2x nether breath, zilliax and 2x khartut defender might be enough tho. Ziliax is a very good card and khartut defender is also a decent inclusion that already sees alot of play.
Could be very annoying indeed, but with the limited survival tools rogue has it should be easier to beat them than for example ressurect priest also a deck which does almost nothing for alot of turns but has better tools to survive than rogue.
Kingsbane had enormous health regeneration while waxadred only can provide more pressure.
As long as they can keep that in balance i think it should be fine, though the amount of good draw cards rogue has acces to can make for a quick set up of the Waxadred ''combo'' and enabling of the effect.
The draw like candle breath concerns me somewhat after Waxadred is set up.
If there are enough decent early invoke cards playing this on curve is insane, even if you draw it lategame at which point it most likely it is activated it is also insane.
No downside to this card unless you get really unlucky with drawing your invoke cards.
Of which you most likely should have plenty of in your deck.
Gonna be a staple in any dragon deck faceless manipulator could be fun to combo with a buffed up dragon.
Not a card a deck is build around tho but a very strong addition.
Just hope paladin has enough dragon generators, or there are enough decent dragons to put into a deck, think there are some more low cost dragons needed which disadvantages Druids new Ysera card in turn.
Fun to combo with lazul self but otherwise it could be kinda hard knowing which card your opponent exactly has in their hands and the question is is the card your getting even worth gaining?
Versus zoo warlock for example getting a flame imp just ruins your day more most likely.
In other match ups it could fare better an warrior holding on to a brawl is usually a pretty easy giveaway.
So many cards so little dust :S, hope i open this one.
2x nether breath, zilliax and 2x khartut defender might be enough tho. Ziliax is a very good card and khartut defender is also a decent inclusion that already sees alot of play.
Decent card has some demon synergy so thats nice the fact that the demon has taunt gives it a bonus.
After quest completion drawing into it is gonna be a pretty nice play.
Incredibly good, sucks when you have to plot twist before you have played this card tho those few extra cards in the deck can mean alot.
Only question remains if control/hand lock will be a viable option.
Equality that only affects opponent's minions combined with a body.
A control hunter tool if you got a lynx in hand its easy trades versus big minions also very useful with desert spear as you can set it up before.
Damn a tutor for Galakrond self that is pretty sick, a decent body on its own but i'm wondering what Devastation is?
A board clear or something?
Very good card makes the 4-4 from Rastakhans Rumble also more viable its half of the requirement in 1 card that is a good card by itself.
Could be very annoying indeed, but with the limited survival tools rogue has it should be easier to beat them than for example ressurect priest also a deck which does almost nothing for alot of turns but has better tools to survive than rogue.
Kingsbane had enormous health regeneration while waxadred only can provide more pressure.
As long as they can keep that in balance i think it should be fine, though the amount of good draw cards rogue has acces to can make for a quick set up of the Waxadred ''combo'' and enabling of the effect.
The draw like candle breath concerns me somewhat after Waxadred is set up.
Much better than Myra tho the only real benefit Myra has is that it is a battlecry.
Besides that Myra is alot of RNG maybe you get the best deathrattle out there maybe you only get choices which will net you a 2-1 or 1-1s.
Apothecary allows people to dupe strong deathrattle effects which they can tutor with this card.
Biggest downside of this card is when you put only 1 deathrattle card in your deck and you draw that card on turn 1 or 2.
(trying to center your deck completely around Waxadred for example)
If you got multiple really strong deathrattles in your deck this card will most likely always outshine Myra i think.
Dragon rogue just got 2 tutors for Waxadred which also get the deathrattle pretty good.
Depending on if dragons will be a good tribe for warlock this is very good.
The 5-2 claw as all Galakronds have when they are fully upgraded.
plus you can use the hero power afterwards for extra damage to the punch.
Could work in a taunt deck?
Buffing taunt minions with into the fray, Armagedillo and with galakrond seems pretty strong.
Unfortunately compared to warlock and priests Galakronds it doesn't have an immediate impact on the board most likely.
(unless you have 1 mana 1-1 rush minions in your deck)
Wondering what the hero power will be tho.
- Nevermind just saw that the hero power is give your hero +3 attack
1 mana 4-4 rush isn't that bad and the requirement is pretty easily achieved.
Is it worth the slot of a potentially more synergizable card tho.
Secure the deck use it with auctioneer?
Also looks pretty fun with Gonk.
If there are enough decent early invoke cards playing this on curve is insane, even if you draw it lategame at which point it most likely it is activated it is also insane.
No downside to this card unless you get really unlucky with drawing your invoke cards.
Of which you most likely should have plenty of in your deck.
Gonna be a staple in any dragon deck faceless manipulator could be fun to combo with a buffed up dragon.
Not a card a deck is build around tho but a very strong addition.
Just hope paladin has enough dragon generators, or there are enough decent dragons to put into a deck, think there are some more low cost dragons needed which disadvantages Druids new Ysera card in turn.
Fun to combo with lazul self but otherwise it could be kinda hard knowing which card your opponent exactly has in their hands and the question is is the card your getting even worth gaining?
Versus zoo warlock for example getting a flame imp just ruins your day more most likely.
In other match ups it could fare better an warrior holding on to a brawl is usually a pretty easy giveaway.
Shu'ma seems pretty strong in token druid an entire board refill maybe 2 if your opponent doesn't have the resources to kill it the first turn.