I don't know how Quest Rogue was fairing in wild, but this is a nice way to make Sonya to be used as intented: a value generator using little copies of big battlecriers/deathrattlers/EoT users.
This change would have made the last few months of standard Quest Rogue look less painful for control decks, though.
Lul. You have no idea how questrogue competes in wild, but you like it. You deserve my down vote for that. :D
And thx to this change Sonya Shadowdancer is unplayable now. I want my dust refund.
I said I like Sonya as a value generator card, not that I like her as a Quest Rogue card.
My only comment on it's effect regarding quest rogue was how the deck was a pain in standard in it's last iteration, especially because of Sonya's interaction with cards like Giggling Inventor.
I don't know how Quest Rogue was fairing in wild, but this is a nice way to make Sonya to be used as intented: a value generator using little copies of big battlecriers/deathrattlers/EoT users.
This change would have made the last few months of standard Quest Rogue look less painful for control decks, though.
As a guy who used to go to Hpwn, when they were the top HS site, I was always surprised as to why they didn't have an affiliation with HSreplay. It seemed like a win-win scenario for both sides back then.
That being said, HS replay is the deck tracking king as far as I know. This seems like a very profitable partnership for both sides and I wish the best to both platforms.
While I overall agree with your evaluation of the card, I just wanted to say that most of Secret Hunter's best support (Masked Contender, Subject 9 and most importantly Zul'jin) will rotate with Mech Hunter.
Not only that, since Secret Hunter plays a bit differently from Mech Hunter (it's a deck that can favor late game much better), it ends up being a deck that can exist alongside Mech Hunter. I think Secret Hunter's spot is being contested more by Beast Hunter than Mech Hunter, per se.
I like it. Could be seen as a 1off on an aggressive zoo list to answer random big taunts without compromising your early game too much. Although, in that scenario, this card is mostly just a tech option (if zoo becomes powerful for tournament play, this card can definitely see play on your secondary/terciary deck).
Master's Call will always just be better. And I'm not saying this cardis bad, I just think it will be played as a "created by" card if you need plenty of value, i.e., it's a really strong card you don't want to put in your deck.
But I'd like to remind you of this:
Quote From No Author Specified
Hunter: Hunters use their wit, ferocity, and an army of beasts fighting alongside them to destroy their competition. Although they lack in defense, their aggression allows them to push through before they need it. A well-timed Secret or Deathrattle can help them gain clutch advantages against their opponent.
Strengths: Beasts, face damage, Secrets, Deathrattle
Limitations:Card draw and generation, board clear, Taunt
Weaknesses: Healing
Good job shooting yourselves in the foot there T5. You don't want Mind Blast or Vanish evergreen, fine. Just don't have your cake and keep eating it.
In all seriousness, if zoo becomes what it was back in GvG (a deck that takes the board aggressively but doesn't just jam a million minions face) I'll be really happy.
Surprised no one mentioned this is another draw for Shirvallah, the Tiger/Holy Wrath decks, by tutoring in the small draw engines. Might actually test that deck out with this card.
Decent in wild (I believe it is a better Argent Squire in that format), mediocre in standard. In fact, it's the weakest of the three cards revealed for the archetype. Adding the fact that Paladin will also apparently be the Reborn class, you can only fit so many archetypes in a class on a single expansion.
Seems like an okay card, at the very least it is a more imposing Acornbearer. I don't believe it is exactly better because Acornbearer can come out on turn 1, but the battlecry does make up for the delay. Plus, it smells like [Hearthstone Card (Never Surrender) Not Found] synergy, giving it cheap minions for extra value. Not sure Secret Pally is worth, though.
Every day, a new 1/1 that summons a 1/1 gets printed as a neutral and the Warlock only Possessed Villager cries, screaming "Get it out!" over and over again.
Now, in all seriousness: It's a sticky Murloc minion. I don't recall ever having one of those, and as a 1/1, it's good enough while not being overpowered. I like it.
EDIT: It will probably be weaker than Mecharoo though, since Mechs are more universal as an archetype than Murlocs.
Remember Prince Keleseth? You know, the 2 mana build around card that ran wild in standard for a year? This card gives me Keleseth vibes. Because it is also a one-off 2 mana card on a gimmick deck that gains a huge advantage if played early.
Now, I'm not saying this card is Keleseth levels of broken. Even Prince Keleseth himself took a while (and saw nerfs to other decks) to become relevant. But, when you consider this card and add it to Highlander's inconsistency issues, this becomes a bonafide highroll card on a highroll deck. And I'm not a fan of that.
Volcano was one of my favorite cards designwise in all of Hearthstone. And even though the effect Reno the Relicologist provides is weaker than Volcano on sheer power, it is still a decent effect. Perhaps not decent enough for a standard deck, but another AoE for Wild that can count as a big minion removal, with the added fact that is comes attached to a 4/6 minion makes this card a really wlcome addition to the Wild Mage Highlander arsenal. And it's way better than Inkmaster Solia.
