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grumpymonk

Joined 04/02/2020 Achieve Points 360 Posts 137

grumpymonk's Comments

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 1 month ago

    I changed my original card a bit so that it let the player pick the treasure when it triggers at the start of the turn so that it doesn't feel bad to get a treasure that works poorly with the player's deck.

    I had another more out there idea. When it triggers at the start of your turn, the battlefield is changed to what it was at the start of your opponent's turn. Any minions that died come back and any damage or debuffs that your opponent inflicted on your minions get undone. It might be op for your opponent to lose the minions that they've summoned that turn on top of that, not sure. I've made a second version that only affects your side of the battlefield as a less powerful version.

    Feedback:

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    DestroyerR - So when this triggers, your opponent has to find some way to kill you right away and if they click on the end turn button they automatically lose? Seems like a cool idea, but I wonder if its too swingy, almost like a Mecha'thun that doesn't need to be built around.

    Pokeniner - I don't feel like generating the ransom card is necessary. Yeah, its really flavorful, but chances are your opponent is not going to spend mana to get it back and it just ends up being a dead card in their hand most of the time. They would lose too much tempo unless the stolen card was really cheap.

    GoddammitDontShootMe - Isn't this just better Ice Block? Your opponent has to deal much more damage just to be able to reach lethal again.

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 1 month ago

    First idea. The fantastic treasures are Tolin's Goblet, Golden Kobold, Wondrous Wand, and Zarog's Crown.

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 1 month ago

    Good luck to all participants!

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 1 month ago

    Hearthcards is down for me, so I can't share any cards, but I'll give feedback right now.

    Show Spoiler

    cydonianknight - The card looks interesting at first, but the deathrattle ends up being a very conditional form of poisonous. It only works when your opponent decides to attack into it, and only if its kills the minion. A 3 mana 1/4 taunt poisonous minion would just be okay in terms of power level, and this is quite a bit weaker than that. I would try to make the card more impactful.

    KanzakiGin - Devouring in the title should be capitalized, and the deathrattle should start on a separate line from the other two keywords. Mana Crystal should be captialized, the word that should be taken out, the word has should not be in italics, and there is a missing period at the end. I also think that card is too powerful. Worst case scenario, its 6/6 worth of stats at 3 mana with extra abilities. 

    Demonxz95 - I don't think Rosa the Thorn works well because minions lose stealth when they attack before they deal damage, making the second ability useless.

    Entanglement is interesting, but the effect should last longer. As soon as your opponent activates the secret, they could just pass the turn and their minion returns to normal. As far I can see, it only stops rush minions and certain combos. That being, said, I like the card otherwise.

    Fedrion - You submitted your card already, but I believe that the "until your next turn" part isn't necessary. Falling asleep only lasts 1 turn anyway, and forcing it to end on your next turn means that it wouldn't affect your minions at all. Your minions could attack before playing this spell, and they could attack again next turn.

    anchorm4n - Not really a big fan of either design, sorry. The flavor is there, but the effect seems too forced in my opinion. It's too much of a dead card if you didn't draw your squashlings early enough.

    Pokeniner - I like the card a lot! Should probably say add instead of gain though, as you 'add' cards to your hand, not 'gain' them.

    Wailor - This is a very cool design. Since it is quite narrow, as it works with 2 cards in the entire game, I believe that it could be buffed to premium stats and still be balanced.

    linkblade91 - Looks good, but I would make it have 3 attack.

    Nirast - I like the boldness and the flavor, but I agree with anchorm4n that its hard to remove or play against.

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 1 month ago

    Good luck to all participants!

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 1 month ago

    Based on feedback, I capped the Armor gain to 3 for each spell, but I'm still not sure if its still too strong.  I'm a little hesitant with increasing the cost to 4, but maybe that just me trying to gauge current power level of cards too closely.

    This might be jumping the gun a bit, but I had an idea for a minion version of Hamuul Runetotem.  I know he's already a hero skin, but Madame Luzul both appeared as a skin and a collectible minion in Rise of Shadows.  He can turn your standard Innervates into classic Innervates :)

    I could stick with the mage card if people like that more.

