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FortyDust

Pumpkin
Joined 05/29/2019 Achieve Points 1205 Posts 1908

FortyDust's Comments

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    I think it's kind of weird to say, "More tribes please!" as if that's some kind of added value to the game.

    It's actually an extremely complicated ask, and Team 5 should absolutely not do it just for the sake of doing it.

    It's especially tricky when the tribe is already represented in a large number of existing cards. For that reason, Undead is one of the least likely, along with every other player race in WoW.

    Plants are definitely over-represented in a small number of classes (Druid and Rogue), so that's a problem.

    Ooze, maybe. Certain spells or battlecries could copy an Ooze, and maybe they could have one that dissolves armor or something. (I have been hoping for an armor-hate mechanic for a long time!) Not necessarily ALL the armor at once, but cutting it in half might be cool.

    In reply to Potential new tribes
  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Skarsnik

    I think maybe adventures should come with dust rewards as there really is no reason for me to buy the current one if all you get is a single golden pack for it. I mean I could be wrong herfe, but that really doesn't seem like a worthwhile investment on my part.

    Pack rewards are strictly better, though. I don't understand why you'd rather have plain dust.

    (We can assume the dust reward would be no more than the average dust value of the same number of packs.)

    Also, you do get three packs per wing in addition to the golden pack ...

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    If Zayle is any indication, it's likely that they will just continue printing new Whizbang-style cards every so often.

    It's a much more efficient way to achieve the same result.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    I think it's a great idea. It's not a big deal that a lot of people would just use it as free dust -- every kind of card reward can be used that way.

    There could be tokens for golden upgrades in varying denominations: common, rare, epic, legendary.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Freek
    • It sucks that they lock the arena for 6-8 hours before they (attempt to) upgrade the game.

     

    The solution is to be aware of when updates are going to happen and plan your day accordingly. Get some fresh air or something. (What anime features an MMO where the protagonist decides the game should be unavailable on certain days of the week? I forget.)

    Six to eight hours is not an unreasonable lockout period for you to work around, and it's certainly not a "punishment." This thread basically boils down to you saying, "I am impatient." You should not feel persecuted when people tell you, "Yes, you are indeed impatient."

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Pezman

    That's a fair point. Since you mention tutoring, I'll point to Master's Call. I also think about how much value is generated. Even with Zul'Jin recasting Frenzy and Call in the best possible order with the best possible targets, you still only have a limited number of buffed minions. Does anyone think Prelate's infinite value is problematic?

    The fact that no one is using it should tell you something. Maybe one day there could be a Prelate meta, but at the moment it's nearly impossible to tutor, so it's hard to abuse.

    In fact, that points to the real issue here -- permanent buffs are not really a problem. The problem is that Team 5 has consistently undervalued tutor effects. The kobold that draws a weapon, Crystology, Raiding Party, even Spirit of the Frog ... all of these are extremely prone to abuse because of their low mana cost and specific wording.

    The answer is that Team 5 needs to be very careful about the mana costs and wording of tutor cards. Hiking the cost of permanent buffs would only treat the symptom, not the disease.

     

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From MalcolmReynolds

    I have noticed that a couple of minor things have changed since the last update which were not mentioned on the site (at least not to my knowledge). 

    first of all, they have added another set filter. right now it will show you all the buffed cards as well as snip-snap, and I am guessing it will show nerfed cards, HoFed cards, and other such stuff in the future.

    also when building a deck you can now exceed 30 cards, you can not play a deck with more than thirty, but you can add as many cards as you like while building it. and when you add whizbang/zayle it will not automatically remove all the cards and finish the deck, it will just change the maximum number of cards too (1) until you remove them. 

    I though these changes were neat, and I had no idea about them until after I had discovered them on my own. and as far as I know, Blizzard has not mentioned these changes anywhere. 

    Are you talking about the game itself or the outof.cards Deckbuilder? I think there's some confusion within the thread.

    In reply to Hidden Changes
  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Pezman

    Did anyone else notice they changed the text on Kingsbane slightly? Same effect, just slightly new wording. This may have happened awhile ago and I didn't catch it until yesterday when playing a Heist.

    The text change happened Nov. 29, 2018: https://hearthstone.gamepedia.com/Kingsbane

    In reply to Hidden Changes
  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    It never fails. Anytime Blizzard gives away free stuff in any amount, in any context, someone finds a way to actually complain about it.

    You call them on it, and they cook up the weirdest, most convoluted reasoning for their nonsensical position.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Scorpyon

    The FTP grind with MtG is sooooo much easier than Hearthstone and much more rewarding. 
    I have only played for a month and feel like I already have a fairly substantial collection and haven't spent a penny on the game.

    It's really not as horribly slow and grindy as Hearthstone, so I would recommend keeping going with it - you get (usually) at least a pack a day (and more), so it feels like good progression - whereas with Hearthstone you can barely make a noticable addition - probably due to Hearthstone being so limited on cards, etc.

    I know MTG feels generous, but in reality the number of cards you get compared to what you will need for a competitive deck is pitiful.

    I tried MTG earlier this year, grinding for free for a while. It didn't take me long to realize I would never in a million years have a competitive collection until I dropped some cash -- the lack of a crafting system ensures that. I actually applaud their decision to prohibit the player from destroying his own cards, but trust me, as f2p you will never get enough wild cards to make all the rares you need for a truly good deck.

