Cool card and actually seems fair compared to other cards we have seen this expansion, part of me hopes that this will see play but it's very lategame.
Destroying all armor seems pretty op but i doubt decks like aggro would even run this card its better to have cards synergize with your board/build a board and damage the armor and health from your opponent that way.
In a control versus control deck i could understand why some decks might run this card, facing a warrior that wants to go to fatigue? remove the 30 armor that they build up as fatigue approaches.
Fun card, counter to certain strategies but versus some decks you really don't want to lose your neutral cards so it will be a dead card. (Elysianna) you can only really do it after you have pulled the card.
But it's nice to be able to counter the strategies that fill your deck with disadvantageous cards.
the 1 cost extra to every minion is a very little price to pay compared to the 2+2 you get on every minion being able to buff snowballing minions or having originally 1-1s which are now 3-3s trading with 2 or 3 drops is really strong.
Any deck that can draw relatively fast can profit really strongly of of this,
Other decks will also profit decently but for it really to pay off big you gotta have alot of dragons in it.
Strong card overall the body the effect the fact that lategame this card might not be of alot of use is incomparable to the buff you get when you do get this on curve.
Not to shabby but it's slow, like others have mentioned this is mostly to buy you time versus aggro decks.
Versus a control deck it can be more useful tho, i have experienced plenty of matches where control decks do very little a couple of turns in a row especially in the early to mid game.
So if you are able to drop this on curve and the control deck might not have an answer in board presence it gives you a really strong turn 7.
And might make them feel the need to use a boardclear.
5/5 card glad that it's only really worth it in Galakrond decks, makes for a bigger diversity in decks.
Probably makes Barista very worth in the deck aswell regaining 3 times this minion in your hand can do alot of work and thanks to the mana cost its also very easy to combo it with Barista.
The floop counts as a Elise card i think in hand so it should remove it.
If floop in a ''transformed'' state gets pulled from hand by dirty rat for example and remains in that ''transformed'' minion when it lands on board it would probably also apply to flik skyshiv when the Elise gets targeted.
Cool card and actually seems fair compared to other cards we have seen this expansion, part of me hopes that this will see play but it's very lategame.
When you couldn't get Tyrande the first time around but now you can.
I like this hero looks like it came straight out of a book.
Shame i don't have any druid cards :S
With cool emotes i might be tempted enough,
Pretty good synergy indeed, only requires to highroll an early Frizz.
Destroying all armor seems pretty op but i doubt decks like aggro would even run this card its better to have cards synergize with your board/build a board and damage the armor and health from your opponent that way.
In a control versus control deck i could understand why some decks might run this card, facing a warrior that wants to go to fatigue? remove the 30 armor that they build up as fatigue approaches.
For wild it's pretty nice.
Fun card, counter to certain strategies but versus some decks you really don't want to lose your neutral cards so it will be a dead card. (Elysianna) you can only really do it after you have pulled the card.
But it's nice to be able to counter the strategies that fill your deck with disadvantageous cards.
OP,
the 1 cost extra to every minion is a very little price to pay compared to the 2+2 you get on every minion being able to buff snowballing minions or having originally 1-1s which are now 3-3s trading with 2 or 3 drops is really strong.
Any deck that can draw relatively fast can profit really strongly of of this,
Other decks will also profit decently but for it really to pay off big you gotta have alot of dragons in it.
Strong card overall the body the effect the fact that lategame this card might not be of alot of use is incomparable to the buff you get when you do get this on curve.
RNGstone engaged.
There are right now many value generating legendaries in the game but at the end of the day it remains RNG sometimes lucky sometimes not.
With enough sustainability this might give warlock some power turns.
Very slow the turn you play it tho.
Not to shabby but it's slow, like others have mentioned this is mostly to buy you time versus aggro decks.
Versus a control deck it can be more useful tho, i have experienced plenty of matches where control decks do very little a couple of turns in a row especially in the early to mid game.
So if you are able to drop this on curve and the control deck might not have an answer in board presence it gives you a really strong turn 7.
And might make them feel the need to use a boardclear.
Fun but not that good.
Duplicating your own minions/cards usually takes a while.
Maybe they will release another card that can be used more optimally with this?
Not bad, maybe quest warrior with a few pirates in it like captain greenskin and southsea deckhands?
Should already synergize with other weapons you are required to run in the deck.
Big hand mage in Rise of Shadows?
Never seen a mage freezing your entire board/other shenanigans and regaining a full hand and the turn afterwards they drop a giant and CC it?
I thought it was just 2 random cards but since it is 2 dragons the powerlevel is pretty good.
If u land that 7-7 taunt that can't be targeted RNG really is on your side.
But many other dragons do great work aswell the new Ysera for druid.
Malygos maybe just hold it a turn and burn the opponent away.
But its RNG could also get the worst of the worst.
Mana cyclone + sorcerers apprentice was already really good.
With the amount of spell generating mage can do it shouldn't be to hard to get a good turn with this card.
You can see Sindragosa in the trailer tho, at 1:13
It summons 2 copies
So you have the played body and 2 copies of the dragon afterwards.
3 total.
5/5 card glad that it's only really worth it in Galakrond decks, makes for a bigger diversity in decks.
Probably makes Barista very worth in the deck aswell regaining 3 times this minion in your hand can do alot of work and thanks to the mana cost its also very easy to combo it with Barista.
The floop counts as a Elise card i think in hand so it should remove it.
If floop in a ''transformed'' state gets pulled from hand by dirty rat for example and remains in that ''transformed'' minion when it lands on board it would probably also apply to flik skyshiv when the Elise gets targeted.
Haven't tested this tho, just a theory.