Seems kinda meh when compared to Fool's Bane. Not because the card itself is weaker (it's not, it's much stronger especially with DH's Hero Power), but because DH doesn't have the tanking power Warrior has.
Something that seems somewhat overlooked is the fact it has 5 Health, meaning it's a pretty beefy guy to take out. That gives him more appeal over just a aggro finisher as it has a chance to survive being slapped on an empty board on turn 4.
Good card in aggro Paladin: either the opponent trades with your current board and has to deal with a 2 mana 3/6 or get's run over by the board it neglects to prevent summoning a 2 mana 3/6.
This cards realest upside is that it can simply be splashable in Highlander Hunter, which already runs a decent number of rush minions. Add in cards like Diving Gryphon, Highlander Hunter will keep being pretty strong.
Steamwheedle Snipers biggest downside was that it couldn't cursve into a Hero Power. This can. Boy, how much stronger is this card compared to Steamwheedle Sniper.
Dragon Hunter won't need to run secrets fos an infinite 3 mana 3 damage weapon. However, Hunter's dragons are mediocre at best, making this card less powerful.
EDIT: Imagine if Priest, for example, had access to this card. It would be so much better.
In a simple token deck, it is outclassed by Dreamway Guardians. In a pure treant deck, this card will at the very least contest that spot (maybe using both if there is enough space, but between this, Dendrologist, Power of the Wild, Keeper Stalladris and even Wrath, the 2 mana slot is loaded).
Voidcaller was (is) broken because it brought out 9 mana demons on 5. This guy only brings them on 7. mUch more manageable.
OTK memes in wild aside, doesn't Kael'tas to this card's job better?
Effect is strong and quite frankly, the biggest reason control DH might be a thing.
It's a mini C'Thun on 5. Sure it takes some time to actually use its effect, but it also forces opponents to be afraid to take over the board.
It's Boulderfist Ogre + 2 recurring Arcane Missiles for 7 mana. And it seems only pretty good.The power creep these last two years in HS is real.
9 damage 5/9 Taunt for 8 is brutal.
Seems kinda meh when compared to Fool's Bane. Not because the card itself is weaker (it's not, it's much stronger especially with DH's Hero Power), but because DH doesn't have the tanking power Warrior has.
Not amazing as it is a slow turn 9 play by itself, but has real snowball potencial.
Something that seems somewhat overlooked is the fact it has 5 Health, meaning it's a pretty beefy guy to take out. That gives him more appeal over just a aggro finisher as it has a chance to survive being slapped on an empty board on turn 4.
Useful as a 2 turn nuke for aggro or as a flexible removal for control. All around amazing card.
Completely off topic, but there was a patch going live today that changed some stuff on battlegrounds, as well as giving us a legendary card.
Good card in aggro Paladin: either the opponent trades with your current board and has to deal with a 2 mana 3/6 or get's run over by the board it neglects to prevent summoning a 2 mana 3/6.
This cards realest upside is that it can simply be splashable in Highlander Hunter, which already runs a decent number of rush minions. Add in cards like Diving Gryphon, Highlander Hunter will keep being pretty strong.
Steamwheedle Snipers biggest downside was that it couldn't cursve into a Hero Power. This can. Boy, how much stronger is this card compared to Steamwheedle Sniper.
In a vacuum, this is the most powerful card on the set, in my opinion. 3 mana deal 4 damage tutor a rush is insane.
Dragon Hunter won't need to run secrets fos an infinite 3 mana 3 damage weapon. However, Hunter's dragons are mediocre at best, making this card less powerful.
EDIT: Imagine if Priest, for example, had access to this card. It would be so much better.
Technically a 2 mana 7/6, considering Equality costs 4.
Pretty meh, honestly. Even if you play it early, the reward shouldn't come until turn 6-7, making it very answerable.
In a simple token deck, it is outclassed by Dreamway Guardians. In a pure treant deck, this card will at the very least contest that spot (maybe using both if there is enough space, but between this, Dendrologist, Power of the Wild, Keeper Stalladris and even Wrath, the 2 mana slot is loaded).
Value generation + immediate impact is a good combination. Can expect every single Dragon Druid to run this card.