    I'm trying to keep my designs simple as we're dealing with a lot of incomplete information this week.

    More feedback (most recent first):

    Show Spoiler

    Demonxz95 - I think the first version is more exciting, but this one could yield a more consistent score.  I like both versions equally.

    ChickyChick - I like it a lot!  Could enable a lot of mana cheating if there are any high-cost arcane spells, but I don't see that as a consistent enough issue to change the stats around or anything like that.

    Hordaki - I like the idea a lot. Unfortunately, 3 mana 1/1s that don't affect the board and require other cards to get going are unplayable in this day and age. I would make it a 3/3. Also, I would consider changing the watermark. As far as I know, there aren't many humans in the barrens.

    meisterz39 - To be honest, I'm a little weary of tech cards that can go only in a single class. In this case, if nature spells go out of hand, it could lead to a lot of Shaman mirror matches as other classes don't have access to nature spells or this card.  It's also not fun to play against.  I would rather have it increase the cost of spells rather than countering them outright.

    KANSAS - I like it, but does adding a random nature spell to your hand that much worse than a lackey that the totem needed an extra point of health and a 1 mana discount?

    Does this work for art? I'm not sure if its what you're going for but it seems more nature focused than other totems.

    Show Spoiler

    Elfensilver - The essence of this card is that it shuffles copies of itself into your opponent's deck, so maybe the battlecry can be taken out? I don't have a good way of cutting down on the text otherwise, sorry.

    anchorm4n - I had a very similar idea floating around in my head at one point as a 4 mana 4/5 - shows what I know about balance xD.  The shadow spells we have don't lend themselves to combos - mostly just removal.  

    Neoguli - Very interesting.  It does read more like an epic than a rare. Turning your hero power into a spell is very weird, but I guess that's the point.

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 1 month ago

    I'm ready for a new season!

    Abundance can help out spell druid, but can also help a deck that runs of nature spells survive the loss of tempo that comes with drawing cards.  The Druid nature spells are mainly midrange-y so far and this could help such a deck refuel.  I made Abundance itself a nature spell so you could run two copies in a deck full of nature spells without whiffing.

    Kor'kron Immolator rewards using spells such as Fireball and Flamestrike by drawing cards.  In the case of Flamestrike, you could draw multiple cards if you kill a bunch of minions at once.  I'm sure there will be fire spells for mage to run besides these two.

    Feedback!

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    Demonxz95 - The second option seems …. weak?  I dunno, but I feel like you need at least three nature spells in your hand for that option to be worth it, which seems hard to do.  It seems likely that you're holding only one or two by the time this card comes down, since you will most likely be playing some nature cards on curve instead of holding them in your hand.

    Fedrion - I feel like this card is quite underpowered, similar in power level to Demented Frostcaller as a whole but working only with frost spells.  Also, aren't frost spells supposed to freeze anyway, so the first part isn't going to affect anything?  I would lean into the second part more, something like "After you cast a Frost spell, deal 3 damage to all Frozen minions." to make the effect more clean rules wise.  I echo KANSAS's concern about the stat distribution.

    Nirast - I like the idea of multiple evolves in one turn, but Natural Evolution is clunky in my opinion.  You need a board to set up, multiple nature spells in hand, and at least 5-6 mana when you could have played Desert Hare and Evolve.  Also, Natural Evolution sounds more like a druid card.

    Frost King Malakk seems weird to me. Shaman isn't a main fire spell class and the card wants you to freeze your own minions with nature spells, but nature spells will likely kill your minions before they can be buffed.

    Of the Mistresses, I like the one on the right the best, because it fits the best with the classes that want to run it.

    BloodMefist - I like Vile Instructor a lot.  I would consider having it summon one minion with those stats instead of having it spread wide, but I like it as is. Cruel Inquistor is a little weird because spells don't have attack, unless you mean if it summons a minion with that attack. Also, we don't have that many fel spells yet, so subdividing a spell type seems pretty narrow.

    linkblade91 - I feel like Herald of Flame is too dependent on your opponent having enough targets for your fire spells for it to reliably activate.  With Jan'alai, you could activate the hero power each turn or set up an odd mage build.  I like Herald of Light a lot more becuase you can more easily build around it and we don't have a card that generates this version of Ragnaros.