    I finally did fork over some money -- about the same as I would spend on a Hearthstone expansion, just to be fair -- and things got better. I was able to make the decks I wanted, more or less, but I still quit eventually, due to my personal problems with the game itself.

    So in summary, the "generosity" of MTG is an illusion; the game itself is not terrible, but I'm personally not a fan.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    Combo decks are usually the least tolerant of substitutions -- something to keep in mind if you're on a budget.

    Also, just call it a "combo deck." It's not really OTK if your plan isn't necessarily to deal 30 damage in one turn. If you're counting on chip damage, it's definitely not OTK.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From tony

    I suppose if I were to confess anything it would be that I'm that player that squelches my opponent after emoting a greeting and then saying nothing more for the rest of the game. I don't even emote "well played" after taking the winning shot. Maybe that's my rudeness, not sure. It definitely stems from a desire to concentrate and not be distracted by the emote system.

    This is perfectly acceptable behavior. If you don't like the emote system, no rule of etiquette obliges you to use it.

    As for the OP, I hope they get some therapy now that they have admitted to themself that their behavior is somewhat toxic. Using copied decks is fine, but the rest of that stuff is just pathetic. Selfishly trying to ruin other people's enjoyment of the game is an inappropriate response to losing. The correct response is to try to improve so you can beat them at the game. If you don't think you can do that, it's time to stop caring so much whether you win or lose, or stop playing entirely.

    In reply to Confess!
  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    I think the problem is that you're going in two different directions. The deck would be stronger if you picked one and ran with it.

    But The Storm Bringer is still a weak card even after the buff. Any version of this deck is probably better without it. If you want to take advantage of having a lot of tokens, that's what Bloodlust is for.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From iWatchUSleep

    "Everyone says they hate it and don't do it" what? No. It's just a vocal minority who keeps complaining about netdecks because the homebrewed decks they come up with aren't strong enough to compete in the meta. Rather than actually trying to improve their decks they go for the easy way out and complain that everyone is an evil, scum of the earth netdecker.

    Netdecking happens in every card game. It is something that is inevitable and cannot, nor should, be prevented.

    A stale meta isn't the fault of these scummy netdeckers either. That's entirely on Blizzard and their balancing qualities. If there's only a few decks out there that see play, it's because those are significantly stronger than the rest. That's not the player's fault.

    Marry me.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    I heard the show got canceled because the producers drew nothing but land, like, six turns in a row.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Lightspoon

    It seems that Team 5 is trying to move HS gameplay to a more value based game, instead of heavily relay on aggro/tempo solutions.

    I would love if the entire game shift more toward long-term plans instead of ending at turn 5 or 6 because of smorc.

    I wouldn't take this as a long-term goal. It can change in a heartbeat when the next expansion drops.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    I often switch to the class that makes me saltiest to play against. The result is that I either have a nice win streak, or I learn how to beat it and stop being salty. Win-win.

    I can't imagine limiting myself to one class. Not only is that boring, but it also makes you worse at the game.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From DoubleSummon

    Mossy Horror, also helps you in the druid match up

    This.

    You don't say which archetypes are giving you trouble, but Mossy is good in a surprising number of situations -- not just Druid. I love it holding this guy in hand while a Rogue squirts out a board full of Lackeys, for example. And those stupid ogres in Wall Priest -- no problem!

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago
    Quote From Lenlac
    Quote From Kronos
    Quote From Lenlac

    Magic is great. I have played HS since beta and looking to move over to MTG Arena now. I have been only playing for a week and I have a lot more fun. The difficulty level is much higher and diverse. HS right now has Mech Hunter, Shaman Murlock, Secret Hunter and Token druid as T1 decks ( All this decks besides secret hunter are aggro token decks.) The decks can refill the board with sticky minions consistently based on (luck of the draw) The only deck that really puts them in check is control warrior which is 12k+ dust.  So decks that cost 1200 - 2500 dust to be countered by a 12k dust deck.

     

    Nothing you listed is tier 1 and I believe your hearthstone experience is limited. There isn't any tier 1 aggro decks. In higher ranks you are much more likely to find a warlock than a druid,shaman, or even mech hunter. Currently mid range hunter, bomb warrior, rogue, and mage are the top meta decks. None of which are aggro. If you complain hearthstone is expensive get ready to bust your wallet even more with Magic.

    They are the top decks played on HSreplay.

     

    True that at higher legend ranks its a different sample of decks. However ranks 5-Legend you see them the most. I have a full collection so its not an issue of cost, however its an issue of interactions. If you could have a few budget control decks the game would be a little bit more diverse to new players. Yes magic is far more costly than hearthstone. However in magic to loose based on your choices of cards and plays more often than not. In hearthstone you can loose to a huge swing turn from Zuljin (example) Which is one card that swings the game. I can understand the swing from a multi-card combo, but from one card its feels awful. Omega Devastor feels awful to play against with charge and deal 10 dmg.

    I made it to legend with Control warrior, Control Warlock when guldan was a thing and aids secret paladin with dr.6. So maybe i am just a little bored and burned out from HS.

     

    Please do the world a favor and let Blizzard know that you are choosing Magic over Hearthstone because hero cards are not fun to play against.

    I quit for a year because I was sick of Death Knights, and I only came back because they rotated out. The ongoing oppression of Dr. Boom still irks me. I don't get why they are so quick to realize that some cards are unfun, but this one gets to stay.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 10 months ago

    Yes, once, long ago. I think it was Mage. I haven't played Arena in a long time.

    In reply to 12 Win Success Poll
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