It goes in the order of which secrets were played.
So if I play Mirror's Entity and then Potion of Polymorph I would get a copy of their minion and then their minion would turn into a 1/1 sheep. If you have it in reverse order for secrets then their minion turns into a 1/1 sheep and then you get a copy of the sheep.
Yea, Archivist and Harrison will be coming in as techs in my decks. The only disappointment so far is how many players forgot how to fight for board after a year of baku/genn and combo decks.
So far expansion has been fun as hell. Conjurer's Calling has been game busting so far. Turn 5 Khadgar into a Mountain Giant for a board of 4 7/8's with taunt has been so satisfying.
Hardly any spells so it doesn't need Zul'jin. Also tracking would just screw em down the road once he played it since its more value/tempo oriented than aggro. I would like to try out Zul'jin with that wyvern twinspell tho.
Main rogue up until late into year of the mammoth / start of raven. A lot of the cards felt too memey and relied heavily on neutrals to carry the decks. Swapped over to warrior and mage. Will mostly play the 3 classes above with a side of shaman.
For meta I don't think dragon warrior is going anywhere and will be reliable deck. Midrange hunter only lost a couple pieces but gained additional tools to fill the gap. Rogue will get played by a lot of people initially until everybody remembers it's hard to keep up with all the aggro decks that come with the start of the expansion
Damn, recent card contest I made a Dalaran librarian too. I could see somebody running this on that 3 mana 4/6 or whatever it was. These are the type of cards that get overlooked but then are abused later.
And honestly, Stolen Steel became a lot better with the rotation so far. Imagine snagging Hunter's new spell damage weapon or warrior's Wrenchcalibur. Thinking of making a Stolen Steel x2, Deadly Poison x2, with Blink Fox and Underbelly for a start.
Tribes should have a characteristic mechanic or gameplay quirk that ties them together, in addition to showing up often enough to justify them. Murlocs are good at swarming, Demons have self-damage, Elementals have 'If you played an Elemental last turn', etc.
Dragon and Mech were both retroactively given mechanics to bring them in line with this - Dragons in hand and Magnetic respectively - so I think you'd have to consider how you'd be tying your Kobolds together. This is especially tricky, because you'd need to consider all the existing Kobolds and how they'd play with it.
I think Undead is the most likely next tribe. It has a ton of flavour potential, is moderately splashable in any set, and has a lot of space to explore with Deathrattle related mechanics for their unique effect.
I hope next one will be Naga instead of Undead.
Undeads are inconsistent, I mean
An Abomination is an undead and Sylvanas Windrunner too. A ghoul is undead and a human dead body with brain also an undead.(Mad Scientist for example)
I don't think it is possible to make an Undead tribe.
Yet they specifically changed the witchwood grizzly artwork to a less ghostly color before while not giving ghostly charger the beast tag. I'm sure undead is coming down the line.
honestly it's just filler till i see more 1/3 drops from the expansion. just as i'd probably won't run glowstone either. It's more of an idea and a page for me to edit so day 1 i can hop into it from the get go.
They did have a "must interact with 0 attack minions" theme recently but it didn't have the pacifist idea along with it.
It goes in the order of which secrets were played.
So if I play Mirror's Entity and then Potion of Polymorph I would get a copy of their minion and then their minion would turn into a 1/1 sheep. If you have it in reverse order for secrets then their minion turns into a 1/1 sheep and then you get a copy of the sheep.
Yea, Archivist and Harrison will be coming in as techs in my decks. The only disappointment so far is how many players forgot how to fight for board after a year of baku/genn and combo decks.
So far expansion has been fun as hell. Conjurer's Calling has been game busting so far. Turn 5 Khadgar into a Mountain Giant for a board of 4 7/8's with taunt has been so satisfying.
Just wondering how everybody else's fireside pack openings have gone so far. Here it was outta 131
Kalecgos, Barista Lynchen, Archivist Elysiana, Chef Nomi, Keeper Stalladris, Scargil
24 epics total, 21 golden cards total.
Hardly any spells so it doesn't need Zul'jin. Also tracking would just screw em down the road once he played it since its more value/tempo oriented than aggro. I would like to try out Zul'jin with that wyvern twinspell tho.
Oh boy, that's a ton of late game.
Main rogue up until late into year of the mammoth / start of raven. A lot of the cards felt too memey and relied heavily on neutrals to carry the decks. Swapped over to warrior and mage. Will mostly play the 3 classes above with a side of shaman.
For meta I don't think dragon warrior is going anywhere and will be reliable deck.
Midrange hunter only lost a couple pieces but gained additional tools to fill the gap.
Rogue will get played by a lot of people initially until everybody remembers it's hard to keep up with all the aggro decks that come with the start of the expansion
Amazing work as always gents.
Going to try my hardest to get windfury on Linecracker and toss this bad boy on board.
Damn, recent card contest I made a Dalaran librarian too. I could see somebody running this on that 3 mana 4/6 or whatever it was. These are the type of cards that get overlooked but then are abused later.
Plenty of fun ways to use this, love how they've played around with Mage's design since year of the raven.
And honestly, Stolen Steel became a lot better with the rotation so far. Imagine snagging Hunter's new spell damage weapon or warrior's Wrenchcalibur. Thinking of making a Stolen Steel x2, Deadly Poison x2, with Blink Fox and Underbelly for a start.
Yet they specifically changed the witchwood grizzly artwork to a less ghostly color before while not giving ghostly charger the beast tag. I'm sure undead is coming down the line.
honestly it's just filler till i see more 1/3 drops from the expansion. just as i'd probably won't run glowstone either. It's more of an idea and a page for me to edit so day 1 i can hop into it from the get go.
Bring on the beast druid!
Stop...printing...resurrect cards...
Looks like a pretty solid drop to me. Boosts Kill Commands, Bomb Toss, your 5 mana overkill spell. Just a big fan of flexible cards.
Very flexible card for cheap mana, it'll see play
Works with Astromancer , Splitting Image , Mirror Entity , Vex Crow , Jan'alai, the Dragonhawk , Unexpected Results and that will be what we know of just in mage alone so far for standard. Neutrals have some interesting interactions like Dorian or Oondasta.