    Swizard - Hard to evalutate the first card, power wise.  I think the effect is really cool, reminds me of a Tess Greymane a bit, but I could see this being a super Pyroblast.  I rather not have this target only minions, as it makes it reads more like Reno the Relicologist and that card looked underwhelming at first glance. I would try to think of some other payoff for casting all those spells besides recasting them for balance reasons.

    I think the second card is also interesting, but dividing spell types by cost seems kind of narrow.  I think this version is better than adding the spells to your hand, because Nirast has very similar cards in the mistresses.

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 3 months ago

    I wish everyone luck for the next season!  I was busy for the last couple of weeks so the most I could do was vote, and it seems like that happened to be the same for a lot of people as participation was down, especially in the final weeks.  Hopefully more people join in during Season 3.

    I had this thought since the end of the last season, but what do you think about having a Card of the Season?  The community could vote on the winning card(s) for each comp in Season 2 and crown a winner.  It would work just like the voting and finalist phase each week.  I think it would give people a chance to look at past winners and decide which one they like the most.  The same could be done for Season 1.

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 4 months ago

    I came up with this for Sonya Shadowdancer.  Seems breakable, but I haven't found anything too ridiculous so far.

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 4 months ago

    Just to clarify - the character has to be originally created in Hearthstone,  not one that originally appeared in WoW but was eventually depicted in Hearthstone.  So characters like Vol'jin or Ozruk aren't allowed, is that right?

    This link might be helpful for people who aren't as familiar with WoW lore - https://hearthstone.gamepedia.com/Original_cards_in_Hearthstone

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 4 months ago

    How about this for detachable blade, since its the one that people seem to like the most?

    In the enviornment where echo cards can cost 0, it would take two [Hearthstone Card (Blackwater Pirates) Not Found] to go infinite, and it would cost 11 mana.

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 4 months ago

    I'm finding the theme really difficult, because I feel like its hard to justify a 1 durability weapon without thinking that a better version could be made with more durability.   Anyways, here's what I have.

    Feedback:

    Show Spoiler

    Wailor - Mirror Mace is cute, but I like Soul Eater even more.  I wouldn't go with the Shaman version because I don't see how the effect fits in that class.

    Nirast - I like The Harverster the most, the rest of the weapons are interesting but are harder to build around then they look and are quite complicated.

    fungusABao - The fact that you had to write an long explanation of what The Orb of Eternity does and that I'm not sure that I still fully understand what it does is sign that the card is too complicated.  I like the The Card of Legend, I would suggest making a cost reduction of some sort (like making the legendaries cost 1 less) as I don't think that card is powerful enough to run right now.

    FieselFitz - I like the idea, but isn't Yogg Saron about randomness to the max?  You going to know what spells are cast when you play this, which limits the randomness.

    DestroyerR - I'm not sure about having spell damage permanently by holding your weapon, even it makes the target random.  That being said, I like the creativity with the text.

    DavnanKillder - I like Banishing Blade and Vengeful Axe.  I think Midnight Scythe might undermine Warlock's weakness in limited healing a little too much.

    anchorm4n - Balanced Blade: Isn't this Gorehowl, except that you can hit face multiple times with it? Its much too powerful for aggro decks if that's the case.

    Staff of Souls: I like the second version a lot.  The first version is too slow and narrow in my opinion.

    Pokeniner - Cool idea.  Reminds me of Headcrack kinda.

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago

    My ideas:

    Quick feedback:

    Show Spoiler

    Demonxz95 - I like it quite a bit. Not much to say about it.

    linkblade91 - Imposing Bark is ok, but I like the second version of Juila Celeste the best because it gives a different type of payoff.  The attack buff of the first version feels a little weird to me in paladin.

    fungusABao - I really like A'tur, the God of Tar, though I have no clue about its balance.  Just a bark is a little plain for my taste and not very good when uncorrupted.  Corrupted cards are supposed to be slightly under the curve in their base form, but this is stone cold unplayable.

