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Hellcopter

Joined 02/09/2020 Achieve Points 270 Posts 306

Hellcopter's Comments

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 6 months ago

    Zoe is probably comming soon, there is in game a Lulu's voice interaction with her

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago

    Unlike every single other online game i played, i didn't face any hackers so far in Runeterra.

    Now in Hearthstone, there were 2 ways to cheat i can confirm:
    1- Animation stack glitch -> Consist on playing cards with delayed animations as fast as possible on top of each other.
    Result: The opoonent rope out his entire turn without being able to play anything.
    2- Disconection: Client freezes due an unexpected interaction between a few selected cards.
    Result: Game times out and ends in a draw.

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago

    I dunno how i feel about Landmarks.
    Seems like a cheap Warmother's Call type of effect with a downside that takes one board space.
    As long the effect is not overturned given its mana cost, i think it will be ok.

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago

    My guesses: 

    Piltover/Zaum -> Oriana/Tristana
    Shadow Isles -> Evelynn
    FrejLord -> Nunu

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago

    I recognize that ARAM bridge lol

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago
    Quote From OldManSanns
    Quote From Hellcopter

    Radiant Guardian
    POWER: 5 → 4
    I don't get this either. The difference between 5->4 attack on curve 5 is HUGE. Its much bigger then they are expecting.
    Not only that but there will be times it won't be possible to activate her effect. A vanilla 4/5 that costs 5 mana is terrible.

    They are trying to reduce the power swing. A lot of times, RG comes out with the effect and if you can't remove it immediately then the game is just over. Not only is she durable enough to survive a hit from most units letting her give 10+ nexus HP, but she also discourages attacking with smaller units as they'll allow her to get even more hits in. Reducing by 1 attack will go a long way in throttling her potential to just carry games. Compare this card -- which is almost 3x of every Demacia deck on ladder right now -- with Soulgorger, who is +1 mana for -2/+2 stats and hasn't seen play since Rising Tides released.

    Regarding you comment "there will be times it won't be possible to activate her effect": you always activate her effect. The only time you see a naked RG is when Remembrance low-rolls. 

    Fair enough. Still think it could be adress in a better way, like keeping the Lifesteal keyword when it fails even if that means lowering the attack further to 3.

    In reply to 1.11 Patch Notes
  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago
    Quote From Nifty129

    So Lee Sin has a 50 percent winrate on mobalytics currently, so it's really bad.

    I won't scrutinize your comment as big companies like Blizzard loves to balance their game around that fact alone but man, is it single minded.

    Lets say there is a new deck who rises day 1 with a 80% winrate. Clearly OP right? So the meta game changes and now this new deck is being played everywhere. Some time later 3 other decks rise to counter this specific deck.
    The new meta game is now distibuted around 70% of those 4 decks and 30% whatever.
    Then if we look at the winrate of this new deck again, it should be around 47-50%.
    Now, would you say the deck is now balanced/bad because the metagame shifted towards it? Its obviously not. 

    Winrate is one indicator to know if something is getting out of control but Balance is much deeper then that.

    In reply to Over correction?
  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago

    Link here: https://playruneterra.com/en-us/news/patch-1-11-notes

    Bastion:
    OLD TEXT: Give an ally Spellshield this round.
    NEW TEXT: Grant an ally +1+1 and Spellshield.
    Extra +1/+1 and the effect DOES NOT ends by the end of the turn at burst speed?????
    There is no way now to trade into bastion using the same amount of resources. This buff is WAY over the top.
    Anything that can abuse Bastion will become a tier 1 deck (Heimerdinger, Taric, Lee Sin).
    Bastion needs to be changed to Fast or Slow speed.

    Radiant Guardian
    POWER: 5 → 4
    I don't get this either. The difference between 5->4 attack on curve 5 is HUGE. Its much bigger then they are expecting.
    Not only that but there will be times it won't be possible to activate her effect. A vanilla 4/5 that costs 5 mana is terrible.

    Petty Officer -> Defense:→ 1 
    Guess i got this one right in the other topic.

    Lee Sin -> no changes. Yes, NO CHANGES.

    -> Discuss <-

    In reply to 1.11 Patch Notes
  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago
    Quote From OldManSanns

    I predict he's going to go from a 3/2 to a 2/2.

    or 3/2 -> 3/1, but i think you are right.

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago

    The biggest issue with Lee is how hard it is to remove him from the field.

    There are only 3 ways to remove Lee:
    1- Spells/Skills -> 3x Bastion + 3x Deny. Good luck with that.
    2- Challenger keyword -> Lee can cast barrier on himself. Good luck with that as well.
    3- Hush -> Only for Targon decks. Good luck fishing your 3 Hush copies to match their 3x Lee Sin exactly when needed.

    Lee is being a problem right now and i hope Riot adress it quickly in the next patch.

    In reply to Over correction?
  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago

    Discover effects was the best RNG hearthstone had to offer. I don't see a problem with it being implemented on Runeterra.

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago
    Quote From Nifty129

    So I've unlocked all of the new champion capsules in all of the region rewards.

    Congrats!

    I unlocked full collection again yesterday, 3x copies of each card.

