Kinda crazy, not only do you tutor your powerful outcast cards, but you also get to immediately play them with outcast triggering. Ironically, Skull of Gul'dan screws this up unless you're gonna play this on turn 7 and I don't think people will stop playing skull just for this.
Seems weaker than Animal Companion to me. What makes that card great is that the minions are great regardless of when you play the card. This is why it has always been played throughout the history of HS. These companions fall off in the mid game already, except Kelok who can be great in a token deck.
Fits in the control fragment warlock, not so much in DH. That deck could really be something since this whole mechanic has a great synergy with Flesh Giant/Brittlebone Destroyer.
Maybe not as great as other fragment cards, but it's still a good card on average. I see this in control more than aggro, therefore it will probably see more play in warlock than DH.
Maybe not amazing, but it's a good card. I doubt this will make it into zoolock with those other, more control based soul cards, but it's great even in a control deck I think.
Seems like one of those cards that should be powerful but just isn't, e.g. Faceless Rager. Now, this costs 1 less, can copy enemy minions' health but also needs a minion with good attack. With all that considered, Faceless Rager only really worked(ish) in silence priest and handlock so I doubt paladin will be able to use this well, at least for now.
Freeze in rogue will be nice, I guess it could make the cut. As for mage, only Mana Cyclone comes to mind since they can just use Frostbolt to also go face.
This is so weird, I have no idea what to think. I get the synergy with Kreen, but he can attack first and die (maybe, in what order the minions attack is unknown). Could be insane, could be horrible.
Only playable in token, and I doubt it's good there either. Fair card, right, but outclassed by other DH cards.
Kinda crazy, not only do you tutor your powerful outcast cards, but you also get to immediately play them with outcast triggering. Ironically, Skull of Gul'dan screws this up unless you're gonna play this on turn 7 and I don't think people will stop playing skull just for this.
You know, up until writing this I thought it reduced cost wherever it is. And you know what? It didn't look that broken compared to other DH stuff.
This is really weak. Maybe if the class had AoE buffs, but it's not as if DH should get more strengths.
Seems weaker than Animal Companion to me. What makes that card great is that the minions are great regardless of when you play the card. This is why it has always been played throughout the history of HS. These companions fall off in the mid game already, except Kelok who can be great in a token deck.
Fits in the control fragment warlock, not so much in DH. That deck could really be something since this whole mechanic has a great synergy with Flesh Giant/Brittlebone Destroyer.
Maybe not as great as other fragment cards, but it's still a good card on average. I see this in control more than aggro, therefore it will probably see more play in warlock than DH.
Great 1-drop overall, great fragment support, copy-able by Felosophy, usable by two classes. 5/5
You don't even need soul support for this to be good, but when you play lapidary next turn, it will be crazy.
The card that will make control DH a thing. Still no late game stuff, but just you wait, it will happen sooner or later...
AMAZING with Marrowslicer especially on curve, otherwise meh. Kinda inconsistent to trigger, though I could be wrong.
By turn 5 you should probably have at least two fragments in your deck, so this will often be played as a 7/8 taunt on curve. Powerful!
Maybe not amazing, but it's a good card. I doubt this will make it into zoolock with those other, more control based soul cards, but it's great even in a control deck I think.
Definitely decent enough to see play, I don't see a reason why not. You don't even need soul support.
Obviously good in paladin. Might be useful in buff priest, but a priest with no removal?
Seems like one of those cards that should be powerful but just isn't, e.g. Faceless Rager. Now, this costs 1 less, can copy enemy minions' health but also needs a minion with good attack. With all that considered, Faceless Rager only really worked(ish) in silence priest and handlock so I doubt paladin will be able to use this well, at least for now.
Freeze in rogue will be nice, I guess it could make the cut. As for mage, only Mana Cyclone comes to mind since they can just use Frostbolt to also go face.
Seems weak on first glance, but I guess it's not? Beats Force of Nature, has versatility, synergy with treant/totems.
Ah, OK I get why they made this now. Pretty good with the new 5-cost beasts!
This is so weird, I have no idea what to think. I get the synergy with Kreen, but he can attack first and die (maybe, in what order the minions attack is unknown). Could be insane, could be horrible.
Woo-hoo, odd spell damage shaman let's go!