I like that trundle himself costs 5 instead of 8 and generates an 8 cost card instead, already thought such a card would come.
A strong body thanks to the regeneration and the overwhelm becomes the finisher.
The attack may seem meh but getting +1 or +2 attack potentially with every attack is really strong on a overwhelm unit.
Ice pillar is a good generated card the fact it returns your mana and probably gives you atleast 2 vulnerable targets before it gets destroyed, and destroying it is pretty hard thanks to the 8 hp except for Noxus with the kill any unit below 3 attack spell.
Having Trundle in play and drawing another Trundle is also good to proc your other behold cards in case you already playing Ice pillar.
Well i mean there still are alot of cards to see so it potentially could become better.
And creating poros compared to drawing them from your deck makes an enormous difference, if you draw the poro you can draw into your other good cards.
If you create the poros you have a higher chance to draw into your remaining poros.
There are around 12 poros to use in freljord and another region* if you put them all in it increases your chances of the spell not fluking plus perhaps additional supporting cards could come, the other question is if you want to put 12-15 poros in your deck.
Theres always the risk of it fluking yeah but potentially drawing 4 cards for 3 mana makes it worth it i think.
When it strikes a unit without barrier you get 1-5th of total nexus hp back so pretty good so high attack also makes it very good against fearsome units.
Goes well paired with vladimir 2 triggers for 6 hp for his lvl up.
Give this guy regeneration and every turn you get 3 health back until the opponent is able to remove it.
Good card for finishing out games target one high health and attack unit and you got 2 threatening bodies on the board.
I like that trundle himself costs 5 instead of 8 and generates an 8 cost card instead, already thought such a card would come.
A strong body thanks to the regeneration and the overwhelm becomes the finisher.
The attack may seem meh but getting +1 or +2 attack potentially with every attack is really strong on a overwhelm unit.
Ice pillar is a good generated card the fact it returns your mana and probably gives you atleast 2 vulnerable targets before it gets destroyed, and destroying it is pretty hard thanks to the 8 hp except for Noxus with the kill any unit below 3 attack spell.
Having Trundle in play and drawing another Trundle is also good to proc your other behold cards in case you already playing Ice pillar.
- Edit
apparently behold also works if an 8+ is in play.
Are we gonna get forum titles for the call of the mountain expansion?
Could be like : chanting troll (based on trundles cards)
or : mountain wanderer since the expansion is Call of the Mountain.
Just wondering.
Trynda is a beast in the right deck tho, thresh and Trynda combination is really good especially if you also got the rekindler.
Well i mean there still are alot of cards to see so it potentially could become better.
And creating poros compared to drawing them from your deck makes an enormous difference, if you draw the poro you can draw into your other good cards.
If you create the poros you have a higher chance to draw into your remaining poros.
There are around 12 poros to use in freljord and another region* if you put them all in it increases your chances of the spell not fluking plus perhaps additional supporting cards could come, the other question is if you want to put 12-15 poros in your deck.
Theres always the risk of it fluking yeah but potentially drawing 4 cards for 3 mana makes it worth it i think.
Card draw is always good especially at a cost for 3.
It is specific card draw but thinning out a deck should never underestimated.
When it strikes a unit without barrier you get 1-5th of total nexus hp back so pretty good so high attack also makes it very good against fearsome units.
It's nice you can get the extra mana gem earlier but 2 health is very fragile and having an 8 cost card at turn 2 really sucks.
Having a 8+ mana cost card on turn 4 (if its not a spell atleast) means you got a dead card in hand for 4 more turns tho.
But it's very good for board control yeah, so delaying to turn 8 becomes way easier.
Makes me wonder what the sweet spot is gonna be for included 8+ cost cards in the decks and if there may be 8+ mana cost card generators.
Pretty hefty price for a strong unit.
Good card not to overpowered since it can't target champions, killing an leviathian after turning it into a 1-1 can be a gamewinner tho.
2-3 is a decent statline with a good key-word probably will see some play.
Granting a small costed challenger unit 4-4 is gonna be pretty nice, granting barrier or vulnerable is really flexible.
I think i read that you don't have to have Lulu in play to lvl her up which is also a good feature.
Play this the turn before you play an lvled up ezreal and you most likely can win the game.
Also good support to finish tarics lvl up condition.
generating 3 burst spells can be pretty handy maybe in a ezreal deck?
Giving elusive units 2+2 can be quite annoying.
This card is bonkers, 2 units that have the unyielding spirit* effect on your board when you attack when lvled up.
Very good in combination with overwhelm cards since if you buff taric the supported overwhelm character has the buff aswell.
''with small variations'' practically mirror matches i literally said that in my first comment.
I posted this 4 days ago the new cards got released today.
yeah it looks unusual.