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago
    Quote From minuano28

    That's a very narrow minded view my friend. Take the example of the They Who Endure deck, it existed since the beta but back then it was considered to be nothing but a meme deck, because you did nothing but spam blockers hoping that you would draw They Who Endure and Atrocity before your opponent could finish you off. It's not until the release rising tides that the deck became top tier, because it got access to the infamous Blighted Caretaker into Cursed Keeper combo among other things. allowing you to trade effectively while boosting They Who Endure

     

    Dude, i don't mean to be rude but you are mistaken.
    I was the guy who created They Who Endure deck and made it to Master top 50 rank before Bilgwater. So i can give all the feedback needed.

    The deck was indeed meme in the beginning since it had incredibly bad matchups against Elusives and Fearsome decks, and both reigned supreme in the beta days. Once both decks got slowly but consistently nerfed patch after patch, Demacia became a very popular S tier deck and They Who Endure was very good against it. Thats when i reached Master Rank 13.
    After Bilgwater, Blighted Caretaker helped the deck but you are missing the fact they nerfed both Brood Awakening and Iceborn Legacy so i'd say it was an even trade.

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago
    Quote From TheTriferianGeneral
    Quote From Hellcopter

    In most games Sejuani usually levels up around turn 8-9 which i think its fair.

    If a player gets to hit the nexus without missing a single turn from the start, its possible to level Sejuani as soon as she hits the board on T6. But thats really hard to pull off.
    Its very easy to miss 2 or 3 turns since dealing damage to the nexus on your oponnent's turn relies mostly on cards from the hand. Not to mention the gameplan is full of subotimal plays in order to level Gangplank/Sejuani ASAP.
    Lastly, there is always the added risk to brick when both champions are not draw.


    I doubt that GP Sejuani will continue to run 3 Copies of GP because Sejuani is the by far stronger Part of both and it is imo by no means necessary to have GP in play for the deck. With less copies of GP you can then play a more agressive,   level Sejuani earlier (turn 6-7), tutor it more reliably with Bjerg and win more reliably and then you don't have any of the issues you listed as justification for her strength anymore...

    Thats actually a decent idea.
    Just pointing out your strategy has one small flaw: the oponnent could save all his removals to deal exclusively with Sejuani as soon as she hits the field.

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago

    While most of your points are valid, lets not forget Hush only lasts for 1 turn. So that means if a player wish to eliminate the unit that has been silenced, he either has to:
    1- Somehow force a trade using a better unit; 
    2- Cast a second removal spell.

    Case 1: One possible counter play is to chain a fast removal on the target threatening your unit. Another possibility is to answer with another spell yourself like FreezeBADCARDNAME or buffs, thou sometimes that last approach won't work due multiple Hush casts and that's alright.
    Case 2: Thats a 2-1 trade on top of having a very expensive mana cost. Looks fair to me.

    What trully makes Hush strong is the fact it can be cast multiple times in a single Turn. 
    Riot is currently looking into it, and a possible change is to price a steep cost for for each consecutive cast, which i think it would be a fine solution.

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago

    Did anyone try? I love it. Would not mind if the current ranked mode gets replaced with this one.

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago

    In most games Sejuani usually levels up around turn 8-9 which i think its fair.

    If a player gets to hit the nexus without missing a single turn from the start, its possible to level Sejuani as soon as she hits the board on T6. But thats really hard to pull off.
    Its very easy to miss 2 or 3 turns since dealing damage to the nexus on your oponnent's turn relies mostly on cards from the hand. Not to mention the gameplan is full of subotimal plays in order to level Gangplank/Sejuani ASAP.
    Lastly, there is always the added risk to brick when both champions are not draw.


  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago
  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago

    I think the topic subject is quite interesting, the problem is how you present it:
    "Hey guys, i am an expert at this game, riot team are just a bunch of incompetent scrubs, here are my reasons why and everyone who disagrees is also a scrub"

    Back to the topic:
    1- Jagged Butcher isn't the best drop 1 in the game. Precious Pet is. 
    There is no 1 drop that can trade with Precious Pet on T1 alone. If we are taking 2 card combo into consideration, then the best T1 drop would be Zaunite Urchin + Jury-Rig, as this particular combo also generates 3 attack stats but without losing card advantage. So either way you are wrong.

    2- Make it Rain is only situational good. The catch is that those "situations" happens quite often in the current meta. What makes this card particularly decent is its synergy with Kegs and holds a reliable Plunder effect. Best removal in the game is by far Ravenous Flock

    3- Riptide Rex is not a finisher card. Is an AOE removal that SOMETIMES works also as a finisher. There isn't a single deck with a gameplan relying exclusively on Riptide Rex to close games.

    4- Sejuani I see where you are going. I agree Sejuani has much better synergy with Bilgwater but so does Yasuo with Noxus and Maokai with Bilgwater and so on. I believe those champions were designed to be played on Bilgawater decks, but for Lore reasons they belong to other regions.

    5- Petty Officer is the only one a fully agree. It just has too many stats overall with little risk, on top of situationally being able to generate a Keg.

    And finally yes, this is indeed a QQ thread due to this part:
    "but I just want to play the new set, and there's literally no reason to right now and that sucks"

  • Hellcopter's Avatar
    270 306 Posts Joined 02/09/2020
    Posted 3 years, 7 months ago

    Well, not necessarily asking for a change right away, but i want to grab your attention that Relentless Pursuit sees play regularly in many top 10 ranked players from day 1 to this day, and its effect will only get stronger as this game ages.
    So i still think a nerf will be inevitable somewhere in the future, just checking if you guys are doing ok dealing with the card for now.

  • ODYN
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