To me, the biggest issue with this card is druid's inherent lack of removal. Combining that with Highlanders natural inconsistency, we end up with a deck that is way too dependant on not losing the board so we can dictate all trades on the board.
Got my 2nd golden hero!
I said I like Sonya as a value generator card, not that I like her as a Quest Rogue card.
My only comment on it's effect regarding quest rogue was how the deck was a pain in standard in it's last iteration, especially because of Sonya's interaction with cards like Giggling Inventor.
Don't mind me, just dropping a comment on my favorite card back to get that sweet achievement.
I don't know how Quest Rogue was fairing in wild, but this is a nice way to make Sonya to be used as intented: a value generator using little copies of big battlecriers/deathrattlers/EoT users.
This change would have made the last few months of standard Quest Rogue look less painful for control decks, though.
As a guy who used to go to Hpwn, when they were the top HS site, I was always surprised as to why they didn't have an affiliation with HSreplay. It seemed like a win-win scenario for both sides back then.
That being said, HS replay is the deck tracking king as far as I know. This seems like a very profitable partnership for both sides and I wish the best to both platforms.
Howdy. Just noticed a typo in the arena rotation section, where you have "Kobalds & Catacombs" instead of "Kobolds & Catacombs".
Big fan of Hack the System. Every expansion I try to make a tempo oriented Warrior work and this card seems perfect for a fast version of the deck.
While I overall agree with your evaluation of the card, I just wanted to say that most of Secret Hunter's best support (Masked Contender, Subject 9 and most importantly Zul'jin) will rotate with Mech Hunter.
Not only that, since Secret Hunter plays a bit differently from Mech Hunter (it's a deck that can favor late game much better), it ends up being a deck that can exist alongside Mech Hunter. I think Secret Hunter's spot is being contested more by Beast Hunter than Mech Hunter, per se.
3 attack only really hurts, as you can't deal with a giant with just itself + Vendetta. Still pretty decent, though.
I like it. Could be seen as a 1off on an aggressive zoo list to answer random big taunts without compromising your early game too much. Although, in that scenario, this card is mostly just a tech option (if zoo becomes powerful for tournament play, this card can definitely see play on your secondary/terciary deck).
Master's Call will always just be better. And I'm not saying this cardis bad, I just think it will be played as a "created by" card if you need plenty of value, i.e., it's a really strong card you don't want to put in your deck.
But I'd like to remind you of this:
Good job shooting yourselves in the foot there T5. You don't want Mind Blast or Vanish evergreen, fine. Just don't have your cake and keep eating it.
In all seriousness, if zoo becomes what it was back in GvG (a deck that takes the board aggressively but doesn't just jam a million minions face) I'll be really happy.
Surprised no one mentioned this is another draw for Shirvallah, the Tiger/Holy Wrath decks, by tutoring in the small draw engines. Might actually test that deck out with this card.
Decent in wild (I believe it is a better Argent Squire in that format), mediocre in standard. In fact, it's the weakest of the three cards revealed for the archetype. Adding the fact that Paladin will also apparently be the Reborn class, you can only fit so many archetypes in a class on a single expansion.
Seems like an okay card, at the very least it is a more imposing Acornbearer. I don't believe it is exactly better because Acornbearer can come out on turn 1, but the battlecry does make up for the delay. Plus, it smells like [Hearthstone Card (Never Surrender) Not Found] synergy, giving it cheap minions for extra value. Not sure Secret Pally is worth, though.
Every day, a new 1/1 that summons a 1/1 gets printed as a neutral and the Warlock only Possessed Villager cries, screaming "Get it out!" over and over again.
Now, in all seriousness: It's a sticky Murloc minion. I don't recall ever having one of those, and as a 1/1, it's good enough while not being overpowered. I like it.
EDIT: It will probably be weaker than Mecharoo though, since Mechs are more universal as an archetype than Murlocs.
Remember Prince Keleseth? You know, the 2 mana build around card that ran wild in standard for a year? This card gives me Keleseth vibes. Because it is also a one-off 2 mana card on a gimmick deck that gains a huge advantage if played early.
Now, I'm not saying this card is Keleseth levels of broken. Even Prince Keleseth himself took a while (and saw nerfs to other decks) to become relevant. But, when you consider this card and add it to Highlander's inconsistency issues, this becomes a bonafide highroll card on a highroll deck. And I'm not a fan of that.
Volcano was one of my favorite cards designwise in all of Hearthstone. And even though the effect Reno the Relicologist provides is weaker than Volcano on sheer power, it is still a decent effect. Perhaps not decent enough for a standard deck, but another AoE for Wild that can count as a big minion removal, with the added fact that is comes attached to a 4/6 minion makes this card a really wlcome addition to the Wild Mage Highlander arsenal. And it's way better than Inkmaster Solia.
The effect is powerful, and with Hunter's ability to generate resources, I can actually see a Highlander Hunter popping off, especially in wild.
To me, the biggest issue with this card is druid's inherent lack of removal. Combining that with Highlanders natural inconsistency, we end up with a deck that is way too dependant on not losing the board so we can dictate all trades on the board.