This card is really busted the health makes it hard to kill, the effect can keep a clean board for a while (possibly is rng) and the minion itsself is very synergizable with other hunter cards (the mech keyword)
2 mana for a partial random fireball and guaranteed 2 damage face sounds like a good deal.
If it attacked every minion at once it would certainly be strong perhaps even OP but the fact that it only attacks 1 minion at a time makes it not that very good. Small minions can easily be buffed to a point that deathwing might only take 2 minions out (fungalmancer before it rotated for example), and decent sized minions usually have effects/damage enough for themselves that it also will only be 2 attacks before deathwing dies.
Versus a freshly spawned token board its most likely a free clear versus other boards it might take out 1 or two minions.
So an okay card in my opinion also have to consider the RNG aspect of the attack order i'm assuming.
Strong card by its-self but very slow in a more slow meta this card certainly could do work combined with floop for eventual value cheating shenanigans.
But the detrition game in hearthstone is already a really long time meh.
Versus warrior it could destroy them with a few highrolls, versus an OTK deck the pressure is way to slow but hopefully the other cards in your deck can push the damage before your opponent has reached his essential cards.
This card is really busted the health makes it hard to kill, the effect can keep a clean board for a while (possibly is rng) and the minion itsself is very synergizable with other hunter cards (the mech keyword)
2 mana for a partial random fireball and guaranteed 2 damage face sounds like a good deal.
No way this card will be bad.
If it attacked every minion at once it would certainly be strong perhaps even OP but the fact that it only attacks 1 minion at a time makes it not that very good. Small minions can easily be buffed to a point that deathwing might only take 2 minions out (fungalmancer before it rotated for example), and decent sized minions usually have effects/damage enough for themselves that it also will only be 2 attacks before deathwing dies.
Versus a freshly spawned token board its most likely a free clear versus other boards it might take out 1 or two minions.
So an okay card in my opinion also have to consider the RNG aspect of the attack order i'm assuming.
Strong card by its-self but very slow in a more slow meta this card certainly could do work combined with floop for eventual value cheating shenanigans.
But the detrition game in hearthstone is already a really long time meh.
Versus warrior it could destroy them with a few highrolls, versus an OTK deck the pressure is way to slow but hopefully the other cards in your deck can push the damage before your opponent has reached his essential cards.
Sounds good.
Always fun discussing the possible impact a card might have on the meta, even better when you potentially get a bundle out of it :p.