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FortyDust

Pumpkin
Joined 05/29/2019 Achieve Points 1205 Posts 1908

FortyDust's Comments

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    I hope the hero power is Arcane Craftiness. I love that one!

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago
    Quote From Sol

    Imagine hitting a 5+ mana card with this on turn 3. Could be disastrous for all Galakrond decks if you have Galakrond or Kronx Dragonhoof in hand

    That would not be a playable card, so it's not going to happen.

    In fact, I suspect this will very frequently hit a card the opponent is perfectly happy to play.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    A cheap Paladin Mech with Reborn is very, very frightening.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Discover is not the same as purely random. It's not even close.

    Calling this an RNGsus card is a bit melodramatic. It's fine.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago
    Quote From Lambda

    I played that card a lot and got here like 4-5 times through here battlecry. Maybe it was just bad luck.

    It's not that it's oppressive or prone to consistent abuse; it's just too much of a high roll and should not be happening.

    No, you don't plan for it, but it's waaaaaay too much when it does happen.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    If you're on a tight budget, you should never craft anything in the first couple of weeks, period.

    It was only one week after release that they announced the first nerfs and said they would probably be nerfing more in January.

    So honestly, they did everything they could to keep budget players informed.

    PLUS, these nerfs do not completely trash the decks in question. Every single one of these archetypes will still be strong after the nerf. (Not as strong as Quest Priest, which they ignored for some reason, but that's a different conversation.)

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    I am ready to blow my entire Hearthstone budget on this game.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago
    Quote From Echo

    If we go by milling in terms of hearthstone, that was just making the opponent overdraw, I think that would be fair since most ways to print cards in this vein are just cards that'd draw both cards, which is something many decks would want it would still most likely decimate control decks, but I think that creates more of a challenge in making a control deck that is able to pressure someone down instead of durdling until late game to slam a bunch of stats in play.

    I think it's safe to say that when someone talks about "mill decks" or "mill as a strategy," they are talking about killing the opponent by running them out of cards -- milling as a win condition.

    Forcing the occasional overdraw has never been controversial as far as I know.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    "Quick reactions to game balance"?

    You mean like the two months of Evolve-stone leading up to the launch of DoD?

    Or the nearly three months we spent with cheaper Lyra's Pocket Galaxy and Extra Arms?

    What a joke.

    Try this: Mark a 2019 calendar in two colors, red for a meta containing cards that need to be nerfed and eventually get nerfed, and green for a meta containing no cards that need to be nerfed (indicating a balanced meta). Guess which color you'll see a lot more of.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    First, they should spend more time worrying about balance before adding anything new.

    In that vein, however, some sweeping changes in the name of balance would be most welcome and would seem like new additions.

    They should completely overhaul some of the classes (including evergreen cards, class-identity keywords, and hero powers) so that they are not constantly becoming problematic.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    It does not matter how much patience or skill is required to play a mill deck. Patience and skill are not the criteria for whether something should be allowed in the game. The fact that it exists in other games is also not a criterion.

    Decks with milling as a win condition should be actively discouraged in Standard because Hearthstone lacks the mechanical infrastructure to allow a player to tech against it. Saying you should "learn to play around it" is a ridiculous oversimplification. For some archetypes, that is literally impossible.

    If they print an evergreen neutral card that lets me move my "graveyard" into my deck, I might reconsider my position.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    I love the idea of Crimson, but I've never seen it work super well.

    What I like best about Noxus overall is that, even though it's considered the "aggressive" region, it can produce a huge variety of effects. It's not going to be the first region I go for, but I'm glad playing against it won't be entirely predictable.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Know what would make this deck list better? Links instead of full card images.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    Before the LoR beta, I had no idea there was so much lore behind LoL. MOBAs don't interest me at all, so I'd never had a reason to look into it. But wow, there's a lot to digest! I've been happily reading up on everything so I can be caught up for open beta and full launch in 2020.

    To answer the original question: Ezreal is my favorite hero, and I love me some spells, so I definitely see some P&Z in my future. And since Yasuo is my other favorite, I'm sure I'll try a fair amount of Ionia. Will I smash the two together? Probably, but only time will tell.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 4 months ago

    I don't mind Deny. I think there should be some inherent risk in using powerful spells. In this case, the only time that risk exists at all is when you're up against Ionia. The fact that no other region can use it makes the risk more acceptable.

    There is also a risk in including Deny, or in using Ionia just for access to Deny when another region might make more sense for your deck: If you go up against a deck that doesn't depend on expensive spells, you've got up to three dead cards in your deck.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    This may seem like a stupid question, but is your Murloc build totally aggro or more midrange?

    I ask because 1) both are possible, and 2) if you're aggro, you may just have to accept that you cannot win this matchup most of the time.

    In reply to Help: Quest mage
  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    Zilliax

    There you go! Done.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    "Thief" is a terrible misnomer. They are copies; you are not actually stealing anything.

    The original idea behind cards like these was that you were probing the opponent's mind to see what's in their hand or deck. Gaining a copy from it just happened to be the easiest way to express that mechanically.

    In some cases, such as Mind Games, it's more about clouding minds to make their minions fight on your side.

    Either way, the "lore" behind this part of the class identity is an aspect of shadow magic common to WoW Priests since the beginning of that game.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago
    Quote From tony

    When I say I think it's a mistake to play early is when it's just something a player does to spend the mana on turn 1. That's not a good play. You play a card when you think you have a plan. Just throwing a Tracking out there on turn 1 just because you have 1 mana is not really a well-thought-out play, don't you think

    This.

    Players who don't get why Tracking is a decent card are probably doing this. If you learn to use it well, you'll begin to see how powerful it is.

    That said, I don't think it's correct to put two in every deck. Tracking is most useful when you are looking to enable combos and exploit synergies. If you're playing a more homogeneous deck (such as some of the aggro decks from days of yore), it may not be worth the mana. When every card advances your strategy, there's no need to go fishing.

  • FortyDust's Avatar
    Pumpkin 1205 1908 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago
    Quote From AliRadicali

    Mech paladin is the unintended victim of the post-buff metagame, where everyone is teching in silence/bounce/transform effects to beat Sn1p-Sn4p and Pogo hoppers. The deck wasn't that great before, but at least it could get in the odd win against aggro decks with zero silences.

    Those techs are also a direct response to the increase in Mech Paladin power and popularity, including Glowstone Tech. It's not unintended at all.

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