    ChickyChick -  Good meme!  I personally prefer a non-classic watermark.

    KANSAS -  Either version is fine, but some might be thrown off by a totem doesn't have an end of turn effect.

    DavnanKillder - Might be a bit with op with rush. 

    anchorm4n - Seems similar to Soulciologist Malicia, except you need a board.  I get what your're trying to do, but this card seems forced.

    Nirast - I love both ideas, but Unbreakable Rager's wording might to be too clunky to score well. I would go with Showstopper Drake.

    Wailor - I like it

    MenacingBagel - I really like Shredding Smith!

    Neoguli - I think Crawling Claw, Canopic Jars, and Stone Fox Statue are the best, because they fit best with rogue's class identity, stealing cards from other classes, making swarm decks stronger, and enabling combos.

    Hordaki - Only three keywords? That's rookie numbers!  In all seriousness, seems good to me, but poisonous might be redundant on a 5-attack minion.

    BloodMefist - Both are good to me :)

     

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago

    More feedback:

    Show Spoiler

    anchorm4n - It doesn't have to a choose one if it said "Draw a minion or spell that costs (5) or more". "Discover a minion or spell from your deck that costs (5) or more"  could also work if you want to keep some of the flexibility.

    Neoguli - It feels kind of weird to shuffle cards in your deck that have a start of game effect that never activates, even if they are imported from tombs of terror.  You might want to make a modified version of those cards without the start of game text and consider making slight tweaks to the effects.  Ancient Reflections seems quite a bit weaker than the rest.

    ChickyChick -  My opinion is that the card is underpowered.  With the overload, the card takes up 5 mana and is smaller than Ringmaster Whatley.  Murlocs and totems are usually smaller, so there's less value.  I would reduce the overload by 1 at least and possibly make it a 2/5.

    DestroyerR - Presto! seems confusing.  I'm assuming it only affects the damage output of spells, but it reads like it swaps the costs as well, making them free since spells don't have spell damage.  Magic Show is interesting but it might be more clean to have it place two spells on top of your deck.  It would prevent scenarios like Witchwood Piper where the effects conflict with each other.

    shaveyou - I like Pet Trainer better.  I feel like Circus Elekk would be better as a rogue or netural card.  It feels a bit limiting to have it in a class that doesn't shuffle cards in normally.  Also, it has a classic watermark, but the name and flavor suggest MDF.

    fungusABao - I like Enjoy the Faire!  Come and enjoy sounds more like sightseeing or enjoying a meal instead of a festival.  I like it can activate the Old Gods' battlecries twice, even if its overkill.

    linkblade91 - Intersting ideas, but I'm not sure how useful these will be in practice.  These are not very useful in the late game as your opponent can play something large and not give you anything at all.

    AnAngryBadger - I like it, but the watermark doesn't really match the flavor of the card.  Seems likes it belongs best in witchwood.

    KANSAS -  Haven't I seen these before?  I'm pretty sure I voted on them at some point in the past.  I like them both well enough, but they might not be flashy enough to make it into the finals.  May I offer a suggestion for Expert Tracker?  It made me think of Tracking.  What do you think if Expert Tracker had a discover effect instead and presented you a choice between a beast, murloc, or elemental in your deck.?  It would make the flavor of the card match with the mechanics really nicely.

    MenacingBagel - It should not deal damage to characters, just minions.  Warrior doesn't directly deal damage to the face.

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago

    Here are my ideas:

    The mage minion can function like a Novice Engineer early in the game, but can provide a chain of spells to cast in the late game.  Best for a tempo mage deck, as they have many low-cost spells and can run out of steam quickly. 

    The paladin card is another tool to help the murloc dragon paladin deck work.  Not sure if the name is the most appropriate, but I wanted to capture some of the old god flavor, using Prismatic Lens mixed with a Darkspeaker effect as a precedent.  A 2/3 murloc and a 8/8 dragon drawn would result in a 8/8 murloc and a 2/3 dragon.   As most murlocs are small and most dragons are large, it likely results in a cheap, overstated murloc for a large tempo boost in exchange for an understatted dragon later. 

