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economicaooc

Joined 03/04/2020 Achieve Points 460 Posts 464

economicaooc's Comments

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    This is already an okay anti-aggro tool if you cast a 2 mana spell with it, and it only gets better for higher costs. The problem is that it comes down a little too late against aggro if you want to combine it with a 2 or 3 mana spell.

    At higher mana costs, both classes don't have many strong 4+ mana spells that aren't board clears.

    I can't see this getting widespread play, but it definitely works.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    Not an amazing card, just because hunters don't run that many damaging spells that they want to point at minions, and this one synergy card is not enough to change that on its own.

    It this does see play, I doubt it will be in any aggressive hunter decks, but maybe midrange hunters need hard removal so much that they are willing to run this?

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    The size of the randomness makes this a little hard to evaluate, but I imagine you'd be doing well if you generated 2 or 3 useful spells from this.

    Not sure if decks want this, just by merit of inconsistency, but if you really need a boardwipe or burn, you can pick the cheapest option to re-roll.

    It's fine, but I can't imagine it being a mainstay of many decks.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    This effect is only really great at 3 or more fragments, and even then it's not game winning.

    I can't imagine a deck that is specifically built around this mechanic, and decks that coincidentally run a few fragment cards will probably not have that many in deck when they play this.

    This package doesn't really slot into any deck right now, but maybe some of the cards are good enough that this could be acceptable for a midrange deck if you can play 2 fragment generators before this on average?

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    Pretty nice counter aggro card, but in warlock decks where I expect to see the slower fragment builds, this will likely only make the cut as an enabler, unlike school spirits which is a good card on its own.

    Unlikely to see play outside of a deck with specific fragment synergies.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    A pretty nicely-statted demon for any decks that want early game board control.

    Unlike beasts with Dire Mole, demons don't have a lot of tribe matters effects in the very early game, so this is less strong.

    Enabling fragment effects is useful, but as the only fragment generator alongside marrowslicer that is aggressive, I can't imagine this making waves for aggro.

    I don't think mecha'thun wants unpredictable heals like this, so this is unlikely to beat out mistress of mixtures.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    Even mana cost aggressive cards are unlikely to go anywhere for some time. As it stands, none of the aggressive even costed cards seem to be enough to push DH away from the odd package.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    Good if demon hunters ever need a board clear in a more midrange archetype, but this alone won't make that viable.

    Not expecting this to see play, based upon reveals so far.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    Pretty nice card if you can activate it. The trouble will be activating it.

    As it stands, this probably misses Odd DH because the only activator is Spirit Jailer (Shouldn't it be gaoler?)

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    Very efficient when it is active, maybe enough that a slower warlock deck running School Spirits and Soul Shear could use it as an anti-aggro tool.

    As for aggro, the enablers are just too slow for this to see a lot of play.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    Good statline and a strong ability, but this theme seems too thin on fragment generators to be a consistent turn 3 play.

    I can't see many slower decks running this, as it will only really come into play in anti-aggro, where consistency is a big problem.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    Very nice to see a volcanic potion for warlocks that doesn't miss demons.

    Definitely worth trying out in a lot of renolock decks, maybe even mecha'thun where you can draw the fragments semi-regularly.

    EDIT: This does disable reno, but I think that the effect is worth it for the fact that you'll likely draw at least one fragment before you need reno.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    A little tricky to play in either class right now. If a deck can build around this successfully, this could be a great anti-aggro tool if can come down on turn 4 or 5, but slower decks where this will cost zero by the end game want cards with greater value or that can threaten lethal, and this does neither very well.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    The card is fine, but I doubt it will see a lot of play. Copying opponent's cards is never a very reliable way of generating value, and this will probably only generate one card.

     

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    This seems pretty acceptable as a 1-card board dump. The 'illusion' effect is tricky to evaluate, but it will probably be fairly easy to guess as the opponent.

    Not sure if this becomes a common pick for odd rogue, but it definitely can be used there as a finisher.

    Not sure about this in mage. It's not great in secret mage and no slower mage decks want a card like this.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    A little expensive for only 8/8 in stats.

    The rush mode is nice, but a spell that fills you board with rush minions is probably just a bad board clear in most cases, especially for mana.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    Good statline for a 1-drop, and spell damage is at its most relevant in the early game. Likely to go somewhere, just by virtue of it being a very strong 1-drop.

    Not expecting to see this in secret mage, however. This is probably just too low-impact for that deck.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    I assume that the tokens are 1/1 beasts, so that could be of some use. 1 mana for 2/2 across two bodies and another 1/1 in hand is probably good for token druid decks, but I can't imagine many hunter decks using this card.

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    3 mana clones spells are already available in priest, and they slot into raza priest to make copies of spawn of shadows fairly well.

    This can be used there as well, but I wonder if paladins have any use for this.

     

  • economicaooc's Avatar
    460 464 Posts Joined 03/04/2020
    Posted 3 years, 9 months ago

    I'm fairly sure that in most cases this is just a 3/12 with poisonous and rush.

    Paying 8 mana to remove a single minion is probably too slow for most paladin decks.

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