cards for that in shaman.
Sad, cause the card art looks really nice.
Really good if you can invoke twice. Its not too bad on its own, since it comes without an overload. Oasis Surger can't take this down one to one, and that's nuff said about how good this card is.
Its a 4 mana card that doesn't let you decide where the damage goes. Poorly stated, but may appear once a while in arena and that's really only when you can hear this minion's entrance sound.
I like the card design since it forces the opponent to position their minions more effectively. Will most likely kill up to 3 minions and that's decent enough for a card like this. Does tend to lose its value in the late game but its still going to do 8 damage to a minion at least.
Decent invoke card but doesn't affect tempo on board. Still, since the invoke effect for priest is much slower than other classes, an invoke card that is actually decently stated will always be up there for priest.
Will definitely see play
Its Carnivorous Cube except its cheaper and with no 4/6 body. But cube is cube, and cube was broken then and will be now.
Interested to see if there's anyway to get deathrattle priest going.
Given that Khadgar combo with giants and Conjurer's Calling was already pretty much broken this only makes it easier to do. Is it really that hard to play 8 spells not included in the deck by turn 6? Not really. And if you manage to pull it off, just about every class except for priest and paladin cant deal with four 8 mana minions on board at turn 6.
Its not really that hard to pull off, and this will likely shine in highlander than in giants or cyclone mage. The effect is insane, coming close to Mana Cyclone as a defining card. The only question is whether elementals in the current standard is good enough to be included for this to work.
Fuel for Mana Giant. That's it really. On its own its just not good enough besides playing something on 1, a feature that mage haven't been doing since Mana Wyrm was nerfed.
On the occasion where I want to play arcane missiles, I will just include arcane missiles into my deck instead of this.
Its a zero mana cost card so it will most likely be a lackey to auctioneer plays and little else.
The fact that it gives you a RANDOM lackey really doesn't make up for the fact that it costs zero. Had it been discover this might still have something on it. Should have been named 'spirit of EVIL' instead, so blizzard can give us a golden one come Christmas.