    Edit: Added Heart of the Wild, which is the battlecry of the hero card I posted two weeks ago in the discussion topic.

    Feedback:

    Show Spoiler

    Wailor - I like the first card but I have a feeling that Elune's Scholar might whiff too often, even if you try to build around it.  I would consider making it a Celestial Emissary like effect.  It should also say play instead of cast for text consistency with Instructor Fireheart and Stiltstepper.

    Maleficent Willow is certaintly interesting.  I think warlock would like this a lot more than druid, but I could see some cool builds.  Isn't this a choose one effect and not a battlecry?

    linkblade91 - I really like the idea and flavor!  As shaveyou noted, adding the durability to the weapon could be a problem.  Has there been an X as a stat in a Hearthstone card before? It's certainly interesting.

    fungusABao - You might want to go down the Murmuring Elemental route for more flexability.  Also, the Overload isn't necessary as 2 mana is enough for the effect.  As it is, the card is quite underpowered.

    DavnanKillder - I think if there's a maximum of 4 cards allowed for submission, if the hero card comp two weeks ago was any indication, so you would have to cut one of the options.  Also, there's a few grammar errors.  There's some missing periods, armor is capitalized, and it should say "spell's cost".  Definitely a cool card, and I would like to see it work.

    shaveyou - Solid card and provides good options for both classes.  Since you mentioned a bunch of minions with deathrattles and attack triggers, I kinda want the copy to have rush and it would help reinforce the flavor, but that might be too much and give people Guardian Animals flashbacks.

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago
    Quote From linkblade91
    Quote From grumpymonk

    I have a few questions about the prompt, as I could see some confusion about what counts as tutoring.

    1. Yes, being more specific is fine as long as it's guaranteed to be a minion or spell (no "draw a Warrior card" or whatever. Kronx would actually be a bad example).
    2. Those draw the card, so Yes Discover counts.
    3. Those do not draw the card, so No copies don't count.
    4. No.
    5. You draw it eventually, so Yes.

    These come straight from Shadows.

    Stowaway might not work then, if you played Academic Espionage against a warrior and shuffled weapons into your deck which could be drawn.

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago

    I have a few questions about the prompt, as I could see some confusion about what counts as tutoring.

    1.  Is the card restricted to "draw a minion" or "draw a spell"?  The main page for the theme seemed to imply that something like Sense Demons was okay, as well as more restrictive tutors.  There are more specific ones like Call to Adventure, Stowaway or Kronx Dragonhoof which would open up a lot of options, but I'm sure if those types of tutors are valid.

    2.  Does the card need to specifically say the word draw?  Cleric of Scales and Grand Empress Shek'zara both discover cards but I would consider them tutors in my opinion.

    3.  Can the card give you a copy of the card instead of directly drawing it from your deck?  Shadow Visions and Stitched Tracker come to mind.

    4. I don't think cards like Sightless Watcher or arguably Lorekeeper Polkelt which can set up the cards you want on top of your deck count, but I just want to make sure.  The same goes with cards from your opponent''s deck, like Psionic Probe or the uncollectible death knight card Death Grip.

    5. Would something like Gral, the Shark be valid?  It is a weird case where you don't get the card until it dies.  In my opinon, is counts as a tutor but there's a delay in getting the card to your hand. 

     

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago

    Thank you!

    Quote From Demonxz95
    Grumpymonk, you won at your own competition. XD

    To be fair, it wasn't just me.  MathU had a hand in making the theme for the competition as well :)

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago

    Good luck to everyone!

  • grumpymonk's Avatar
    360 137 Posts Joined 04/02/2020
    Posted 3 years, 5 months ago

    Here's what I have so far:

    The murloc can help out the meneragie decks in the new expansion as well as providing some backwards compatability with The Curator.  Also is a murloc for N'Zoth, God of the Deep.

    The mech looked like a cool demon hunter minion, so I tried to find a good design for it that called back to Fel Reaver in some way.  It was going to be a 7 mana 8/8 at first but it was too difficult to activate the corrupt ability that way.

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