Not sure why the Risky Skipper comparisons. This guy doesn't kill your own board -- that's all the difference in the world.
Murlocs ... are going to be a problem. At least Flurgl is a legendary. As long as there's no way to tutor him, their ability to clear boards will be somewhat inconsistent.
What do you mean "so much for"? This is exactly why they had to rotate Frost Nova and Blizzard. It wasn't because they were ditching that part of the Mage identity. I'm not sure why anyone would believe that.
I'm a little surprised they added back a board-wide freeze, but it's on a legendary, so it's less of a big deal.
I'm hoping it counts which cards you have owned previously (like the duplicate protection), because I did have all the Scholomance cards until I dusted some after nerfs. I don't really want to re-craft Alura if I can avoid it.
It does not work that way. You have to have them all at the same time (though you only need one copy of each).
I had dusted Edwin when he was nerfed, and I later obtained one final Classic card that I'd been missing. I did not get credit for that achievement until I re-crafted Edwin.
HOWEVER i still am not sure about all the stuff you can do with it, it might be too easy to remove or too hard to benefit from it early into the game.
You would almost never play it early in the game or expect it to stick. You need to wait until:
You have managed to stick a Beast that will work with the Beasts remaining in your deck, or
You can play it on the same turn as such a Beast and that Beast has Rush, or
You can play it on the same turn as such a Beast that doesn't have Rush, and follow that up with something like a Broomstick.
When you have a powerful card that is part of a combo or has other conditions to meet, it is usually far more important to wait for guaranteed value than to play on curve.
The card seems to have a lot of potential, but the question is: imagine you attack with a 5 mana beast and you don't have a 4 mana beast in your deck, will Tavish Stormpike search for a 3 mana beast or will he fizzle out?
It will fizzle. Otherwise they would have written "at least (1) less."
Thats a big body yeah but, what the point? You can heal yourself in priest you dont really need something like that, when its resurrected it doesnt keep that big body
Rez Priest is dead anyway, so that's not relevant.
Tempo Priest and Control Priest are the wave of the future, and this fits pretty well in both of those.
I thought they said they were backing away from resource generation and long games.
Whatever, this card is insane, and not just for Greybough. Any minion you cast it on is obviously one you chose to have in your deck, so you're not sad to cast it on any of your Taunt minions, really.
I keep seeing new cards and saying, "Damn, [insert class name] is going to be fun to play!" (Except when it's DH, because that class is dumb.)
Everybody's all about Mozaki, it seems, but this is actually excellent support for the hero power archetype as well. Being able to freeze the leftovers after you cook the board with your Fireblast will be important, and doing it for free is just icing on the cake (pardon the puns -- sorry not sorry).
1-mana 1/3 is a playable card. That stat line becomes less impressive every time they add another one to the game.
So yes, this will see play, but it's not going to knock anyone's socks off.
Not sure why the Risky Skipper comparisons. This guy doesn't kill your own board -- that's all the difference in the world.
Murlocs ... are going to be a problem. At least Flurgl is a legendary. As long as there's no way to tutor him, their ability to clear boards will be somewhat inconsistent.
Well, if we're making wishes, I hoped they'd cut Brawl, but classes are what they are.
The two aren't in competition. They are supposed to work together. This Freeze Mage isn't going to work the same as the one you are used to.
I love this new direction for Freeze Mage, and I really love that Glacier Racer is totally playable now.
What do you mean "so much for"? This is exactly why they had to rotate Frost Nova and Blizzard. It wasn't because they were ditching that part of the Mage identity. I'm not sure why anyone would believe that.
I'm a little surprised they added back a board-wide freeze, but it's on a legendary, so it's less of a big deal.
Ohhh, if you already have the achievement, you're probably fine. I didn't realize you did have them all at once and already got the achievement.
With all these Coin options available, we REALLY need the ability to assign them per deck instead of just picking a universal favorite.
It does not work that way. You have to have them all at the same time (though you only need one copy of each).
I had dusted Edwin when he was nerfed, and I later obtained one final Classic card that I'd been missing. I did not get credit for that achievement until I re-crafted Edwin.
You will regret treating Mr. Bigglesworth with such disregard for his station.
You would almost never play it early in the game or expect it to stick. You need to wait until:
When you have a powerful card that is part of a combo or has other conditions to meet, it is usually far more important to wait for guaranteed value than to play on curve.
It will fizzle. Otherwise they would have written "at least (1) less."
Firebat is such good people. I love that he doesn't mind cheesing it up for the game.
Designing new cards is easy!
Just put some random abilities on a random body and give it a random name that vaguely fits the theme of the expansion. *dusthands*
It's another ranked spell in disguise* ... I am enjoying this trend.
*a cheap card that gains additional value in the late game
I predict a price point of about $20 - $25 per non-Core legendary in a given deck.
Anything lower would cut into sales of their predatory loot boxes randomized packs.
(Obviously, they are going to try to use as many Core legendaries as possible to give the illusion of value.)
Control Priest will absolutely run Desperate Prayer, with or without this card. (But probably with.)
Rez Priest is dead anyway, so that's not relevant.
Tempo Priest and Control Priest are the wave of the future, and this fits pretty well in both of those.
I thought they said they were backing away from resource generation and long games.
Whatever, this card is insane, and not just for Greybough. Any minion you cast it on is obviously one you chose to have in your deck, so you're not sad to cast it on any of your Taunt minions, really.
I keep seeing new cards and saying, "Damn, [insert class name] is going to be fun to play!" (Except when it's DH, because that class is dumb.)
Everybody's all about Mozaki, it seems, but this is actually excellent support for the hero power archetype as well. Being able to freeze the leftovers after you cook the board with your Fireblast will be important, and doing it for free is just icing on the cake (pardon the puns -- sorry not sorry).