Wow, talk about diminishing returns on ability upgrades ... I wonder if that has something to do with synergies, or if it's just meant to reduce the amount of power you can buy with cash.
Permadeath -- CHECK (Within the context of a single bounty run)
Turn-based -- CHECK
Emergent gameplay -- OK, not really, but I don't think this is your complaint
Resource management -- CHECK
Focus on killing monsters -- CHECK
Discovering different magical items each run -- CHECK
To say Mercenaries is without ANY Roguelike mechanics is just plain ridiculous.
Also, I don't know where you are getting the 2,000 packs figure. To collect all of the Mercenaries, you need less than 300 packs. To fully level them up and upgrade them, you have to actually play the game -- Merc XP cannot be found in packs. And in the course of playing the game, you'll get plenty of coins, which will both upgrade the Mercs you have and unlock new ones without needing to buy packs, so this is FAR from a "full gacha."
It seems every part of your comment is grossly misinformed.
Blizzard wants me to spend $30-$130 on a game they have shown no enthusiasm for since the lackluster announcement. This would lead one to believe the product will be sub-standard upon official release and only those who spent money on it will agonize through it just because they already purchased it.
I'm not at all concerned about the game being substandard. I can tell from the videos I've already seen that it will be entertaining enough to keep my attention for quite a while.
My reason for not pre-ordering is not the price point per se, but the lack of bonus content in the bundles. I can get 50 packs for 50 bucks (or 30 for $30) anytime, so I might as well wait until the game comes out to decide how much I am willing to spend. The specific legendary Mercs they chose to give away don't interest me all that much either, or else I might be more tempted.
I think red for Warrior (tank), blue for Mage (caster), green for Hunter (DPS) is the most immediate and important association for players of Hearthstone and WoW.
The secondary association with the Pokémon type match-ups is a useful way to remember the relationships, but we should resist the urge to dive too deeply into that comparison. Mercenaries is its own game, and though it may have borrowed this sliver of a Pokémon mechanism, we wouldn't want it to be completely derivative of that game.
Let's talk about Ring of Haste.
On other cards, "your" basically has to mean "the player," so it refers to anything you do with any Merc.
I assume, therefore, that the Ring of Haste makes ALL Shadow abilities faster on ALL Mercs in the party? That's pretty nuts.
Flurry refers to other character as "them."
Ice Lance refers to other character as "it."
WHYYYYYYYYYYYYYYYYYYYYYYYYYY?
Blessing of Protection refers to other character as "them."
Hammer of Justice refers to other character as "it."
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?
Tamsin is surprisingly strong for a free rare. She and Jaraxxus are going to be good friends.
OK, there is clearly a lot of placeholder data here, considering the last two upgrades for Velen's Blessing.
Surely Benediction data is out there to be mined?
I love that you can use equipment to make him less of a niche unit, but he's still at his best with other Murlocs.
Ley Line Wand OP
I assume upgraded elementals get increased stats ...
"deals 1 more damage"
"deals an additional 1 damage"
WHYYYYYYYYYYYYYYYYYYYYYY?
A caster that attacks and taunts? My head asplode.
Muddy Footing is pretty fast and doesn't even have a cooldown? Seems too good to be true!
Brightwing's Ring seems kind of pointless in PvE unless you are expecting someone to die.
Wow, talk about diminishing returns on ability upgrades ... I wonder if that has something to do with synergies, or if it's just meant to reduce the amount of power you can buy with cash.
Thanks a ton for finding this info!
Let's not forget that PvP is NOT the stated primary focus of this game mode, even if some players choose to treat it that way.
Attributes of a roguelike game:
To say Mercenaries is without ANY Roguelike mechanics is just plain ridiculous.
Also, I don't know where you are getting the 2,000 packs figure. To collect all of the Mercenaries, you need less than 300 packs. To fully level them up and upgrade them, you have to actually play the game -- Merc XP cannot be found in packs. And in the course of playing the game, you'll get plenty of coins, which will both upgrade the Mercs you have and unlock new ones without needing to buy packs, so this is FAR from a "full gacha."
It seems every part of your comment is grossly misinformed.
I'm not at all concerned about the game being substandard. I can tell from the videos I've already seen that it will be entertaining enough to keep my attention for quite a while.
My reason for not pre-ordering is not the price point per se, but the lack of bonus content in the bundles. I can get 50 packs for 50 bucks (or 30 for $30) anytime, so I might as well wait until the game comes out to decide how much I am willing to spend. The specific legendary Mercs they chose to give away don't interest me all that much either, or else I might be more tempted.
Also, no caster pre-order? Really?!
I think red for Warrior (tank), blue for Mage (caster), green for Hunter (DPS) is the most immediate and important association for players of Hearthstone and WoW.
The secondary association with the Pokémon type match-ups is a useful way to remember the relationships, but we should resist the urge to dive too deeply into that comparison. Mercenaries is its own game, and though it may have borrowed this sliver of a Pokémon mechanism, we wouldn't want it to be completely derivative of that game.
There are several reasons Secret Paladin is the top deck right now. Warlock is one of them.